diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-09 18:05:37 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-09 18:05:37 +0400 |
commit | d236b4d60fb188fcd2bc0aba1ebdff58c8220f60 (patch) | |
tree | 1d2d20e3e5f36a99810df39f0511a940aeb98e5a /source | |
parent | d326d92b2f2aeb94396ddedc1221681c82e250d9 (diff) |
Cycles bump node: change the Strength value to work better, previously it would
give results that were either too weak or too strong, this makes it give more
predictable results. The downside is that it breaks backwards compatibility but
the previous behavior was almost broken.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bump.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c index 63fd2137af1..b5b093ac7fa 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bump.c +++ b/source/blender/nodes/shader/nodes/node_shader_bump.c @@ -36,7 +36,7 @@ /* **************** BUMP ******************** */ static bNodeSocketTemplate sh_node_bump_in[] = { - { SOCK_FLOAT, 1, N_("Strength"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 10.0f}, + { SOCK_FLOAT, 1, N_("Strength"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, { SOCK_FLOAT, 1, N_("Height"), 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE}, { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } |