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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-01 19:12:36 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-01 19:14:06 +0300
commit07dbff7dc1d5cfca9fbfb74204a2298e16d471b4 (patch)
treea3fb96aacd5092ddd17da140416686d1c502167c /source
parent71f46bc3679039af358f905abf16b77f0d89bc57 (diff)
Fix T53217: GLSL principled BSDF black with zero clearcoat roughness.
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 3dbecc58a7e..ce696706628 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2524,7 +2524,11 @@ float schlick_fresnel(float u)
float GTR1(float NdotH, float a)
{
- if (a >= 1.0) return M_1_PI;
+ if (a >= 1.0) {
+ return M_1_PI;
+ }
+
+ a = max(a, 0.001);
float a2 = a*a;
float t = 1.0 + (a2 - 1.0) * NdotH*NdotH;
return (a2 - 1.0) / (M_PI * log(a2) * t);