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authorSergey Sharybin <sergey.vfx@gmail.com>2018-02-19 16:33:48 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-02-19 16:38:25 +0300
commit09aaee5640b0c3d79801364d254890d8261acfee (patch)
tree0aaedc10afc99bce24df25b823a5f0bea1199c1b /source
parentdc5aaac3a28a158c3dce7ced7d3b3b44536ac414 (diff)
Fix T53032: Image sequence works bad with Displace modifier
We shouldn't mix image pool acuisition with and without user provided, the fact that internally image.c uses last frame from Image datablock confuses the logic.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/texture.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index a8a03607435..6e1db8554c1 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -1524,17 +1524,17 @@ void BKE_texture_get_value(
BKE_texture_get_value_ex(scene, texture, tex_co, texres, NULL, use_color_management);
}
-static void texture_nodes_fetch_images_for_pool(bNodeTree *ntree, struct ImagePool *pool)
+static void texture_nodes_fetch_images_for_pool(Tex *texture, bNodeTree *ntree, struct ImagePool *pool)
{
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == SH_NODE_TEX_IMAGE && node->id != NULL) {
Image *image = (Image *)node->id;
- BKE_image_pool_acquire_ibuf(image, NULL, pool);
+ BKE_image_pool_acquire_ibuf(image, &texture->iuser, pool);
}
else if (node->type == NODE_GROUP && node->id != NULL) {
/* TODO(sergey): Do we need to control recursion here? */
bNodeTree *nested_tree = (bNodeTree *)node->id;
- texture_nodes_fetch_images_for_pool(nested_tree, pool);
+ texture_nodes_fetch_images_for_pool(texture, nested_tree, pool);
}
}
}
@@ -1543,12 +1543,12 @@ static void texture_nodes_fetch_images_for_pool(bNodeTree *ntree, struct ImagePo
void BKE_texture_fetch_images_for_pool(Tex *texture, struct ImagePool *pool)
{
if (texture->nodetree != NULL) {
- texture_nodes_fetch_images_for_pool(texture->nodetree, pool);
+ texture_nodes_fetch_images_for_pool(texture, texture->nodetree, pool);
}
else {
if (texture->type == TEX_IMAGE) {
if (texture->ima != NULL) {
- BKE_image_pool_acquire_ibuf(texture->ima, NULL, pool);
+ BKE_image_pool_acquire_ibuf(texture->ima, &texture->iuser, pool);
}
}
}