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authorBrecht Van Lommel <brecht@blender.org>2020-09-03 16:26:52 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-09-03 16:49:41 +0300
commitf0c376a52a53db98bd8d8db3c79116f71001fb5c (patch)
tree6553e87a82f831c3e6f6bbdb527fda8337ab06ac /source
parent96439de784801c7ed0072408a5238bb877af828e (diff)
Fix T80332: principle volume shader not working for world in Eevee
The handling of missing volume grids for the principled volume shader was incomplete, different inputs need different default values.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c49
-rw-r--r--source/blender/gpu/GPU_material.h10
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c13
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_attribute.c6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_info.c8
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_volume_principled.c6
6 files changed, 58 insertions, 34 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index e81d15d1e31..4a0eaf2698a 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -59,10 +59,9 @@ static struct {
GPUTexture *depth_src;
- GPUTexture *dummy_density;
- GPUTexture *dummy_color;
+ GPUTexture *dummy_zero;
+ GPUTexture *dummy_one;
GPUTexture *dummy_flame;
- GPUTexture *dummy_missing;
GPUTexture *dummy_scatter;
GPUTexture *dummy_transmit;
@@ -137,14 +136,24 @@ static void eevee_create_shader_volumes(void)
e_data.volumetric_accum_sh = DRW_shader_create_fullscreen_with_shaderlib(
datatoc_volumetric_accum_frag_glsl, lib, SHADER_DEFINES);
- const float density[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- e_data.dummy_density = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, density);
+ const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ e_data.dummy_zero = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, zero);
+
+ const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ e_data.dummy_one = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, one);
const float flame = 0.0f;
e_data.dummy_flame = DRW_texture_create_3d(1, 1, 1, GPU_R8, DRW_TEX_WRAP, &flame);
+}
- const float missing[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- e_data.dummy_missing = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, missing);
+static GPUTexture *eevee_volume_default_texture(eGPUVolumeDefaultValue default_value)
+{
+ switch (default_value) {
+ case GPU_VOLUME_DEFAULT_0:
+ return e_data.dummy_zero;
+ case GPU_VOLUME_DEFAULT_1:
+ return e_data.dummy_one;
+ }
}
void EEVEE_volumes_set_jitter(EEVEE_ViewLayerData *sldata, uint current_sample)
@@ -359,7 +368,8 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
/* Fix principle volumetric not working with world materials. */
ListBase gpu_grids = GPU_material_volume_grids(mat);
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, &gpu_grids) {
- DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_missing);
+ DRW_shgroup_uniform_texture(
+ grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
}
DRW_shgroup_call_procedural_triangles(grp, NULL, common_data->vol_tex_size[2]);
@@ -449,7 +459,9 @@ static bool eevee_volume_object_grids_init(Object *ob, ListBase *gpu_grids, DRWS
NULL;
DRW_shgroup_uniform_texture(
- grp, gpu_grid->sampler_name, (drw_grid) ? drw_grid->texture : e_data.dummy_missing);
+ grp,
+ gpu_grid->sampler_name,
+ (drw_grid) ? drw_grid->texture : eevee_volume_default_texture(gpu_grid->default_value));
if (drw_grid && multiple_transforms) {
/* Specify per-volume transform matrix that is applied after the
@@ -497,21 +509,20 @@ static bool eevee_volume_object_mesh_init(Scene *scene,
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
if (STREQ(gpu_grid->name, "density")) {
- DRW_shgroup_uniform_texture_ref(grp,
- gpu_grid->sampler_name,
