diff options
author | Stephen Swaney <sswaney@centurytel.net> | 2005-02-27 23:07:26 +0300 |
---|---|---|
committer | Stephen Swaney <sswaney@centurytel.net> | 2005-02-27 23:07:26 +0300 |
commit | 6c62b0d8b7ec9a4513304dd817d7b7a3a5f72f65 (patch) | |
tree | a2e91379ddcdf89d69bce41ffe86c5fae90c428e /source | |
parent | cfd5439bc698f5dc2693e0ae86cdf3c0c72d03ec (diff) |
Part of Big Cleanup: move data declarations out of header files.
BGL.[ch] work done by Joilnen Leite (pidhash). Thanks!
updated 0-todo.txt.
No changes to executable code.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/python/api2_2x/BGL.c | 2151 | ||||
-rw-r--r-- | source/blender/python/api2_2x/BGL.h | 95 |
2 files changed, 1120 insertions, 1126 deletions
diff --git a/source/blender/python/api2_2x/BGL.c b/source/blender/python/api2_2x/BGL.c index 32007267d67..41ce58dc634 100644 --- a/source/blender/python/api2_2x/BGL.c +++ b/source/blender/python/api2_2x/BGL.c @@ -38,304 +38,379 @@ #include "BGL.h" +static int type_size( int type ); +static Buffer *make_buffer( int type, int ndimensions, int *dimensions ); +static int Buffer_ass_slice( PyObject * self, int begin, int end, + PyObject * seq ); + +static char Method_Buffer_doc[] = + "(type, dimensions, [template]) - Create a new Buffer object\n\n\ +(type) - The format to store data in\n\ +(dimensions) - An int or sequence specifying the dimensions of the buffer\n\ +[template] - A sequence of matching dimensions to the buffer to be created\n\ + which will be used to initialize the Buffer.\n\n\ +If a template is not passed in all fields will be initialized to 0.\n\n\ +The type should be one of GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.\n\ +If the dimensions are specified as an int a linear buffer will be\n\ +created. If a sequence is passed for the dimensions the buffer\n\ +will have len(sequence) dimensions, where the size for each dimension\n\ +is determined by the value in the sequence at that index.\n\n\ +For example, passing [100, 100] will create a 2 dimensional\n\ +square buffer. Passing [16, 16, 32] will create a 3 dimensional\n\ +buffer which is twice as deep as it is wide or high."; + +static PyObject *Method_Buffer( PyObject * self, PyObject * args ); + +/* Buffer sequence methods */ + +static int Buffer_len( PyObject * self ); +static PyObject *Buffer_item( PyObject * self, int i ); +static PyObject *Buffer_slice( PyObject * self, int begin, int end ); +static int Buffer_ass_item( PyObject * self, int i, PyObject * v ); +static int Buffer_ass_slice( PyObject * self, int begin, int end, + PyObject * seq ); + +static PySequenceMethods Buffer_SeqMethods = { + ( inquiry ) Buffer_len, /*sq_length */ + ( binaryfunc ) 0, /*sq_concat */ + ( intargfunc ) 0, /*sq_repeat */ + ( intargfunc ) Buffer_item, /*sq_item */ + ( intintargfunc ) Buffer_slice, /*sq_slice */ + ( intobjargproc ) Buffer_ass_item, /*sq_ass_item */ + ( intintobjargproc ) Buffer_ass_slice, /*sq_ass_slice */ +}; + +static void Buffer_dealloc( PyObject * self ); +static PyObject *Buffer_tolist( PyObject * self ); +static PyObject *Buffer_dimensions( PyObject * self ); +static PyObject *Buffer_getattr( PyObject * self, char *name ); +static PyObject *Buffer_repr( PyObject * self ); + +PyTypeObject buffer_Type = { + PyObject_HEAD_INIT( NULL ) /* required python macro */ + 0, /*ob_size */ + "buffer", /*tp_name */ + sizeof( Buffer ), /*tp_basicsize */ + 0, /*tp_itemsize */ + ( destructor ) Buffer_dealloc, /*tp_dealloc */ + ( printfunc ) 0, /*tp_print */ + ( getattrfunc ) Buffer_getattr, /*tp_getattr */ + ( setattrfunc ) 0, /*tp_setattr */ + ( cmpfunc ) 0, /*tp_compare */ + ( reprfunc ) Buffer_repr, /*tp_repr */ + 0, /*tp_as_number */ + &Buffer_SeqMethods, /*tp_as_sequence */ +}; + +/* #ifndef __APPLE__ */ + +#define BGL_Wrap(nargs, funcname, ret, arg_list) \ +static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\ + arg_def##nargs arg_list; \ + ret_def_##ret; \ + if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\ + ret_set_##ret gl##funcname (arg_var##nargs arg_list);\ + ret_ret_##ret; \ +} + +#define BGLU_Wrap(nargs, funcname, ret, arg_list) \ +static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\ + arg_def##nargs arg_list; \ + ret_def_##ret; \ + if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\ + ret_set_##ret glu##funcname (arg_var##nargs arg_list);\ + ret_ret_##ret; \ +} + +/* #endif */ + +PyObject *BGL_Init( void ); + +/********/ static int type_size(int type) { - switch (type) { - case GL_BYTE: - return sizeof(char); - case GL_SHORT: - return sizeof(short); - case GL_INT: - return sizeof(int); - case GL_FLOAT: - return sizeof(float); - } - return -1; + switch (type) { + case GL_BYTE: + return sizeof(char); + case GL_SHORT: + return sizeof(short); + case GL_INT: + return sizeof(int); + case GL_FLOAT: + return sizeof(float); + } + return -1; } static Buffer *make_buffer(int type, int ndimensions, int *dimensions) { - Buffer *buffer; - void *buf= NULL; - int i, size, length; + Buffer *buffer; + void *buf= NULL; + int i, size, length; - length= 1; - for (i=0; i<ndimensions; i++) length*= dimensions[i]; + length= 1; + for (i=0; i<ndimensions; i++) + length*= dimensions[i]; - size= type_size(type); + size= type_size(type); - buf= MEM_mallocN(length*size, "Buffer buffer"); + buf= MEM_mallocN(length*size, "Buffer buffer"); - buffer= (Buffer *) PyObject_NEW(Buffer, &buffer_Type); - buffer->parent= NULL; - buffer->ndimensions= ndimensions; - buffer->dimensions= dimensions; - buffer->type= type; - buffer->buf.asvoid= buf; + buffer= (Buffer *) PyObject_NEW(Buffer, &buffer_Type); + buffer->parent= NULL; + buffer->ndimensions= ndimensions; + buffer->dimensions= dimensions; + buffer->type= type; + buffer->buf.asvoid= buf; - for (i= 0; i<length; i++) { - if (type==GL_BYTE) - buffer->buf.asbyte[i]= 0; - - else if (type==GL_SHORT) - buffer->buf.asshort[i]= 0; - - else if (type==GL_INT) - buffer->buf.asint[i]= 0; - - else if (type==GL_FLOAT) - buffer->buf.asfloat[i]= 0.0; - } - - return buffer; + for (i= 0; i<length; i++) { + if (type==GL_BYTE) + buffer->buf.asbyte[i]= 0; + else if (type==GL_SHORT) + buffer->buf.asshort[i]= 0; + else if (type==GL_INT) + buffer->buf.asint[i]= 0; + else if (type==GL_FLOAT) + buffer->buf.asfloat[i]= 0.0; + } + return buffer; } static PyObject *Method_Buffer (PyObject *self, PyObject *args) { - PyObject *length_ob= NULL, *template= NULL; - Buffer *buffer; - - int i, type; - int *dimensions = 0, ndimensions = 0; - - if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template)) - return EXPP_ReturnPyObjError(PyExc_AttributeError, - "expected an int and one or two PyObjects"); - - if (type!=GL_BYTE && type!=GL_SHORT && type!=GL_INT && type!=GL_FLOAT) { - PyErr_SetString(PyExc_AttributeError, "type"); - return NULL; - } - - if (PyNumber_Check(length_ob)) { - ndimensions= 1; - dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions"); - dimensions[0]= PyInt_AsLong(length_ob); - - } else if (PySequence_Check(length_ob)) { - ndimensions= PySequence_Length(length_ob); - dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions"); - - for (i=0; i<ndimensions; i++) { - PyObject *ob= PySequence_GetItem(length_ob, i); - - if (!PyNumber_Check(ob)) dimensions[i]= 1; - else dimensions[i]= PyInt_AsLong(ob); - - Py_DECREF(ob); - } - } - - buffer= make_buffer(type, ndimensions, dimensions); - if (template && ndimensions) { - if (Buffer_ass_slice((PyObject *) buffer, 0, dimensions[0], template)) { - Py_DECREF(buffer); - return NULL; - } - } - - return (PyObject *) buffer; + PyObject *length_ob= NULL, *template= NULL; + Buffer *buffer; + + int i, type; + int *dimensions = 0, ndimensions = 0; + + if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template)) + return EXPP_ReturnPyObjError(PyExc_AttributeError, + "expected an int and one or two PyObjects"); + + if (type!=GL_BYTE && type!=GL_SHORT && type!=GL_INT && type!=GL_FLOAT) { + PyErr_SetString(PyExc_AttributeError, "type"); + return NULL; + } + + if (PyNumber_Check(length_ob)) { + ndimensions= 1; + dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions"); + dimensions[0]= PyInt_AsLong(length_ob); + } else if (PySequence_Check(length_ob)) { + ndimensions= PySequence_Length(length_ob); + dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions"); + for (i=0; i<ndimensions; i++) { + PyObject *ob= PySequence_GetItem(length_ob, i); + + if (!PyNumber_Check(ob)) dimensions[i]= 1; + else dimensions[i]= PyInt_AsLong(ob); + Py_DECREF(ob); + } + } + + buffer= make_buffer(type, ndimensions, dimensions); + if (template && ndimensions) { + if (Buffer_ass_slice((PyObject *) buffer, 0, dimensions[0], template)) { + Py_DECREF(buffer); + return NULL; + } + } + + return (PyObject *) buffer; } /*@ Buffer sequence methods */ static int Buffer_len(PyObject *self) { - Buffer *buf= (Buffer *) self; - - return buf->dimensions[0]; + Buffer *buf= (Buffer *) self; + return buf->dimensions[0]; } static PyObject *Buffer_item(PyObject *self, int i) { - Buffer *buf= (Buffer *) self; + Buffer *buf= (Buffer *) self; + + if (i >= buf->dimensions[0]) { + PyErr_SetString(PyExc_IndexError, "array index out of range"); + return NULL; + } + + if (buf->ndimensions==1) { + switch (buf->type) { + case GL_BYTE: return Py_BuildValue("b", buf->buf.asbyte[i]); + case GL_SHORT: return Py_BuildValue("h", buf->buf.asshort[i]); + case GL_INT: return Py_BuildValue("i", buf->buf.asint[i]); + case GL_FLOAT: return Py_BuildValue("f", buf->buf.asfloat[i]); + } + } else { + Buffer *newbuf; + int j, length, size; + + length= 1; + for (j=1; j<buf->ndimensions; j++) { + length*= buf->dimensions[j]; + } + size= type_size(buf->type); - if (i >= buf->dimensions[0]) { - PyErr_SetString(PyExc_IndexError, "array index out of range"); - return NULL; - } - - if (buf->ndimensions==1) { - switch (buf->type) { - case GL_BYTE: return Py_BuildValue("b", buf->buf.asbyte[i]); - case GL_SHORT: return Py_BuildValue("h", buf->buf.asshort[i]); - case GL_INT: return Py_BuildValue("i", buf->buf.asint[i]); - case GL_FLOAT: return Py_BuildValue("f", buf->buf.asfloat[i]); - } - } else { - Buffer *newbuf; - int j, length, size; - - length= 1; - for (j=1; j<buf->ndimensions; j++) { - length*= buf->dimensions[j]; - } - size= type_size(buf->type); - - newbuf= (Buffer *) PyObject_NEW(Buffer, &buffer_Type); - - Py_INCREF(self); - newbuf->parent= self; - - newbuf->ndimensions= buf->ndimensions-1; - newbuf->type= buf->type; - newbuf->buf.asvoid= buf->buf.asbyte + i*length*size; - - newbuf->dimensions= MEM_mallocN(newbuf->ndimensions*sizeof(int), - "Buffer dimensions"); - memcpy(newbuf->dimensions, buf->dimensions+1, - newbuf->ndimensions*sizeof(int)); + newbuf= (Buffer *) PyObject_NEW(Buffer, &buffer_Type); - return (PyObject *) newbuf; - } + Py_INCREF(self); + newbuf->parent= self; + + newbuf->ndimensions= buf->ndimensions-1; + newbuf->type= buf->type; + newbuf->buf.asvoid= buf->buf.asbyte + i*length*size; + newbuf->dimensions= MEM_mallocN(newbuf->ndimensions*sizeof(int), + "Buffer dimensions"); + memcpy(newbuf->dimensions, buf->dimensions+1, + newbuf->ndimensions*sizeof(int)); + + return (PyObject *) newbuf; + } - return NULL; + return NULL; } static PyObject *Buffer_slice(PyObject *self, int begin, int end) { - Buffer *buf= (Buffer *) self; - PyObject *list; - int count; - - if (begin<0) begin= 0; - if (end>buf->dimensions[0]) end= buf->dimensions[0]; - if (begin>end) begin= end; - - list= PyList_New(end-begin); - - for (count= begin; count<end; count++) - PyList_SetItem(list, count-begin, Buffer_item(self, count)); - - return list; + Buffer *buf= (Buffer *) self; + PyObject *list; + int count; + + if (begin<0) begin= 0; + if (end>buf->dimensions[0]) + end= buf->dimensions[0]; + if (begin>end) begin= end; + + list= PyList_New(end-begin); + + for (count= begin; count<end; count++) + PyList_SetItem(list, count-begin, Buffer_item(self, count)); + + return list; } static int Buffer_ass_item(PyObject *self, int i, PyObject *v) { - Buffer *buf= (Buffer *) self; - - if (i >= buf->dimensions[0]) { - PyErr_SetString(PyExc_IndexError, "array assignment index out of range"); - return -1; - } - - if (buf->ndimensions!