diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2013-06-22 12:04:02 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2013-06-22 12:04:02 +0400 |
commit | c72653cca0278fa472eb26fd413f795c43664a59 (patch) | |
tree | cf641fd66daa8570382642e933e520c277c32e56 /source | |
parent | 92aca19eda577f90574050c18d7fb1fb8ca9e90b (diff) |
BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha Maki-Kanto (kanttori)
Later I will try to find when this bug was introduced. But it's definitively broken in trunk.
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index a8d03f9f337..c24cfdb4ef0 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -575,11 +575,11 @@ void RAS_OpenGLRasterizer::SetEye(const StereoEye eye) break; case RAS_STEREO_ANAGLYPH: if (m_curreye == RAS_STEREO_LEFTEYE) { - glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); + glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); } else { //glAccum(GL_LOAD, 1.0); - glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); + glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); ClearDepthBuffer(); } break; |