- fds->tex_density ? &fds->tex_density :
- &e_data.dummy_density);
+ DRW_shgroup_uniform_texture_ref(
+ grp, gpu_grid->sampler_name, fds->tex_density ? &fds->tex_density : &e_data.dummy_one);
}
else if (STREQ(gpu_grid->name, "color")) {
DRW_shgroup_uniform_texture_ref(
- grp, gpu_grid->sampler_name, fds->tex_color ? &fds->tex_color : &e_data.dummy_density);
+ grp, gpu_grid->sampler_name, fds->tex_color ? &fds->tex_color : &e_data.dummy_one);
}
else if (STREQ(gpu_grid->name, "flame") || STREQ(gpu_grid->name, "temperature")) {
DRW_shgroup_uniform_texture_ref(
grp, gpu_grid->sampler_name, fds->tex_flame ? &fds->tex_flame : &e_data.dummy_flame);
}
else {
- DRW_shgroup_uniform_texture_ref(grp, gpu_grid->sampler_name, &e_data.dummy_density);
+ DRW_shgroup_uniform_texture(
+ grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
}
}
@@ -527,7 +538,8 @@ static bool eevee_volume_object_mesh_init(Scene *scene,
}
else {
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
- DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_density);
+ DRW_shgroup_uniform_texture(
+ grp, gpu_grid->sampler_name, eevee_volume_default_texture(gpu_grid->default_value));
}
}
@@ -836,10 +848,9 @@ void EEVEE_volumes_free(void)
DRW_TEXTURE_FREE_SAFE(e_data.dummy_scatter);
DRW_TEXTURE_FREE_SAFE(e_data.dummy_transmit);
- DRW_TEXTURE_FREE_SAFE(e_data.dummy_density);
+ DRW_TEXTURE_FREE_SAFE(e_data.dummy_zero);
+ DRW_TEXTURE_FREE_SAFE(e_data.dummy_one);
DRW_TEXTURE_FREE_SAFE(e_data.dummy_flame);
- DRW_TEXTURE_FREE_SAFE(e_data.dummy_color);
- DRW_TEXTURE_FREE_SAFE(e_data.dummy_missing);
DRW_SHADER_FREE_SAFE(e_data.volumetric_clear_sh);
DRW_SHADER_FREE_SAFE(e_data.scatter_sh);
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 680e717e615..12152a937d9 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -128,6 +128,11 @@ typedef enum eGPUMaterialStatus {
GPU_MAT_SUCCESS,
} eGPUMaterialStatus;
+typedef enum eGPUVolumeDefaultValue {
+ GPU_VOLUME_DEFAULT_0,
+ GPU_VOLUME_DEFAULT_1,
+} eGPUVolumeDefaultValue;
+
typedef void (*GPUMaterialEvalCallbackFn)(GPUMaterial *mat,
int options,
const char **vert_code,
@@ -148,7 +153,9 @@ GPUNodeLink *GPU_image_tiled(GPUMaterial *mat,
eGPUSamplerState sampler_state);
GPUNodeLink *GPU_image_tiled_mapping(GPUMaterial *mat, struct Image *ima, struct ImageUser *iuser);
GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *layer);
-GPUNodeLink *GPU_volume_grid(GPUMaterial *mat, const char *name);
+GPUNodeLink *GPU_volume_grid(GPUMaterial *mat,
+ const char *name,
+ eGPUVolumeDefaultValue default_value);
GPUNodeLink *GPU_builtin(eGPUBuiltin builtin);
bool GPU_link(GPUMaterial *mat, const char *name, ...);
@@ -242,6 +249,7 @@ typedef struct GPUMaterialTexture {
typedef struct GPUMaterialVolumeGrid {
struct GPUMaterialVolumeGrid *next, *prev;
char *name;
+ eGPUVolumeDefaultValue default_value;
char sampler_name[32]; /* Name of sampler in GLSL. */
char transform_name[32]; /* Name of 4x4 matrix in GLSL. */
int users;
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index 1b8a5e20240..b48b1d53dee 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -333,13 +333,15 @@ static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph,
return tex;
}
-static GPUMaterialVolumeGrid *gpu_node_graph_add_volume_grid(GPUNodeGraph *graph, const char *name)
+static GPUMaterialVolumeGrid *gpu_node_graph_add_volume_grid(GPUNodeGraph *graph,
+ const char *name,
+ eGPUVolumeDefaultValue default_value)
{
/* Find existing volume grid. */
int num_grids = 0;
GPUMaterialVolumeGrid *grid = graph->volume_grids.first;
for (; grid; grid = grid->next) {
- if (STREQ(grid->name, name)) {
+ if (STREQ(grid->name, name) && grid->default_value == default_value) {
break;
}
num_grids++;
@@ -349,6 +351,7 @@ static GPUMaterialVolumeGrid *gpu_node_graph_add_volume_grid(GPUNodeGraph *graph