=1) { - PyObject *row= Buffer_item(self, i); - int ret; - - if (!row) return -1; - - ret= Buffer_ass_slice(row, 0, buf->dimensions[1], v); - Py_DECREF(row); - - return ret; - } - - if (buf->type==GL_BYTE) { - if (!PyArg_Parse(v, "b;Coordinates must be ints", &buf->buf.asbyte[i])) - return -1; - - } else if (buf->type==GL_SHORT) { - if (!PyArg_Parse(v, "h;Coordinates must be ints", &buf->buf.asshort[i])) - return -1; - - } else if (buf->type==GL_INT) { - if (!PyArg_Parse(v, "i;Coordinates must be ints", &buf->buf.asint[i])) - return -1; - - } else if (buf->type==GL_FLOAT) { - if (!PyArg_Parse(v, "f;Coordinates must be floats", &buf->buf.asfloat[i])) - return -1; - } - - return 0; + Buffer *buf= (Buffer *) self; + + if (i >= buf->dimensions[0]) { + PyErr_SetString(PyExc_IndexError, "array assignment index out of range"); + return -1; + } + + if (buf->ndimensions!=1) { + PyObject *row= Buffer_item(self, i); + int ret; + + if (!row) return -1; + ret= Buffer_ass_slice(row, 0, buf->dimensions[1], v); + Py_DECREF(row); + return ret; + } + + if (buf->type==GL_BYTE) { + if (!PyArg_Parse(v, "b;Coordinates must be ints", &buf->buf.asbyte[i])) + return -1; + } else if (buf->type==GL_SHORT) { + if (!PyArg_Parse(v, "h;Coordinates must be ints", &buf->buf.asshort[i])) + return -1; + + } else if (buf->type==GL_INT) { + if (!PyArg_Parse(v, "i;Coordinates must be ints", &buf->buf.asint[i])) + return -1; + } else if (buf->type==GL_FLOAT) { + if (!PyArg_Parse(v, "f;Coordinates must be floats", &buf->buf.asfloat[i])) + return -1; + } + return 0; } static int Buffer_ass_slice(PyObject *self, int begin, int end, PyObject *seq) { - Buffer *buf= (Buffer *) self; - PyObject *item; - int count, err=0; - - if (begin<0) begin= 0; - if (end>buf->dimensions[0]) end= buf->dimensions[0]; - if (begin>end) begin= end; - - if (!PySequence_Check(seq)) { - PyErr_SetString(PyExc_TypeError, - "illegal argument type for built-in operation"); - return -1; - } - - if (PySequence_Length(seq)!=(end-begin)) { - PyErr_SetString(PyExc_TypeError, "size mismatch in assignment"); - return -1; - } - - for (count= begin; count<end; count++) { - item= PySequence_GetItem(seq, count-begin); - err= Buffer_ass_item(self, count, item); - Py_DECREF(item); - - if (err) break; - } - - return err; + Buffer *buf= (Buffer *) self; + PyObject *item; + int count, err=0; + + if (begin<0) begin= 0; + if (end>buf->dimensions[0]) end= buf->dimensions[0]; + if (begin>end) begin= end; + + if (!PySequence_Check(seq)) { + PyErr_SetString(PyExc_TypeError, + "illegal argument type for built-in operation"); + return -1; + } + + if (PySequence_Length(seq)!=(end-begin)) { + PyErr_SetString(PyExc_TypeError, "size mismatch in assignment"); + return -1; + } + + for (count= begin; count<end; count++) { + item= PySequence_GetItem(seq, count-begin); + err= Buffer_ass_item(self, count, item); + Py_DECREF(item); + if (err) break; + } + return err; } static void Buffer_dealloc(PyObject *self) { - Buffer *buf = (Buffer *)self; + Buffer *buf = (Buffer *)self; - if (buf->parent) Py_DECREF (buf->parent); - else MEM_freeN (buf->buf.asvoid); + if (buf->parent) Py_DECREF (buf->parent); + else MEM_freeN (buf->buf.asvoid); - MEM_freeN (buf->dimensions); - - PyObject_DEL (self); + MEM_freeN (buf->dimensions); + + PyObject_DEL (self); } static PyObject *Buffer_tolist(PyObject *self) { - int i, len= ((Buffer *)self)->dimensions[0]; - PyObject *list= PyList_New(len); - - for (i=0; i<len; i++) { - PyList_SetItem(list, i, Buffer_item(self, i)); - } - - return list; + int i, len= ((Buffer *)self)->dimensions[0]; + PyObject *list= PyList_New(len); + + for (i=0; i<len; i++) { + PyList_SetItem(list, i, Buffer_item(self, i)); + } + + return list; } static PyObject *Buffer_dimensions(PyObject *self) { - Buffer *buffer= (Buffer *) self; - PyObject *list= PyList_New(buffer->ndimensions); - int i; - - for (i= 0; i<buffer->ndimensions; i++) { - PyList_SetItem(list, i, PyInt_FromLong(buffer->dimensions[i])); - } - - return list; + Buffer *buffer= (Buffer *) self; + PyObject *list= PyList_New(buffer->ndimensions); + int i; + + for (i= 0; i<buffer->ndimensions; i++) { + PyList_SetItem(list, i, PyInt_FromLong(buffer->dimensions[i])); + } + + return list; } static PyObject *Buffer_getattr(PyObject *self, char *name) { - if (strcmp(name, "list")==0) return Buffer_tolist(self); - else if (strcmp(name, "dimensions")==0) return Buffer_dimensions(self); - - PyErr_SetString(PyExc_AttributeError, name); - return NULL; + if (strcmp(name, "list")==0) return Buffer_tolist(self); + else if (strcmp(name, "dimensions")==0) return Buffer_dimensions(self); + + PyErr_SetString(PyExc_AttributeError, name); + return NULL; } static PyObject *Buffer_repr(PyObject *self) { - PyObject *list= Buffer_tolist(self); - PyObject *repr= PyObject_Repr(list); - Py_DECREF(list); - - return repr; + PyObject *list= Buffer_tolist(self); + PyObject *repr= PyObject_Repr(list); + Py_DECREF(list); + + return repr; } /* BGL_Wrap defined in BGL.h */ @@ -686,337 +761,335 @@ static struct PyMethodDef BGL_methods[] = { {"Buffer", Method_Buffer, METH_VARARGS, Method_Buffer_doc}, /* #ifndef __APPLE__ */ - MethodDef(Accum), - MethodDef(AlphaFunc), - MethodDef(AreTexturesResident), - MethodDef(Begin), - MethodDef(BindTexture), - MethodDef(Bitmap), - MethodDef(BlendFunc), - MethodDef(CallList), - MethodDef(CallLists), - MethodDef(Clear), - MethodDef(ClearAccum), - MethodDef(ClearColor), - MethodDef(ClearDepth), - MethodDef(ClearIndex), - MethodDef(ClearStencil), - MethodDef(ClipPlane), - MethodDef(Color3b), - MethodDef(Color3bv), - MethodDef(Color3d), - MethodDef(Color3dv), - MethodDef(Color3f), - MethodDef(Color3fv), - MethodDef(Color3i), - MethodDef(Color3iv), - MethodDef(Color3s), - MethodDef(Color3sv), - MethodDef(Color3ub), - MethodDef(Color3ubv), - MethodDef(Color3ui), - MethodDef(Color3uiv), - MethodDef(Color3us), - MethodDef(Color3usv), - MethodDef(Color4b), - MethodDef(Color4bv), - MethodDef(Color4d), - MethodDef(Color4dv), - MethodDef(Color4f), - MethodDef(Color4fv), - MethodDef(Color4i), - MethodDef(Color4iv), - MethodDef(Color4s), - MethodDef(Color4sv), - MethodDef(Color4ub), - MethodDef(Color4ubv), - MethodDef(Color4ui), - MethodDef(Color4uiv), - MethodDef(Color4us), - MethodDef(Color4usv), - MethodDef(ColorMask), - MethodDef(ColorMaterial), - MethodDef(CopyPixels), - MethodDef(CullFace), - MethodDef(DeleteLists), - MethodDef(DeleteTextures), - MethodDef(DepthFunc), - MethodDef(DepthMask), - MethodDef(DepthRange), - MethodDef(Disable), - MethodDef(DrawBuffer), - MethodDef(DrawPixels), - MethodDef(EdgeFlag), - MethodDef(EdgeFlagv), - MethodDef(Enable), - MethodDef(End), - MethodDef(EndList), - MethodDef(EvalCoord1d), - MethodDef(EvalCoord1dv), - MethodDef(EvalCoord1f), - MethodDef(EvalCoord1fv), - MethodDef(EvalCoord2d), - MethodDef(EvalCoord2dv), - MethodDef(EvalCoord2f), - MethodDef(EvalCoord2fv), - MethodDef(EvalMesh1), - MethodDef(EvalMesh2), - MethodDef(EvalPoint1), - MethodDef(EvalPoint2), - MethodDef(FeedbackBuffer), - MethodDef(Finish), - MethodDef(Flush), - MethodDef(Fogf), - MethodDef(Fogfv), - MethodDef(Fogi), - MethodDef(Fogiv), - MethodDef(FrontFace), - MethodDef(Frustum), - MethodDef(GenLists), - MethodDef(GenTextures), - MethodDef(GetBooleanv), - MethodDef(GetClipPlane), - MethodDef(GetDoublev), - MethodDef(GetError), - MethodDef(GetFloatv), - MethodDef(GetIntegerv), - MethodDef(GetLightfv), - MethodDef(GetLightiv), - MethodDef(GetMapdv), - MethodDef(GetMapfv), - MethodDef(GetMapiv), - MethodDef(GetMaterialfv), - MethodDef(GetMaterialiv), - MethodDef(GetPixelMapfv), - MethodDef(GetPixelMapuiv), - MethodDef(GetPixelMapusv), - MethodDef(GetPolygonStipple), - MethodDef(GetString), - MethodDef(GetTexEnvfv), - MethodDef(GetTexEnviv), - MethodDef(GetTexGendv), - MethodDef(GetTexGenfv), - MethodDef(GetTexGeniv), - MethodDef(GetTexImage), - MethodDef(GetTexLevelParameterfv), - MethodDef(GetTexLevelParameteriv), - MethodDef(GetTexParameterfv), - MethodDef(GetTexParameteriv), - MethodDef(Hint), - MethodDef(IndexMask), - MethodDef(Indexd), - MethodDef(Indexdv), - MethodDef(Indexf), - MethodDef(Indexfv), - MethodDef(Indexi), - MethodDef(Indexiv), - MethodDef(Indexs), - MethodDef(Indexsv), - MethodDef(InitNames), - MethodDef(IsEnabled), - MethodDef(IsList), - MethodDef(IsTexture), - MethodDef(LightModelf), - MethodDef(LightModelfv), - MethodDef(LightModeli), - MethodDef(LightModeliv), - MethodDef(Lightf), - MethodDef(Lightfv), - MethodDef(Lighti), - MethodDef(Lightiv), - MethodDef(LineStipple), - MethodDef(LineWidth), - MethodDef(ListBase), - MethodDef(LoadIdentity), - MethodDef(LoadMatrixd), - MethodDef(LoadMatrixf), - MethodDef(LoadName), - MethodDef(LogicOp), - MethodDef(Map1d), - MethodDef(Map1f), - MethodDef(Map2d), - MethodDef(Map2f), - MethodDef(MapGrid1d), - MethodDef(MapGrid1f), - MethodDef(MapGrid2d), - MethodDef(MapGrid2f), - MethodDef(Materialf), - MethodDef(Materialfv), - MethodDef(Materiali), - MethodDef(Materialiv), - MethodDef(MatrixMode), - MethodDef(MultMatrixd), - MethodDef(MultMatrixf), - MethodDef(NewList), - MethodDef(Normal3b), - MethodDef(Normal3bv), - MethodDef(Normal3d), - MethodDef(Normal3dv), - MethodDef(Normal3f), - MethodDef(Normal3fv), - MethodDef(Normal3i), - MethodDef(Normal3iv), - MethodDef(Normal3s), - MethodDef(Normal3sv), - MethodDef(Ortho), - MethodDef(PassThrough), - MethodDef(PixelMapfv), - MethodDef(PixelMapuiv), - MethodDef(PixelMapusv), - MethodDef(PixelStoref), - MethodDef(PixelStorei), - MethodDef(PixelTransferf), - MethodDef(PixelTransferi), - MethodDef(PixelZoom), - MethodDef(PointSize), - MethodDef(PolygonMode), - MethodDef(PolygonOffset), - MethodDef(PolygonStipple), - MethodDef(PopAttrib), - MethodDef(PopMatrix), - MethodDef(PopName), - MethodDef(PrioritizeTextures), - MethodDef(PushAttrib), - MethodDef(PushMatrix), - MethodDef(PushName), - MethodDef(RasterPos2d), - MethodDef(RasterPos2dv), - MethodDef(RasterPos2f), - MethodDef(RasterPos2fv), - MethodDef(RasterPos2i), - MethodDef(RasterPos2iv), - MethodDef(RasterPos2s), - MethodDef(RasterPos2sv), - MethodDef(RasterPos3d), - MethodDef(RasterPos3dv), - MethodDef(RasterPos3f), - MethodDef(RasterPos3fv), - MethodDef(RasterPos3i), - MethodDef(RasterPos3iv), - MethodDef(RasterPos3s), - MethodDef(RasterPos3sv), - MethodDef(RasterPos4d), - MethodDef(RasterPos4dv), - MethodDef(RasterPos4f), - MethodDef(RasterPos4fv), - MethodDef(RasterPos4i), - MethodDef(RasterPos4iv), - MethodDef(RasterPos4s), - MethodDef(RasterPos4sv), - MethodDef(ReadBuffer), - MethodDef(ReadPixels), - MethodDef(Rectd), - MethodDef(Rectdv), - MethodDef(Rectf), - MethodDef(Rectfv), - MethodDef(Recti), - MethodDef(Rectiv), - MethodDef(Rects), - MethodDef(Rectsv), - MethodDef(RenderMode), - MethodDef(Rotated), - MethodDef(Rotatef), - MethodDef(Scaled), - MethodDef(Scalef), - MethodDef(Scissor), - MethodDef(SelectBuffer), - MethodDef(ShadeModel), - MethodDef(StencilFunc), - MethodDef(StencilMask), - MethodDef(StencilOp), - MethodDef(TexCoord1d), - MethodDef(TexCoord1dv), - MethodDef(TexCoord1f), - MethodDef(TexCoord1fv), - MethodDef(TexCoord1i), - MethodDef(TexCoord1iv), - MethodDef(TexCoord1s), - MethodDef(TexCoord1sv), - MethodDef(TexCoord2d), - MethodDef(TexCoord2dv), - MethodDef(TexCoord2f), - MethodDef(TexCoord2fv), - MethodDef(TexCoord2i), - MethodDef(TexCoord2iv), - MethodDef(TexCoord2s), - MethodDef(TexCoord2sv), - MethodDef(TexCoord3d), - MethodDef(TexCoord3dv), - MethodDef(TexCoord3f), - MethodDef(TexCoord3fv), - MethodDef(TexCoord3i), - MethodDef(TexCoord3iv), - MethodDef(TexCoord3s), - MethodDef(TexCoord3sv), - MethodDef(TexCoord4d), - MethodDef(TexCoord4dv), - MethodDef(TexCoord4f), - MethodDef(TexCoord4fv), - MethodDef(TexCoord4i), - MethodDef(TexCoord4iv), - MethodDef(TexCoord4s), - MethodDef(TexCoord4sv), - MethodDef(TexEnvf), - MethodDef(TexEnvfv), - MethodDef(TexEnvi), - MethodDef(TexEnviv), - MethodDef(TexGend), - MethodDef(TexGendv), - MethodDef(TexGenf), - MethodDef(TexGenfv), - MethodDef(TexGeni), - MethodDef(TexGeniv), - MethodDef(TexImage1D), - MethodDef(TexImage2D), - MethodDef(TexParameterf), - MethodDef(TexParameterfv), - MethodDef(TexParameteri), - MethodDef(TexParameteriv), - MethodDef(Translated), - MethodDef(Translatef), - MethodDef(Vertex2d), - MethodDef(Vertex2dv), - MethodDef(Vertex2f), - MethodDef(Vertex2fv), - MethodDef(Vertex2i), - MethodDef(Vertex2iv), - MethodDef(Vertex2s), - MethodDef(Vertex2sv), - MethodDef(Vertex3d), - MethodDef(Vertex3dv), - MethodDef(Vertex3f), - MethodDef(Vertex3fv), - MethodDef(Vertex3i), - MethodDef(Vertex3iv), - MethodDef(Vertex3s), - MethodDef(Vertex3sv), - MethodDef(Vertex4d), - MethodDef(Vertex4dv), - MethodDef(Vertex4f), - MethodDef(Vertex4fv), - MethodDef(Vertex4i), - MethodDef(Vertex4iv), - MethodDef(Vertex4s), - MethodDef(Vertex4sv), - MethodDef(Viewport), - MethodDefu(Perspective), - MethodDefu(LookAt), - MethodDefu(Ortho2D), - MethodDefu(PickMatrix), - MethodDefu(Project), - MethodDefu(UnProject), + MethodDef(AlphaFunc), + MethodDef(AreTexturesResident), + MethodDef(Begin), + MethodDef(BindTexture), + MethodDef(Bitmap), + MethodDef(BlendFunc), + MethodDef(CallList), + MethodDef(CallLists), + MethodDef(Clear), + MethodDef(ClearAccum), + MethodDef(ClearColor), + MethodDef(ClearDepth), + MethodDef(ClearIndex), + MethodDef(ClearStencil), + MethodDef(ClipPlane), + MethodDef(Color3b), + MethodDef(Color3bv), + MethodDef(Color3d), + MethodDef(Color3dv), + MethodDef(Color3f), + MethodDef(Color3fv), + MethodDef(Color3i), + MethodDef(Color3iv), + MethodDef(Color3s), + MethodDef(Color3sv), + MethodDef(Color3ub), + MethodDef(Color3ubv), + MethodDef(Color3ui), + MethodDef(Color3uiv), + MethodDef(Color3us), + MethodDef(Color3usv), + MethodDef(Color4b), + MethodDef(Color4bv), + MethodDef(Color4d), + MethodDef(Color4dv), + MethodDef(Color4f), + MethodDef(Color4fv), + MethodDef(Color4i), + MethodDef(Color4iv), + MethodDef(Color4s), + MethodDef(Color4sv), + MethodDef(Color4ub), + MethodDef(Color4ubv), + MethodDef(Color4ui), + MethodDef(Color4uiv), + MethodDef(Color4us), + MethodDef(Color4usv), + MethodDef(ColorMask), + MethodDef(ColorMaterial), + MethodDef(CopyPixels), + MethodDef(CullFace), + MethodDef(DeleteLists), + MethodDef(DeleteTextures), + MethodDef(DepthFunc), + MethodDef(DepthMask), + MethodDef(DepthRange), + MethodDef(Disable), + MethodDef(DrawBuffer), + MethodDef(DrawPixels), + MethodDef(EdgeFlag), + MethodDef(EdgeFlagv), + MethodDef(Enable), + MethodDef(End), + MethodDef(EndList), + MethodDef(EvalCoord1d), + MethodDef(EvalCoord1dv), + MethodDef(EvalCoord1f), + MethodDef(EvalCoord1fv), + MethodDef(EvalCoord2d), + MethodDef(EvalCoord2dv), + MethodDef(EvalCoord2f), + MethodDef(EvalCoord2fv), + MethodDef(EvalMesh1), + MethodDef(EvalMesh2), + MethodDef(EvalPoint1), + MethodDef(EvalPoint2), + MethodDef(FeedbackBuffer), + MethodDef(Finish), + MethodDef(Flush), + MethodDef(Fogf), + MethodDef(Fogfv), + MethodDef(Fogi), + MethodDef(Fogiv), + MethodDef(FrontFace), + MethodDef(Frustum), + MethodDef(GenLists), + MethodDef(GenTextures), + MethodDef(GetBooleanv), + MethodDef(GetClipPlane), + MethodDef(GetDoublev), + MethodDef(GetError), + MethodDef(GetFloatv), + MethodDef(GetIntegerv), + MethodDef(GetLightfv), + MethodDef(GetLightiv), + MethodDef(GetMapdv), + MethodDef(GetMapfv), + MethodDef(GetMapiv), + MethodDef(GetMaterialfv), + MethodDef(GetMaterialiv), + MethodDef(GetPixelMapfv), + MethodDef(GetPixelMapuiv), + MethodDef(GetPixelMapusv), + MethodDef(GetPolygonStipple), + MethodDef(GetString), + MethodDef(GetTexEnvfv), + MethodDef(GetTexEnviv), + MethodDef(GetTexGendv), + MethodDef(GetTexGenfv), + MethodDef(GetTexGeniv), + MethodDef(GetTexImage), + MethodDef(GetTexLevelParameterfv), + MethodDef(GetTexLevelParameteriv), + MethodDef(GetTexParameterfv), + MethodDef(GetTexParameteriv), + MethodDef(Hint), + MethodDef(IndexMask), + MethodDef(Indexd), + MethodDef(Indexdv), + MethodDef(Indexf), + MethodDef(Indexfv), + MethodDef(Indexi), + MethodDef(Indexiv), + MethodDef(Indexs), + MethodDef(Indexsv), + MethodDef(InitNames), + MethodDef(IsEnabled), + MethodDef(IsList), + MethodDef(IsTexture), + MethodDef(LightModelf), + MethodDef(LightModelfv), + MethodDef(LightModeli), + MethodDef(LightModeliv), + MethodDef(Lightf), + MethodDef(Lightfv), + MethodDef(Lighti), + MethodDef(Lightiv), + MethodDef(LineStipple), + MethodDef(LineWidth), + MethodDef(ListBase), + MethodDef(LoadIdentity), + MethodDef(LoadMatrixd), + MethodDef(LoadMatrixf), + MethodDef(LoadName), + MethodDef(LogicOp), + MethodDef(Map1d), + MethodDef(Map1f), + MethodDef(Map2d), + MethodDef(Map2f), + MethodDef(MapGrid1d), + MethodDef(MapGrid1f), + MethodDef(MapGrid2d), + MethodDef(MapGrid2f), + MethodDef(Materialf), + MethodDef(Materialfv), + MethodDef(Materiali), + MethodDef(Materialiv), + MethodDef(MatrixMode), + MethodDef(MultMatrixd), + MethodDef(MultMatrixf), + MethodDef(NewList), + MethodDef(Normal3b), + MethodDef(Normal3bv), + MethodDef(Normal3d), + MethodDef(Normal3dv), + MethodDef(Normal3f), + MethodDef(Normal3fv), + MethodDef(Normal3i), + MethodDef(Normal3iv), + MethodDef(Normal3s), + MethodDef(Normal3sv), + MethodDef(Ortho), + MethodDef(PassThrough), + MethodDef(PixelMapfv), + MethodDef(PixelMapuiv), + MethodDef(PixelMapusv), + MethodDef(PixelStoref), + MethodDef(PixelStorei), + MethodDef(PixelTransferf), + MethodDef(PixelTransferi), + MethodDef(PixelZoom), + MethodDef(PointSize), + MethodDef(PolygonMode), + MethodDef(PolygonOffset), + MethodDef(PolygonStipple), + MethodDef(PopAttrib), + MethodDef(PopMatrix), + MethodDef(PopName), + MethodDef(PrioritizeTextures), + MethodDef(PushAttrib), + MethodDef(PushMatrix), + MethodDef(PushName), + MethodDef(RasterPos2d), + MethodDef(RasterPos2dv), + MethodDef(RasterPos2f), + MethodDef(RasterPos2fv), + MethodDef(RasterPos2i), + MethodDef(RasterPos2iv), + MethodDef(RasterPos2s), + MethodDef(RasterPos2sv), + MethodDef(RasterPos3d), + MethodDef(RasterPos3dv), + MethodDef(RasterPos3f), + MethodDef(RasterPos3fv), + MethodDef(RasterPos3i), + MethodDef(RasterPos3iv), + MethodDef(RasterPos3s), + MethodDef(RasterPos3sv), + MethodDef(RasterPos4d), + MethodDef(RasterPos4dv), + MethodDef(RasterPos4f), + MethodDef(RasterPos4fv), + MethodDef(RasterPos4i), + MethodDef(RasterPos4iv), + MethodDef(RasterPos4s), + MethodDef(RasterPos4sv), + MethodDef(ReadBuffer), + MethodDef(ReadPixels), + MethodDef(Rectd), + MethodDef(Rectdv), + MethodDef(Rectf), + MethodDef(Rectfv), + MethodDef(Recti), + MethodDef(Rectiv), + MethodDef(Rects), + MethodDef(Rectsv), + MethodDef(RenderMode), + MethodDef(Rotated), + MethodDef(Rotatef), + MethodDef(Scaled), + MethodDef(Scalef), + MethodDef(Scissor), + MethodDef(SelectBuffer), + MethodDef(ShadeModel), + MethodDef(StencilFunc), + MethodDef(StencilMask), + MethodDef(StencilOp), + MethodDef(TexCoord1d), + MethodDef(TexCoord1dv), + MethodDef(TexCoord1f), + MethodDef(TexCoord1fv), + MethodDef(TexCoord1i), + MethodDef(TexCoord1iv), + MethodDef(TexCoord1s), + MethodDef(TexCoord1sv), + MethodDef(TexCoord2d), + MethodDef(TexCoord2dv), + MethodDef(TexCoord2f), + MethodDef(TexCoord2fv), + MethodDef(TexCoord2i), + MethodDef(TexCoord2iv), + MethodDef(TexCoord2s), + MethodDef(TexCoord2sv), + MethodDef(TexCoord3d), + MethodDef(TexCoord3dv), + MethodDef(TexCoord3f), + MethodDef(TexCoord3fv), + MethodDef(TexCoord3i), + MethodDef(TexCoord3iv), + MethodDef(TexCoord3s), + MethodDef(TexCoord3sv), + MethodDef(TexCoord4d), + MethodDef(TexCoord4dv), + MethodDef(TexCoord4f), + MethodDef(TexCoord4fv), + MethodDef(TexCoord4i), + MethodDef(TexCoord4iv), + MethodDef(TexCoord4s), + MethodDef(TexCoord4sv), + MethodDef(TexEnvf), + MethodDef(TexEnvfv), + MethodDef(TexEnvi), + MethodDef(TexEnviv), + MethodDef(TexGend), + MethodDef(TexGendv), + MethodDef(TexGenf), + MethodDef(TexGenfv), + MethodDef(TexGeni), + MethodDef(TexGeniv), + MethodDef(TexImage1D), + MethodDef(TexImage2D), + MethodDef(TexParameterf), + MethodDef(TexParameterfv), + MethodDef(TexParameteri), + MethodDef(TexParameteriv), + MethodDef(Translated), + MethodDef(Translatef), + MethodDef(Vertex2d), + MethodDef(Vertex2dv), + MethodDef(Vertex2f), + MethodDef(Vertex2fv), + MethodDef(Vertex2i), + MethodDef(Vertex2iv), + MethodDef(Vertex2s), + MethodDef(Vertex2sv), + MethodDef(Vertex3d), + MethodDef(Vertex3dv), + MethodDef(Vertex3f), + MethodDef(Vertex3fv), + MethodDef(Vertex3i), + MethodDef(Vertex3iv), + MethodDef(Vertex3s), + MethodDef(Vertex3sv), + MethodDef(Vertex4d), + MethodDef(Vertex4dv), + MethodDef(Vertex4f), + MethodDef(Vertex4fv), + MethodDef(Vertex4i), + MethodDef(Vertex4iv), + MethodDef(Vertex4s), + MethodDef(Vertex4sv), + MethodDef(Viewport), + MethodDefu(Perspective), + MethodDefu(LookAt), + MethodDefu(Ortho2D), + MethodDefu(PickMatrix), + MethodDefu(Project), + MethodDefu(UnProject), /* #endif */ - - {NULL, NULL, 0, NULL} + {NULL, NULL, 0, NULL} }; PyObject *BGL_Init(void) { - PyObject *mod= Py_InitModule("Blender.BGL", BGL_methods); - PyObject *dict= PyModule_GetDict(mod); + PyObject *mod= Py_InitModule("Blender.BGL", BGL_methods); + PyObject *dict= PyModule_GetDict(mod); - buffer_Type.ob_type = &PyType_Type; + buffer_Type.ob_type = &PyType_Type; #define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, PyInt_FromLong(x)) @@ -1024,484 +1097,484 @@ PyObject *BGL_Init(void) * EXPP_ADDCONST(GL_CURRENT_BIT) becomes * PyDict_SetItemString(dict, "GL_CURRENT_BIT", PyInt_FromLong(GL_CURRENT_BIT)) */ - EXPP_ADDCONST(GL_CURRENT_BIT); - EXPP_ADDCONST(GL_POINT_BIT); - EXPP_ADDCONST(GL_LINE_BIT); - EXPP_ADDCONST(GL_POLYGON_BIT); - EXPP_ADDCONST(GL_POLYGON_STIPPLE_BIT); - EXPP_ADDCONST(GL_PIXEL_MODE_BIT); - EXPP_ADDCONST(GL_LIGHTING_BIT); - EXPP_ADDCONST(GL_FOG_BIT); - EXPP_ADDCONST(GL_DEPTH_BUFFER_BIT); - EXPP_ADDCONST(GL_ACCUM_BUFFER_BIT); - EXPP_ADDCONST(GL_STENCIL_BUFFER_BIT); - EXPP_ADDCONST(GL_VIEWPORT_BIT); - EXPP_ADDCONST(GL_TRANSFORM_BIT); - EXPP_ADDCONST(GL_ENABLE_BIT); - EXPP_ADDCONST(GL_COLOR_BUFFER_BIT); - EXPP_ADDCONST(GL_HINT_BIT); - EXPP_ADDCONST(GL_EVAL_BIT); - EXPP_ADDCONST(GL_LIST_BIT); - EXPP_ADDCONST(GL_TEXTURE_BIT); - EXPP_ADDCONST(GL_SCISSOR_BIT); - EXPP_ADDCONST(GL_ALL_ATTRIB_BITS); - - EXPP_ADDCONST(GL_FALSE); - EXPP_ADDCONST(GL_TRUE); - - EXPP_ADDCONST(GL_POINTS); - EXPP_ADDCONST(GL_LINES); - EXPP_ADDCONST(GL_LINE_LOOP); - EXPP_ADDCONST(GL_LINE_STRIP); - EXPP_ADDCONST(GL_TRIANGLES); - EXPP_ADDCONST(GL_TRIANGLE_STRIP); - EXPP_ADDCONST(GL_TRIANGLE_FAN); - EXPP_ADDCONST(GL_QUADS); - EXPP_ADDCONST(GL_QUAD_STRIP); - EXPP_ADDCONST(GL_POLYGON); - - EXPP_ADDCONST(GL_ACCUM); - EXPP_ADDCONST(GL_LOAD); - EXPP_ADDCONST(GL_RETURN); - EXPP_