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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2015-08-03 00:46:38 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2015-08-03 00:46:38 +0300 |
commit | 00857bec5299a0b3243779616b79581e8d6e13a2 (patch) | |
tree | 955a7e5cbbcc2de5796232ae297412e9518cc780 /source | |
parent | e896f4e77d1369b8eb6df62ff214686cb897fdf4 (diff) |
Fix T45649: Adding Point Density Texture to World Color Crashes Blender.
Crash was caused by missing field in NodeShaderTexPointDensity.
Committed with @dingto blessings.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index 17b0dbca51c..32f766ecae5 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -795,6 +795,7 @@ typedef struct NodeShaderVectTransform { } NodeShaderVectTransform; typedef struct NodeShaderTexPointDensity { + NodeTexBase base; short point_source, pad; int particle_system; float radius; |