diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-10-24 22:09:40 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-10-24 22:44:57 +0300 |
commit | e2d06eb68ab4bb474694ffd96b5d11dbb6741bb1 (patch) | |
tree | c57317ceb3baaceb3a76360d145ed4a5f46bdcde /source | |
parent | 954b834053f17f1c0ff1f3096030b81d0d9ea7ec (diff) |
GPencil: Fix missing fills
For some reason stroke_id needs to be the triangle index, not the vertex
index.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_engine.c | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_gpencil.cc | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c index 21e536ffbd4..78e658d35eb 100644 --- a/source/blender/draw/engines/gpencil/gpencil_engine.c +++ b/source/blender/draw/engines/gpencil/gpencil_engine.c @@ -536,7 +536,7 @@ static void gpencil_stroke_cache_populate(bGPDlayer *gpl, gpencil_drawcall_add(iter, geom, vfirst, vcount); } - iter->stroke_index_last = gps->runtime.vertex_start + gps->totpoints + 1; + iter->stroke_index_last = gps->runtime.stroke_start + gps->totpoints + 1; } static void gpencil_sbuffer_cache_populate_fast(GPENCIL_Data *vedata, gpIterPopulateData *iter) diff --git a/source/blender/draw/intern/draw_cache_impl_gpencil.cc b/source/blender/draw/intern/draw_cache_impl_gpencil.cc index 667ae380ae4..9dbab8fef02 100644 --- a/source/blender/draw/intern/draw_cache_impl_gpencil.cc +++ b/source/blender/draw/intern/draw_cache_impl_gpencil.cc @@ -319,7 +319,7 @@ static void gpencil_buffer_add_point(GPUIndexBufBuilder *ibo, vert->strength = (round_cap0) ? pt->strength : -pt->strength; vert->u_stroke = pt->uv_fac; - vert->stroke_id = gps->runtime.vertex_start; + vert->stroke_id = gps->runtime.stroke_start; vert->point_id = v; vert->thickness = max_ff(0.0f, gps->thickness * pt->pressure) * (round_cap1 ? 1.0f : -1.0f); /* Tag endpoint material to -1 so they get discarded by vertex shader. */ |