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authorCampbell Barton <campbell@blender.org>2022-08-18 01:46:24 +0300
committerCampbell Barton <campbell@blender.org>2022-08-18 01:46:24 +0300
commitcfe5bf4b2222f7cd1b41e7ee7f6fa84e807aaeb0 (patch)
tree19e7a2d0b59890f9270a0fb66b11cc0d35220a79 /source
parentf197b1a1f1bbc0334310fb1c911327246767a1a3 (diff)
Cleanup: spelling, format
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.cc4
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_light.cc2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.cc3
3 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.cc b/source/blender/blenkernel/intern/subdiv_mesh.cc
index d914318b8a5..e026a013498 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.cc
+++ b/source/blender/blenkernel/intern/subdiv_mesh.cc
@@ -297,7 +297,7 @@ struct LoopsForInterpolation {
* Is allocated for non-regular faces (triangles and n-gons). */
CustomData loop_data_storage;
bool loop_data_storage_allocated;
- /* Infices within loop_data to interpolate for. The indices are aligned with
+ /* Indices within loop_data to interpolate for. The indices are aligned with
* uv coordinates in a similar way as indices in loop_data_storage. */
int loop_indices[4];
};
@@ -570,7 +570,7 @@ static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext
add_v3_v3(subdiv_vert->co, D);
/* Evaluate undeformed texture coordinate. */
subdiv_vertex_orco_evaluate(ctx, ptex_face_index, u, v, subdiv_vertex_index);
- /* Remove facedot flag. This can happen if there is more than one subsurf modifier. */
+ /* Remove face-dot flag. This can happen if there is more than one subsurf modifier. */
BLI_BITMAP_DISABLE(ctx->subdiv_mesh->runtime.subsurf_face_dot_tags, subdiv_vertex_index);
}
diff --git a/source/blender/draw/engines/eevee_next/eevee_light.cc b/source/blender/draw/engines/eevee_next/eevee_light.cc
index 5392816124b..558a9846ced 100644
--- a/source/blender/draw/engines/eevee_next/eevee_light.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_light.cc
@@ -337,7 +337,7 @@ void LightModule::end_sync()
light_map_.remove(key);
}
- /* Update sampling on deletion or un-hidding (use_scene_lights). */
+ /* Update sampling on deletion or un-hiding (use_scene_lights). */
if (assign_if_different(light_map_size_, light_map_.size())) {
inst_.sampling.reset();
}
diff --git a/source/blender/editors/space_view3d/view3d_select.cc b/source/blender/editors/space_view3d/view3d_select.cc
index 085320a0e72..036d951efaa 100644
--- a/source/blender/editors/space_view3d/view3d_select.cc
+++ b/source/blender/editors/space_view3d/view3d_select.cc
@@ -3425,7 +3425,8 @@ static bool do_mesh_box_select(ViewContext *vc,
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both use_zbuf and non-use_zbuf versions (need screen cos for both) */
- struct BoxSelectUserData_ForMeshEdge cb_data {};
+ struct BoxSelectUserData_ForMeshEdge cb_data {
+ };
cb_data.data = &data;
cb_data.esel = use_zbuf ? esel : nullptr;
cb_data.backbuf_offset = use_zbuf ? DRW_select_buffer_context_offset_for_object_elem(