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authorClément Foucault <foucault.clem@gmail.com>2018-05-06 19:29:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-06 19:36:47 +0300
commit48ddb2b98a5d9f77d5589afd137019dc85f1e460 (patch)
tree11ce871bf547dc713e925f08b5ff47a9281bcf9d /source
parent1c3f953565cefd7d59499e0ea99c3fea5890357f (diff)
Armature: Fix bone axes not using bone color.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/intern/draw_armature.c1
-rw-r--r--source/blender/draw/intern/draw_common.c2
-rw-r--r--source/blender/draw/modes/shaders/armature_axes_vert.glsl4
3 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 78b8482dad6..c4331f4ebdc 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -988,6 +988,7 @@ static void draw_axes(EditBone *eBone, bPoseChannel *pchan)
const float *col = (g_theme.const_color) ? g_theme.const_color :
(BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? g_theme.text_hi_color : g_theme.text_color;
copy_v4_v4(final_col, col);
+ final_col[3] = (g_theme.const_color) ? 1.0 : 0.3; /* Mix with axes color. */
drw_shgroup_bone_axes(BONE_VAR(eBone, pchan, disp_mat), final_col);
}
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index b2b25410ce4..dc54c4e722f 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -452,7 +452,7 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_axes,
pass, DRW_cache_bone_arrows_get(),
- g_formats.instance_bone_outline);
+ g_formats.instance_color);
DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
return grp;
diff --git a/source/blender/draw/modes/shaders/armature_axes_vert.glsl b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
index 3a70c5d8515..fe6edba1316 100644
--- a/source/blender/draw/modes/shaders/armature_axes_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_axes_vert.glsl
@@ -9,7 +9,7 @@ in vec3 colorAxis;
/* ---- Per instance Attribs ---- */
in mat4 InstanceModelMatrix;
-in vec3 color;
+in vec4 color;
flat out vec4 finalColor;
@@ -25,6 +25,6 @@ void main()
gl_Position = ViewProjectionMatrix * vec4(wpos + spos, 1.0);
- finalColor.rgb = mix(color, colorAxis, 0.9);
+ finalColor.rgb = mix(colorAxis, color.rgb, color.a);
finalColor.a = 1.0;
}