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authorCampbell Barton <ideasman42@gmail.com>2013-02-17 07:57:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-17 07:57:20 +0400
commit2e0017efd4d6858a1d4d78dc5e72fdd2f1aafaa9 (patch)
tree04e8bda50eb5da635a5c72e43bdb1ce271e09673 /source
parent39ee06421c63f52afa2a544cf090cb62be954b94 (diff)
code cleanup: change order of args in void BKE_object_where_is_calc_time_ex() so extra arg is at the end (loose convention for *_ex() funcs). also some style cleanup.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_object.h3
-rw-r--r--source/blender/blenkernel/intern/object.c11
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c2
-rw-r--r--source/blender/compositor/operations/COM_MovieDistortionOperation.cpp4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c51
5 files changed, 37 insertions, 34 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 19c04676548..8a929297acf 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -103,7 +103,8 @@ struct Object *BKE_object_pose_armature_get(struct Object *ob);
void BKE_object_where_is_calc(struct Scene *scene, struct Object *ob);
void BKE_object_where_is_calc_ex(struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob);
void BKE_object_where_is_calc_time(struct Scene *scene, struct Object *ob, float ctime);
-void BKE_object_where_is_calc_time_ex(struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float ctime);
+void BKE_object_where_is_calc_time_ex(struct Scene *scene, struct Object *ob, float ctime,
+ struct RigidBodyWorld *rbw);
void BKE_object_where_is_calc_simul(struct Scene *scene, struct Object *ob);
void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float obmat[4][4]);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 117e9fe280c..ef3c98ee3f4 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2118,7 +2118,8 @@ static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[
}
/* note, scene is the active scene while actual_scene is the scene the object resides in */
-void BKE_object_where_is_calc_time_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob, float ctime)
+void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
+ RigidBodyWorld *rbw)
{
if (ob == NULL) return;
@@ -2163,7 +2164,7 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, RigidBodyWorld *rbw, Object
void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime)
{
- BKE_object_where_is_calc_time_ex(scene, NULL, ob, ctime);
+ BKE_object_where_is_calc_time_ex(scene, ob, ctime, NULL);
}
/* get object transformation matrix without recalculating dependencies and
@@ -2189,17 +2190,17 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4])
void BKE_object_where_is_calc_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob)
{
- BKE_object_where_is_calc_time_ex(scene, rbw, ob, BKE_scene_frame_get(scene));
+ BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), rbw);
}
void BKE_object_where_is_calc(Scene *scene, Object *ob)
{
- BKE_object_where_is_calc_time_ex(scene, NULL, ob, BKE_scene_frame_get(scene));
+ BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), NULL);
}
-void BKE_object_where_is_calc_simul(Scene *scene, Object *ob)
/* was written for the old game engine (until 2.04) */
/* It seems that this function is only called
* for a lamp that is the child of another object */
+void BKE_object_where_is_calc_simul(Scene *scene, Object *ob)
{
Object *par;
float *fp1, *fp2;
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 26f0c25617f..66edfe2fe15 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1308,7 +1308,7 @@ struct RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, s
struct RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene) { return NULL; }
void BKE_rigidbody_remove_object(Scene *scene, Object *ob) {}
void BKE_rigidbody_remove_constraint(Scene *scene, Object *ob) {}
-void BKE_rigidbody_sync_transforms(Scene *scene, Object *ob, float ctime) {}
+void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime) {}
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle) {}
void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw) {}
void BKE_rigidbody_do_simulation(Scene *scene, float ctime) {}
diff --git a/source/blender/compositor/operations/COM_MovieDistortionOperation.cpp b/source/blender/compositor/operations/COM_MovieDistortionOperation.cpp
index cf379d91652..b0fc21d4d55 100644
--- a/source/blender/compositor/operations/COM_MovieDistortionOperation.cpp
+++ b/source/blender/compositor/operations/COM_MovieDistortionOperation.cpp
@@ -115,8 +115,8 @@ void MovieDistortionOperation::executePixel(float output[4], float x, float y, P
bool MovieDistortionOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