if (grid == NULL) {
grid = MEM_callocN(sizeof(*grid), __func__);
grid->name = BLI_strdup(name);
+ grid->default_value = default_value;
BLI_snprintf(grid->sampler_name, sizeof(grid->sampler_name), "vsamp%d", num_grids);
BLI_snprintf(grid->transform_name, sizeof(grid->transform_name), "vtfm%d", num_grids);
BLI_addtail(&graph->volume_grids, grid);
@@ -442,14 +445,16 @@ GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *ro
return link;
}
-GPUNodeLink *GPU_volume_grid(GPUMaterial *mat, const char *name)
+GPUNodeLink *GPU_volume_grid(GPUMaterial *mat,
+ const char *name,
+ eGPUVolumeDefaultValue default_value)
{
/* NOTE: this could be optimized by automatically merging duplicate
* lookups of the same attribute. */
GPUNodeGraph *graph = gpu_material_node_graph(mat);
GPUNodeLink *link = gpu_node_link_create();
link->link_type = GPU_NODE_LINK_VOLUME_GRID;
- link->volume_grid = gpu_node_graph_add_volume_grid(graph, name);
+ link->volume_grid = gpu_node_graph_add_volume_grid(graph, name, default_value);
GPUNodeLink *transform_link = gpu_node_link_create();
transform_link->link_type = GPU_NODE_LINK_VOLUME_GRID_TRANSFORM;
diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.c b/source/blender/nodes/shader/nodes/node_shader_attribute.c
index 116bc181997..4fd0ce4f1ef 100644
--- a/source/blender/nodes/shader/nodes/node_shader_attribute.c
+++ b/source/blender/nodes/shader/nodes/node_shader_attribute.c
@@ -44,13 +44,13 @@ static int node_shader_gpu_attribute(GPUMaterial *mat,
if (GPU_material_is_volume_shader(mat)) {
if (out[0].hasoutput) {
- out[0].link = GPU_volume_grid(mat, attr->name);
+ out[0].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
}
if (out[1].hasoutput) {
- out[1].link = GPU_volume_grid(mat, attr->name);
+ out[1].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
}
if (out[2].hasoutput) {
- out[2].link = GPU_volume_grid(mat, attr->name);
+ out[2].link = GPU_volume_grid(mat, attr->name, GPU_VOLUME_DEFAULT_0);
}
return 1;
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_info.c b/source/blender/nodes/shader/nodes/node_shader_volume_info.c
index 7ccc00f1af3..6cafc991e13 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_info.c
@@ -34,16 +34,16 @@ static int node_shader_gpu_volume_info(GPUMaterial *mat,
GPUNodeStack *out)
{
if (out[0].hasoutput) {
- out[0].link = GPU_volume_grid(mat, "color");
+ out[0].link = GPU_volume_grid(mat, "color", GPU_VOLUME_DEFAULT_0);
}
if (out[1].hasoutput) {
- out[1].link = GPU_volume_grid(mat, "density");
+ out[1].link = GPU_volume_grid(mat, "density", GPU_VOLUME_DEFAULT_0);
}
if (out[2].hasoutput) {
- out[2].link = GPU_volume_grid(mat, "flame");
+ out[2].link = GPU_volume_grid(mat, "flame", GPU_VOLUME_DEFAULT_0);
}
if (out[3].hasoutput) {
- out[3].link = GPU_volume_grid(mat, "temperature");
+ out[3].link = GPU_volume_grid(mat, "temperature", GPU_VOLUME_DEFAULT_0);
}
return true;
diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_principled.c b/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
index b581a4bd3a6..1a25aec5cb8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_volume_principled.c
@@ -78,13 +78,13 @@ static int node_shader_gpu_volume_principled(GPUMaterial *mat,
}
if (STREQ(sock->name, "Density Attribute")) {
- density = GPU_volume_grid(mat, attribute_name);
+ density = GPU_volume_grid(mat, attribute_name, GPU_VOLUME_DEFAULT_1);
}
else if (STREQ(sock->name, "Color Attribute")) {
- color = GPU_volume_grid(mat, attribute_name);
+ color = GPU_volume_grid(mat, attribute_name, GPU_VOLUME_DEFAULT_1);
}
else if (use_blackbody && STREQ(sock->name, "Temperature Attribute")) {
- temperature = GPU_volume_grid(mat, attribute_name);
+ temperature = GPU_volume_grid(mat, attribute_name, GPU_VOLUME_DEFAULT_0);
}
}