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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-07 15:57:10 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-06-07 15:57:10 +0400 |
commit | 942a68da07fe4b993e66e2fdf27dd5392876133b (patch) | |
tree | 1c5ebafedc97f6e6ceb35f04cc536ac7ef1a92f2 /source | |
parent | c16444e624040bd51a86b5dfd743396eaed970d1 (diff) |
Add the separate spec colour definitions!
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h new file mode 100644 index 00000000000..5a9d8f32a87 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h @@ -0,0 +1,12 @@ +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_VERSION_1_2 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#endif |