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authormakowalski <makowalski@nvidia.com>2021-07-19 03:35:49 +0300
committermakowalski <makowalski@nvidia.com>2021-07-19 03:35:49 +0300
commit390d29a4f816f2988061cfc738dbd937399ec7ba (patch)
tree7e9339b1d44cc8b90f7456761a7a38e3193aa663 /source
parentbc31ff9c24acc000d680a3eaa1628da5a5071536 (diff)
USD import: remove obsolete comments.
Diffstat (limited to 'source')
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 1340483ec68..283f0971508 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -308,8 +308,8 @@ void USDMeshReader::read_mpolys(Mesh *mesh)
poly.totloop = face_size;
poly.mat_nr = 0;
- /* Polygons are always assumed to be smooth-shaded. If the Alembic mesh should be flat-shaded,
- * this is encoded in custom loop normals. See T71246. */
+ /* Polygons are always assumed to be smooth-shaded. If the mesh should be flat-shaded,
+ * this is encoded in custom loop normals. */
poly.flag |= ME_SMOOTH;
rev_loop_index = loop_index + (face_size - 1);