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authorPablo Dobarro <pablodp606@gmail.com>2020-08-18 13:19:39 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-08-18 13:20:05 +0300
commitca7414c4cb4c85a337dbe3effb76b9a5b1ad7d83 (patch)
treeb6432195ea747b15717475c597f90fc16d29166a /source
parentdb4e08dfdc9c90680e4722e02a3c6f35d51f124f (diff)
Fix Mask Slice deleting the Face Sets
This was a TODO in the code. Previously the Face Set datalayer was deleted and recreated with a constant ID of 0. Now the datalayer is preserved and set to the SculptSession after slicing the mask and a new ID is calculated for the new faces that the slicing operation produced, so they can be easily isolated for further tweaking. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8583
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/ED_sculpt.h4
-rw-r--r--source/blender/editors/mesh/editmesh_mask_extract.c16
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_face_set.c31
3 files changed, 41 insertions, 10 deletions
diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h
index c3abde479f1..bfc46534b99 100644
--- a/source/blender/editors/include/ED_sculpt.h
+++ b/source/blender/editors/include/ED_sculpt.h
@@ -53,6 +53,10 @@ void ED_sculpt_undosys_type(struct UndoType *ut);
void ED_sculpt_undo_geometry_begin(struct Object *ob, const char *name);
void ED_sculpt_undo_geometry_end(struct Object *ob);
+/* Face sets. */
+int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh);
+void ED_sculpt_face_sets_initialize_none_to_id(struct Mesh *mesh, const int new_id);
+
/* Undo for changes happening on a base mesh for multires sculpting.
* if there is no multires sculpt active regular undo is used. */
void ED_sculpt_undo_push_multires_mesh_begin(struct bContext *C, const char *str);
diff --git a/source/blender/editors/mesh/editmesh_mask_extract.c b/source/blender/editors/mesh/editmesh_mask_extract.c
index 8eeba5007e1..34fcee779de 100644
--- a/source/blender/editors/mesh/editmesh_mask_extract.c
+++ b/source/blender/editors/mesh/editmesh_mask_extract.c
@@ -354,10 +354,6 @@ static int paint_mask_slice_exec(bContext *C, wmOperator *op)
if (ob->mode == OB_MODE_SCULPT) {
ED_sculpt_undo_geometry_begin(ob, "mask slice");
- /* TODO: The ideal functionality would be to preserve the current face sets and add a new one
- * for the new triangles, but this data-layer needs to be rebuild in order to make sculpt mode
- * not crash when modifying the geometry. */
- CustomData_free_layers(&mesh->pdata, CD_SCULPT_FACE_SETS, mesh->totpoly);
}
BMesh *bm;
@@ -429,14 +425,14 @@ static int paint_mask_slice_exec(bContext *C, wmOperator *op)
BKE_mesh_calc_normals(ob->data);
if (ob->mode == OB_MODE_SCULPT) {
- ED_sculpt_undo_geometry_end(ob);
SculptSession *ss = ob->sculpt;
- /* Rebuild a new valid Face Set layer for the object. */
- ss->face_sets = CustomData_add_layer(
- &mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, mesh->totpoly);
- for (int i = 0; i < mesh->totpoly; i++) {
- ss->face_sets[i] = 1;
+ ss->face_sets = CustomData_get_layer(&((Mesh *)ob->data)->pdata, CD_SCULPT_FACE_SETS);
+ if (ss->face_sets) {
+ /* Assign a new Face Set ID to the new faces created by the slice operation. */
+ const int next_face_set_id = ED_sculpt_face_sets_find_next_available_id(ob->data);
+ ED_sculpt_face_sets_initialize_none_to_id(ob->data, next_face_set_id);
}
+ ED_sculpt_undo_geometry_end(ob);
}
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.c b/source/blender/editors/sculpt_paint/sculpt_face_set.c
index 2afa3556dd9..cd0720bbe1c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_face_set.c
+++ b/source/blender/editors/sculpt_paint/sculpt_face_set.c
@@ -71,6 +71,37 @@
#include <math.h>
#include <stdlib.h>
+/* Utils. */
+int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh)
+{
+ int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ if (!face_sets) {
+ return SCULPT_FACE_SET_NONE;
+ }
+
+ int next_face_set_id = 0;
+ for (int i = 0; i < mesh->totpoly; i++) {
+ next_face_set_id = max_ii(next_face_set_id, abs(face_sets[i]));
+ }
+ next_face_set_id++;
+
+ return next_face_set_id;
+}
+
+void ED_sculpt_face_sets_initialize_none_to_id(struct Mesh *mesh, const int new_id)
+{
+ int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ if (!face_sets) {
+ return;
+ }
+
+ for (int i = 0; i < mesh->totpoly; i++) {
+ if (face_sets[i] == SCULPT_FACE_SET_NONE) {
+ face_sets[i] = new_id;
+ }
+ }
+}
+
/* Draw Face Sets Brush. */
static void do_draw_face_sets_brush_task_cb_ex(void *__restrict userdata,