{
- const int marginX = this->m_width*0.15;
- const int marginY = this->m_height*0.15;
+ const int marginX = this->m_width * 0.15;
+ const int marginY = this->m_height * 0.15;
rcti newInput;
newInput.xmin = input->xmin - marginX;
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 976181f837a..342671698d2 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -883,7 +883,7 @@ static float brush_strength(Sculpt *sd, StrokeCache *cache, float feather)
/* Return a multiplier for brush strength on a particular vertex. */
static float tex_strength(SculptSession *ss, Brush *br,
- const float point[3],
+ const float point[3],
const float len,
const float sculpt_normal[3],
const short vno[3],
@@ -1411,8 +1411,8 @@ static float bmesh_neighbor_average_mask(BMesh *bm, BMVert *v)
for (i = 0; i < 3; i++) {
BMVert *v2 = adj_v[i];
float *vmask = CustomData_bmesh_get(&bm->vdata,
- v2->head.data,
- CD_PAINT_MASK);
+ v2->head.data,
+ CD_PAINT_MASK);
avg += (*vmask);
total++;
}
@@ -1423,8 +1423,8 @@ static float bmesh_neighbor_average_mask(BMesh *bm, BMVert *v)
}
else {
float *vmask = CustomData_bmesh_get(&bm->vdata,
- v->head.data,
- CD_PAINT_MASK);
+ v->head.data,
+ CD_PAINT_MASK);
return (*vmask);
}
}
@@ -1938,11 +1938,11 @@ static void do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
if (sculpt_brush_test(&test, orig_data.co)) {
const float fade = bstrength * tex_strength(ss, brush,
- orig_data.co,
- test.dist,
+ orig_data.co,
+ test.dist,
ss->cache->sculpt_normal_symm,
- orig_data.no,
- NULL, vd.mask ? *vd.mask : 0.0f);
+ orig_data.no,
+ NULL, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], grab_delta, fade);
@@ -2077,11 +2077,11 @@ static void do_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
if (sculpt_brush_test(&test, orig_data.co)) {
const float fade = bstrength * tex_strength(ss, brush,
- orig_data.co,
- test.dist,
+ orig_data.co,
+ test.dist,
ss->cache->sculpt_normal_symm,
orig_data.no,
- NULL, vd.mask ? *vd.mask : 0.0f);
+ NULL, vd.mask ? *vd.mask : 0.0f);
mul_v3_v3fl(proxy[vd.i], cono, fade);
@@ -2135,7 +2135,7 @@ static void do_rotate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnod
test.dist,
ss->cache->sculpt_normal_symm,
orig_data.no,
- NULL, vd.mask ? *vd.mask : 0.0f);
+ NULL, vd.mask ? *vd.mask : 0.0f);
mul_v3_m4v3(proxy[vd.i], m, orig_data.co);
sub_v3_v3(proxy[vd.i], orig_data.co);
@@ -3005,7 +3005,7 @@ static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush)
if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
BKE_pbvh_bmesh_update_topology(ss->pbvh, mode,
- ss->cache->location,
+ ss->cache->location,
ss->cache->radius);
}
@@ -3313,7 +3313,7 @@ static void calc_brushdata_symm(Sculpt *sd, StrokeCache *cache, const char symm,
typedef void (*BrushActionFunc)(Sculpt *sd, Object *ob, Brush *brush);
static void do_radial_symmetry(Sculpt *sd, Object *ob, Brush *brush,
- BrushActionFunc action,
+ BrushActionFunc action,
const char symm, const int axis,
const float feather)
{
@@ -4077,7 +4077,7 @@ static void sculpt_raycast_cb(PBVHNode *node, void *data_v, float *tmin)
}
if (BKE_pbvh_node_raycast(srd->ss->pbvh, node, origco, use_origco,
- srd->ray_start, srd->ray_normal, &srd->dist))
+ srd->ray_start, srd->ray_normal, &srd->dist))
{
srd->hit = 1;
*tmin = srd->dist;
@@ -4665,24 +4665,25 @@ static int sculpt_dynamic_topology_toggle_exec(bContext *C, wmOperator *UNUSED(o
}
static int sculpt_dynamic_topology_toggle_invoke(bContext *C, wmOperator *op,
- wmEvent *UNUSED(event))
+ wmEvent *UNUSED(event))
{
Object *ob = CTX_data_active_object(C);
Mesh *me = ob->data;
SculptSession *ss = ob->sculpt;
const char *msg = "Dynamic-topology sculpting will not preserve"
- "vertex colors, UVs, or other customdata";
+ "vertex colors, UVs, or other customdata";
if (!ss->bm) {
int i;
for (i = 0; i < CD_NUMTYPES; i++) {
if (!ELEM7(i, CD_MVERT, CD_MEDGE, CD_MFACE,
- CD_MLOOP, CD_MPOLY, CD_PAINT_MASK,
- CD_ORIGINDEX) &&
- (CustomData_has_layer(&me->vdata, i) ||
- CustomData_has_layer(&me->edata, i) ||
- CustomData_has_layer(&me->fdata, i))) {
+ CD_MLOOP, CD_MPOLY, CD_PAINT_MASK,
+ CD_ORIGINDEX) &&
+ (CustomData_has_layer(&me->vdata, i) ||
+ CustomData_has_layer(&me->edata, i) ||
+ CustomData_has_layer(&me->fdata, i)))
+ {
/* The mesh has customdata that will be lost, let the
* user confirm this is OK */
return WM_operator_confirm_message(C, op, msg);
@@ -4763,8 +4764,8 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op))
/* Symmetrize and re-triangulate */
BMO_op_callf(ss->bm, BMO_FLAG_DEFAULTS,
- "symmetrize input=%avef direction=%i",
- sd->symmetrize_direction);
+ "symmetrize input=%avef direction=%i",
+ sd->symmetrize_direction);
sculpt_dynamic_topology_triangulate(ss->bm);
/* Finish undo */