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author | Nathan Vegdahl <cessen@cessen.com> | 2010-02-15 19:46:24 +0300 |
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committer | Nathan Vegdahl <cessen@cessen.com> | 2010-02-15 19:46:24 +0300 |
commit | 27654953b1c6693f47f2edb56de1976b9a28bf3a (patch) | |
tree | d9d1f3ba5ad377d83448595081558bac81cfa597 /source | |
parent | 9bd50214d343ad09ca42354f2f626a436cb36a06 (diff) |
Rigify:
Added a tail control rig.
For now, you have to manually hook the resulting controls up to a separate spline IK rig that you make by hand. Perhaps this can be automated in the future.
For anyone using this: keep in mind that you need separate armatures for the tail deformation bones and tail control bones. Otherwise you create a cyclic dependency like so:
tail deform bones <- spline object <- tail control bones
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