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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-07 01:10:47 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-07 01:10:47 +0300 |
commit | 9be296289c6828287de21e84da283eb9e698c365 (patch) | |
tree | ec590fd6c5dcf017ffd60fa1e41aeae648180659 /source | |
parent | 02e838c99bd967e17872f048ffa81a6e41c89cb4 (diff) |
Update Python reference version number
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/PyDoc/WhatsNew.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/WhatsNew.py b/source/gameengine/PyDoc/WhatsNew.py index dcc6ba4883c..b53e71aa884 100644 --- a/source/gameengine/PyDoc/WhatsNew.py +++ b/source/gameengine/PyDoc/WhatsNew.py @@ -5,11 +5,12 @@ New Python Functionality in this Version of Blender This document lists what has been changed in the Game Engine Python API. -Blender CVS +Blender 2.35 ------------ - Added tic rate methods to L{GameLogic} - Added stereo eye separation and focal length methods to L{Rasterizer}. - Fixed L{Raterizer}.makeScreenshot() method. + - Added setLogicTicRate() and setPhysicsTicRate() to L{GameLogic} Blender 2.34 ------------ |