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authorCampbell Barton <ideasman42@gmail.com>2019-08-02 15:53:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-02 16:01:19 +0300
commit5cf6d7e2b0af67e29e52a0b8649129f31cb20e53 (patch)
tree33ebba52ae8a3a2df4886acc369c812827736c27 /source
parentd8c610536624da48ade2967253d6ab2c30062073 (diff)
Fix edge selection ignoring clipping in wire-frame display
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/ED_view3d.h10
-rw-r--r--source/blender/editors/space_view3d/view3d_iterators.c93
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c25
3 files changed, 119 insertions, 9 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 081bcbf4746..afdbbeedff4 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -209,6 +209,16 @@ void mesh_foreachScreenEdge(struct ViewContext *vc,
int index),
void *userData,
const eV3DProjTest clip_flag);
+
+void mesh_foreachScreenEdge_clip_bb_segment(struct ViewContext *vc,
+ void (*func)(void *userData,
+ struct BMEdge *eed,
+ const float screen_co_a[2],
+ const float screen_co_b[2],
+ int index),
+ void *userData,
+ const eV3DProjTest clip_flag);
+
void mesh_foreachScreenFace(
struct ViewContext *vc,
void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index),
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index a7215a3b7f7..f6fa6f6fb45 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -29,6 +29,7 @@
#include "BLI_utildefines.h"
#include "BLI_rect.h"
+#include "BLI_math_geom.h"
#include "BKE_action.h"
#include "BKE_armature.h"
@@ -259,6 +260,98 @@ void mesh_foreachScreenEdge(ViewContext *vc,
/* ------------------------------------------------------------------------ */
+/**
+ * Only call for bound-box clipping.
+ * Otherwise call #mesh_foreachScreenEdge__mapFunc
+ */
+static void mesh_foreachScreenEdge_clip_bb_segment__mapFunc(void *userData,
+ int index,
+ const float v0co[3],
+ const float v1co[3])
+{
+ foreachScreenEdge_userData *data = userData;
+ BMEdge *eed = BM_edge_at_index(data->vc.em->bm, index);
+
+ BLI_assert(data->clip_flag & V3D_PROJ_TEST_CLIP_BB);
+
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ float v0co_clip[3];
+ float v1co_clip[3];
+
+ if (!clip_segment_v3_plane_n(v0co, v1co, data->vc.rv3d->clip_local, 4, v0co_clip, v1co_clip)) {
+ return;
+ }
+
+ float screen_co_a[2];
+ float screen_co_b[2];
+
+ /* Clipping already handled, no need to check in projection. */
+ eV3DProjTest clip_flag_nowin = data->clip_flag &
+ ~(V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_BB);
+
+ if (ED_view3d_project_float_object(data->vc.ar, v0co_clip, screen_co_a, clip_flag_nowin) !=
+ V3D_PROJ_RET_OK) {
+ return;
+ }
+ if (ED_view3d_project_float_object(data->vc.ar, v1co_clip, screen_co_b, clip_flag_nowin) !=
+ V3D_PROJ_RET_OK) {
+ return;
+ }
+
+ if (data->clip_flag & V3D_PROJ_TEST_CLIP_WIN) {
+ if (!BLI_rctf_isect_segment(&data->win_rect, screen_co_a, screen_co_b)) {
+ return;
+ }
+ }
+
+ data->func(data->userData, eed, screen_co_a, screen_co_b, index);
+ }
+}
+
+/**
+ * A version of #mesh_foreachScreenEdge that clips the segment when
+ * there is a clipping bounding box.
+ */
+void mesh_foreachScreenEdge_clip_bb_segment(ViewContext *vc,
+ void (*func)(void *userData,
+ BMEdge *eed,
+ const float screen_co_a[2],
+ const float screen_co_b[2],
+ int index),
+ void *userData,
+ eV3DProjTest clip_flag)
+{
+ foreachScreenEdge_userData data;
+
+ Mesh *me = editbmesh_get_eval_cage_from_orig(
+ vc->depsgraph, vc->scene, vc->obedit, &CD_MASK_BAREMESH);
+
+ ED_view3d_check_mats_rv3d(vc->rv3d);
+
+ data.vc = *vc;
+
+ data.win_rect.xmin = 0;
+ data.win_rect.ymin = 0;
+ data.win_rect.xmax = vc->ar->winx;
+ data.win_rect.ymax = vc->ar->winy;
+
+ data.func = func;
+ data.userData = userData;
+ data.clip_flag = clip_flag;
+
+ BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE);
+
+ if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != NULL)) {
+ ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups. */
+ BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data);
+ }
+ else {
+ BKE_mesh_foreach_mapped_edge(me, mesh_foreachScreenEdge__mapFunc, &data);
+ }
+}
+
+/* ------------------------------------------------------------------------ */
+
static void mesh_foreachScreenFace__mapFunc(void *userData,
int index,
const float cent[3],
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 0fd76b2d6fd..de13bcbc6be 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -848,11 +848,14 @@ static bool do_lasso_select_mesh(ViewContext *vc,
vc->obedit->runtime.select_id, SCE_SELECT_EDGE) :
0,
};
- mesh_foreachScreenEdge(
- vc, do_lasso_select_mesh__doSelectEdge_pass0, &data_for_edge, V3D_PROJ_TEST_CLIP_NEAR);
+
+ const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR |
+ (use_zbuf ? 0 : V3D_PROJ_TEST_CLIP_BB);
+ mesh_foreachScreenEdge_clip_bb_segment(
+ vc, do_lasso_select_mesh__doSelectEdge_pass0, &data_for_edge, clip_flag);
if (data.is_done == false) {
- mesh_foreachScreenEdge(
- vc, do_lasso_select_mesh__doSelectEdge_pass1, &data_for_edge, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge_clip_bb_segment(
+ vc, do_lasso_select_mesh__doSelectEdge_pass1, &data_for_edge, clip_flag);
}
}
@@ -2824,11 +2827,14 @@ static bool do_mesh_box_select(ViewContext *vc,
vc->obedit->runtime.select_id, SCE_SELECT_EDGE) :
0,
};
- mesh_foreachScreenEdge(
- vc, do_mesh_box_select__doSelectEdge_pass0, &cb_data, V3D_PROJ_TEST_CLIP_NEAR);
+
+ const eV3DProjTest clip_flag = V3D_PROJ_TEST_CLIP_NEAR |
+ (use_zbuf ? 0 : V3D_PROJ_TEST_CLIP_BB);
+ mesh_foreachScreenEdge_clip_bb_segment(
+ vc, do_mesh_box_select__doSelectEdge_pass0, &cb_data, clip_flag);
if (data.is_done == false) {
- mesh_foreachScreenEdge(
- vc, do_mesh_box_select__doSelectEdge_pass1, &cb_data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge_clip_bb_segment(
+ vc, do_mesh_box_select__doSelectEdge_pass1, &cb_data, clip_flag);
}
}
@@ -3410,7 +3416,8 @@ static bool mesh_circle_select(ViewContext *vc,
}
}
else {
- mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge_clip_bb_segment(
+ vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR | V3D_PROJ_TEST_CLIP_BB);
}
}