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authorAntony Riakiotakis <kalast@gmail.com>2016-01-03 02:26:28 +0300
committerAntony Riakiotakis <kalast@gmail.com>2016-01-03 02:26:28 +0300
commitd48abb8ffd5fe64b30de47e90e20321c458a4a8a (patch)
tree76f897a6edb070c4cc8a240921d5613e14d30848 /source
parent09e3ef29c1eeb799f43dc85e97593140282a344f (diff)
Get rid of yet another instance of DM_DRAW_OPTION_NO_MCOL
Logic here is weird. Generally, textured drawing overrides material color unless material uses object color instead? It doesn't make sense, material color is a material color whatever the circumstance. Repeating: idea as always is to push all those options out of per- polygon callbacks and make decisions such as color enable in the higher level functions.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index c1821be2078..5c5652dabdd 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -560,21 +560,22 @@ static DMDrawOption draw_tface__set_draw_legacy(MTexPoly *mtexpoly, const bool h
glColor3ub(0xFF, 0x00, 0xFF);
return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
}
- else if (ma && (ma->shade_flag & MA_OBCOLOR)) {
- glColor3ubv(Gtexdraw.obcol);
- return DM_DRAW_OPTION_NO_MCOL; /* Don't set color */
- }
else if (!has_mcol) {
if (mtexpoly) {
glColor3f(1.0, 1.0, 1.0);
}
else {
if (ma) {
- float col[3];
- if (Gtexdraw.color_profile) linearrgb_to_srgb_v3_v3(col, &ma->r);
- else copy_v3_v3(col, &ma->r);
-
- glColor3fv(col);
+ if (ma->shade_flag & MA_OBCOLOR) {
+ glColor3ubv(Gtexdraw.obcol);
+ }
+ else {
+ float col[3];
+ if (Gtexdraw.color_profile) linearrgb_to_srgb_v3_v3(col, &ma->r);
+ else copy_v3_v3(col, &ma->r);
+
+ glColor3fv(col);
+ }
}
else {
glColor3f(1.0, 1.0, 1.0);