ADDCONST(GL_MULT); - EXPP_ADDCONST(GL_ADD); - - EXPP_ADDCONST(GL_NEVER); - EXPP_ADDCONST(GL_LESS); - EXPP_ADDCONST(GL_EQUAL); - EXPP_ADDCONST(GL_LEQUAL); - EXPP_ADDCONST(GL_GREATER); - EXPP_ADDCONST(GL_NOTEQUAL); - EXPP_ADDCONST(GL_GEQUAL); - EXPP_ADDCONST(GL_ALWAYS); - - EXPP_ADDCONST(GL_ZERO); - EXPP_ADDCONST(GL_ONE); - EXPP_ADDCONST(GL_SRC_COLOR); - EXPP_ADDCONST(GL_ONE_MINUS_SRC_COLOR); - EXPP_ADDCONST(GL_SRC_ALPHA); - EXPP_ADDCONST(GL_ONE_MINUS_SRC_ALPHA); - EXPP_ADDCONST(GL_DST_ALPHA); - EXPP_ADDCONST(GL_ONE_MINUS_DST_ALPHA); - - EXPP_ADDCONST(GL_DST_COLOR); - EXPP_ADDCONST(GL_ONE_MINUS_DST_COLOR); - EXPP_ADDCONST(GL_SRC_ALPHA_SATURATE); - - EXPP_ADDCONST(GL_NONE); - EXPP_ADDCONST(GL_FRONT_LEFT); - EXPP_ADDCONST(GL_FRONT_RIGHT); - EXPP_ADDCONST(GL_BACK_LEFT); - EXPP_ADDCONST(GL_BACK_RIGHT); - EXPP_ADDCONST(GL_FRONT); - EXPP_ADDCONST(GL_BACK); - EXPP_ADDCONST(GL_LEFT); - EXPP_ADDCONST(GL_RIGHT); - EXPP_ADDCONST(GL_FRONT_AND_BACK); - EXPP_ADDCONST(GL_AUX0); - EXPP_ADDCONST(GL_AUX1); - EXPP_ADDCONST(GL_AUX2); - EXPP_ADDCONST(GL_AUX3); - - EXPP_ADDCONST(GL_NO_ERROR); - EXPP_ADDCONST(GL_INVALID_ENUM); - EXPP_ADDCONST(GL_INVALID_VALUE); - EXPP_ADDCONST(GL_INVALID_OPERATION); - EXPP_ADDCONST(GL_STACK_OVERFLOW); - EXPP_ADDCONST(GL_STACK_UNDERFLOW); - EXPP_ADDCONST(GL_OUT_OF_MEMORY); - - EXPP_ADDCONST(GL_2D); - EXPP_ADDCONST(GL_3D); - EXPP_ADDCONST(GL_3D_COLOR); - EXPP_ADDCONST(GL_3D_COLOR_TEXTURE); - EXPP_ADDCONST(GL_4D_COLOR_TEXTURE); - - EXPP_ADDCONST(GL_PASS_THROUGH_TOKEN); - EXPP_ADDCONST(GL_POINT_TOKEN); - EXPP_ADDCONST(GL_LINE_TOKEN); - EXPP_ADDCONST(GL_POLYGON_TOKEN); - EXPP_ADDCONST(GL_BITMAP_TOKEN); - EXPP_ADDCONST(GL_DRAW_PIXEL_TOKEN); - EXPP_ADDCONST(GL_COPY_PIXEL_TOKEN); - EXPP_ADDCONST(GL_LINE_RESET_TOKEN); - - EXPP_ADDCONST(GL_EXP); - EXPP_ADDCONST(GL_EXP2); - - EXPP_ADDCONST(GL_CW); - EXPP_ADDCONST(GL_CCW); - - EXPP_ADDCONST(GL_COEFF); - EXPP_ADDCONST(GL_ORDER); - EXPP_ADDCONST(GL_DOMAIN); - - EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I); - EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S); - EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R); - EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G); - EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B); - EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A); - EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R); - EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G); - EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B); - EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A); - - EXPP_ADDCONST(GL_CURRENT_COLOR); - EXPP_ADDCONST(GL_CURRENT_INDEX); - EXPP_ADDCONST(GL_CURRENT_NORMAL); - EXPP_ADDCONST(GL_CURRENT_TEXTURE_COORDS); - EXPP_ADDCONST(GL_CURRENT_RASTER_COLOR); - EXPP_ADDCONST(GL_CURRENT_RASTER_INDEX); - EXPP_ADDCONST(GL_CURRENT_RASTER_TEXTURE_COORDS); - EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION); - EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION_VALID); - EXPP_ADDCONST(GL_CURRENT_RASTER_DISTANCE); - EXPP_ADDCONST(GL_POINT_SMOOTH); - EXPP_ADDCONST(GL_POINT_SIZE); - EXPP_ADDCONST(GL_POINT_SIZE_RANGE); - EXPP_ADDCONST(GL_POINT_SIZE_GRANULARITY); - EXPP_ADDCONST(GL_LINE_SMOOTH); - EXPP_ADDCONST(GL_LINE_WIDTH); - EXPP_ADDCONST(GL_LINE_WIDTH_RANGE); - EXPP_ADDCONST(GL_LINE_WIDTH_GRANULARITY); - EXPP_ADDCONST(GL_LINE_STIPPLE); - EXPP_ADDCONST(GL_LINE_STIPPLE_PATTERN); - EXPP_ADDCONST(GL_LINE_STIPPLE_REPEAT); - EXPP_ADDCONST(GL_LIST_MODE); - EXPP_ADDCONST(GL_MAX_LIST_NESTING); - EXPP_ADDCONST(GL_LIST_BASE); - EXPP_ADDCONST(GL_LIST_INDEX); - EXPP_ADDCONST(GL_POLYGON_MODE); - EXPP_ADDCONST(GL_POLYGON_SMOOTH); - EXPP_ADDCONST(GL_POLYGON_STIPPLE); - EXPP_ADDCONST(GL_EDGE_FLAG); - EXPP_ADDCONST(GL_CULL_FACE); - EXPP_ADDCONST(GL_CULL_FACE_MODE); - EXPP_ADDCONST(GL_FRONT_FACE); - EXPP_ADDCONST(GL_LIGHTING); - EXPP_ADDCONST(GL_LIGHT_MODEL_LOCAL_VIEWER); - EXPP_ADDCONST(GL_LIGHT_MODEL_TWO_SIDE); - EXPP_ADDCONST(GL_LIGHT_MODEL_AMBIENT); - EXPP_ADDCONST(GL_SHADE_MODEL); - EXPP_ADDCONST(GL_COLOR_MATERIAL_FACE); - EXPP_ADDCONST(GL_COLOR_MATERIAL_PARAMETER); - EXPP_ADDCONST(GL_COLOR_MATERIAL); - EXPP_ADDCONST(GL_FOG); - EXPP_ADDCONST(GL_FOG_INDEX); - EXPP_ADDCONST(GL_FOG_DENSITY); - EXPP_ADDCONST(GL_FOG_START); - EXPP_ADDCONST(GL_FOG_END); - EXPP_ADDCONST(GL_FOG_MODE); - EXPP_ADDCONST(GL_FOG_COLOR); - EXPP_ADDCONST(GL_DEPTH_RANGE); - EXPP_ADDCONST(GL_DEPTH_TEST); - EXPP_ADDCONST(GL_DEPTH_WRITEMASK); - EXPP_ADDCONST(GL_DEPTH_CLEAR_VALUE); - EXPP_ADDCONST(GL_DEPTH_FUNC); - EXPP_ADDCONST(GL_ACCUM_CLEAR_VALUE); - EXPP_ADDCONST(GL_STENCIL_TEST); - EXPP_ADDCONST(GL_STENCIL_CLEAR_VALUE); - EXPP_ADDCONST(GL_STENCIL_FUNC); - EXPP_ADDCONST(GL_STENCIL_VALUE_MASK); - EXPP_ADDCONST(GL_STENCIL_FAIL); - EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_FAIL); - EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_PASS); - EXPP_ADDCONST(GL_STENCIL_REF); - EXPP_ADDCONST(GL_STENCIL_WRITEMASK); - EXPP_ADDCONST(GL_MATRIX_MODE); - EXPP_ADDCONST(GL_NORMALIZE); - EXPP_ADDCONST(GL_VIEWPORT); - EXPP_ADDCONST(GL_MODELVIEW_STACK_DEPTH); - EXPP_ADDCONST(GL_PROJECTION_STACK_DEPTH); - EXPP_ADDCONST(GL_TEXTURE_STACK_DEPTH); - EXPP_ADDCONST(GL_MODELVIEW_MATRIX); - EXPP_ADDCONST(GL_PROJECTION_MATRIX); - EXPP_ADDCONST(GL_TEXTURE_MATRIX); - EXPP_ADDCONST(GL_ATTRIB_STACK_DEPTH); - EXPP_ADDCONST(GL_ALPHA_TEST); - EXPP_ADDCONST(GL_ALPHA_TEST_FUNC); - EXPP_ADDCONST(GL_ALPHA_TEST_REF); - EXPP_ADDCONST(GL_DITHER); - EXPP_ADDCONST(GL_BLEND_DST); - EXPP_ADDCONST(GL_BLEND_SRC); - EXPP_ADDCONST(GL_BLEND); - EXPP_ADDCONST(GL_LOGIC_OP_MODE); - EXPP_ADDCONST(GL_LOGIC_OP); - EXPP_ADDCONST(GL_AUX_BUFFERS); - EXPP_ADDCONST(GL_DRAW_BUFFER); - EXPP_ADDCONST(GL_READ_BUFFER); - EXPP_ADDCONST(GL_SCISSOR_BOX); - EXPP_ADDCONST(GL_SCISSOR_TEST); - EXPP_ADDCONST(GL_INDEX_CLEAR_VALUE); - EXPP_ADDCONST(GL_INDEX_WRITEMASK); - EXPP_ADDCONST(GL_COLOR_CLEAR_VALUE); - EXPP_ADDCONST(GL_COLOR_WRITEMASK); - EXPP_ADDCONST(GL_INDEX_MODE); - EXPP_ADDCONST(GL_RGBA_MODE); - EXPP_ADDCONST(GL_DOUBLEBUFFER); - EXPP_ADDCONST(GL_STEREO); - EXPP_ADDCONST(GL_RENDER_MODE); - EXPP_ADDCONST(GL_PERSPECTIVE_CORRECTION_HINT); - EXPP_ADDCONST(GL_POINT_SMOOTH_HINT); - EXPP_ADDCONST(GL_LINE_SMOOTH_HINT); - EXPP_ADDCONST(GL_POLYGON_SMOOTH_HINT); - EXPP_ADDCONST(GL_FOG_HINT); - EXPP_ADDCONST(GL_TEXTURE_GEN_S); - EXPP_ADDCONST(GL_TEXTURE_GEN_T); - EXPP_ADDCONST(GL_TEXTURE_GEN_R); - EXPP_ADDCONST(GL_TEXTURE_GEN_Q); - EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I_SIZE); - EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S_SIZE); - EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R_SIZE); - EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G_SIZE); - EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B_SIZE); - EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A_SIZE); - EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R_SIZE); - EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G_SIZE); - EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B_SIZE); - EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A_SIZE); - EXPP_ADDCONST(GL_UNPACK_SWAP_BYTES); - EXPP_ADDCONST(GL_UNPACK_LSB_FIRST); - EXPP_ADDCONST(GL_UNPACK_ROW_LENGTH); - EXPP_ADDCONST(GL_UNPACK_SKIP_ROWS); - EXPP_ADDCONST(GL_UNPACK_SKIP_PIXELS); - EXPP_ADDCONST(GL_UNPACK_ALIGNMENT); - EXPP_ADDCONST(GL_PACK_SWAP_BYTES); - EXPP_ADDCONST(GL_PACK_LSB_FIRST); - EXPP_ADDCONST(GL_PACK_ROW_LENGTH); - EXPP_ADDCONST(GL_PACK_SKIP_ROWS); - EXPP_ADDCONST(GL_PACK_SKIP_PIXELS); - EXPP_ADDCONST(GL_PACK_ALIGNMENT); - EXPP_ADDCONST(GL_MAP_COLOR); - EXPP_ADDCONST(GL_MAP_STENCIL); - EXPP_ADDCONST(GL_INDEX_SHIFT); - EXPP_ADDCONST(GL_INDEX_OFFSET); - EXPP_ADDCONST(GL_RED_SCALE); - EXPP_ADDCONST(GL_RED_BIAS); - EXPP_ADDCONST(GL_ZOOM_X); - EXPP_ADDCONST(GL_ZOOM_Y); - EXPP_ADDCONST(GL_GREEN_SCALE); - EXPP_ADDCONST(GL_GREEN_BIAS); - EXPP_ADDCONST(GL_BLUE_SCALE); - EXPP_ADDCONST(GL_BLUE_BIAS); - EXPP_ADDCONST(GL_ALPHA_SCALE); - EXPP_ADDCONST(GL_ALPHA_BIAS); - EXPP_ADDCONST(GL_DEPTH_SCALE); - EXPP_ADDCONST(GL_DEPTH_BIAS); - EXPP_ADDCONST(GL_MAX_EVAL_ORDER); - EXPP_ADDCONST(GL_MAX_LIGHTS); - EXPP_ADDCONST(GL_MAX_CLIP_PLANES); - EXPP_ADDCONST(GL_MAX_TEXTURE_SIZE); - EXPP_ADDCONST(GL_MAX_PIXEL_MAP_TABLE); - EXPP_ADDCONST(GL_MAX_ATTRIB_STACK_DEPTH); - EXPP_ADDCONST(GL_MAX_MODELVIEW_STACK_DEPTH); - EXPP_ADDCONST(GL_MAX_NAME_STACK_DEPTH); - EXPP_ADDCONST(GL_MAX_PROJECTION_STACK_DEPTH); - EXPP_ADDCONST(GL_MAX_TEXTURE_STACK_DEPTH); - EXPP_ADDCONST(GL_MAX_VIEWPORT_DIMS); - EXPP_ADDCONST(GL_SUBPIXEL_BITS); - EXPP_ADDCONST(GL_INDEX_BITS); - EXPP_ADDCONST(GL_RED_BITS); - EXPP_ADDCONST(GL_GREEN_BITS); - EXPP_ADDCONST(GL_BLUE_BITS); - EXPP_ADDCONST(GL_ALPHA_BITS); - EXPP_ADDCONST(GL_DEPTH_BITS); - EXPP_ADDCONST(GL_STENCIL_BITS); - EXPP_ADDCONST(GL_ACCUM_RED_BITS); - EXPP_ADDCONST(GL_ACCUM_GREEN_BITS); - EXPP_ADDCONST(GL_ACCUM_BLUE_BITS); - EXPP_ADDCONST(GL_ACCUM_ALPHA_BITS); - EXPP_ADDCONST(GL_NAME_STACK_DEPTH); - EXPP_ADDCONST(GL_AUTO_NORMAL); - EXPP_ADDCONST(GL_MAP1_COLOR_4); - EXPP_ADDCONST(GL_MAP1_INDEX); - EXPP_ADDCONST(GL_MAP1_NORMAL); - EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_1); - EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_2); - EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_3); - EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_4); - EXPP_ADDCONST(GL_MAP1_VERTEX_3); - EXPP_ADDCONST(GL_MAP1_VERTEX_4); - EXPP_ADDCONST(GL_MAP2_COLOR_4); - EXPP_ADDCONST(GL_MAP2_INDEX); - EXPP_ADDCONST(GL_MAP2_NORMAL); - EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_1); - EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_2); - EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_3); - EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_4); - EXPP_ADDCONST(GL_MAP2_VERTEX_3); - EXPP_ADDCONST(GL_MAP2_VERTEX_4); - EXPP_ADDCONST(GL_MAP1_GRID_DOMAIN); - EXPP_ADDCONST(GL_MAP1_GRID_SEGMENTS); - EXPP_ADDCONST(GL_MAP2_GRID_DOMAIN); - EXPP_ADDCONST(GL_MAP2_GRID_SEGMENTS); - EXPP_ADDCONST(GL_TEXTURE_1D); - EXPP_ADDCONST(GL_TEXTURE_2D); - - EXPP_ADDCONST(GL_TEXTURE_WIDTH); - EXPP_ADDCONST(GL_TEXTURE_HEIGHT); - EXPP_ADDCONST(GL_TEXTURE_COMPONENTS); - EXPP_ADDCONST(GL_TEXTURE_BORDER_COLOR); - EXPP_ADDCONST(GL_TEXTURE_BORDER); - - EXPP_ADDCONST(GL_DONT_CARE); - EXPP_ADDCONST(GL_FASTEST); - EXPP_ADDCONST(GL_NICEST); - - EXPP_ADDCONST(GL_AMBIENT); - EXPP_ADDCONST(GL_DIFFUSE); - EXPP_ADDCONST(GL_SPECULAR); - EXPP_ADDCONST(GL_POSITION); - EXPP_ADDCONST(GL_SPOT_DIRECTION); - EXPP_ADDCONST(GL_SPOT_EXPONENT); - EXPP_ADDCONST(GL_SPOT_CUTOFF); - EXPP_ADDCONST(GL_CONSTANT_ATTENUATION); - EXPP_ADDCONST(GL_LINEAR_ATTENUATION); - EXPP_ADDCONST(GL_QUADRATIC_ATTENUATION); - - EXPP_ADDCONST(GL_COMPILE); - EXPP_ADDCONST(GL_COMPILE_AND_EXECUTE); - - EXPP_ADDCONST(GL_BYTE); - EXPP_ADDCONST(GL_UNSIGNED_BYTE); - EXPP_ADDCONST(GL_SHORT); - EXPP_ADDCONST(GL_UNSIGNED_SHORT); - EXPP_ADDCONST(GL_INT); - EXPP_ADDCONST(GL_UNSIGNED_INT); - EXPP_ADDCONST(GL_FLOAT); - EXPP_ADDCONST(GL_2_BYTES); - EXPP_ADDCONST(GL_3_BYTES); - EXPP_ADDCONST(GL_4_BYTES); - - EXPP_ADDCONST(GL_CLEAR); - EXPP_ADDCONST(GL_AND); - EXPP_ADDCONST(GL_AND_REVERSE); - EXPP_ADDCONST(GL_COPY); - EXPP_ADDCONST(GL_AND_INVERTED); - EXPP_ADDCONST(GL_NOOP); - EXPP_ADDCONST(GL_XOR); - EXPP_ADDCONST(GL_OR); - EXPP_ADDCONST(GL_NOR); - EXPP_ADDCONST(GL_EQUIV); - EXPP_ADDCONST(GL_INVERT); - EXPP_ADDCONST(GL_OR_REVERSE); - EXPP_ADDCONST(GL_COPY_INVERTED); - EXPP_ADDCONST(GL_OR_INVERTED); - EXPP_ADDCONST(GL_NAND); - EXPP_ADDCONST(GL_SET); - - EXPP_ADDCONST(GL_EMISSION); - EXPP_ADDCONST(GL_SHININESS); - EXPP_ADDCONST(GL_AMBIENT_AND_DIFFUSE); - EXPP_ADDCONST(GL_COLOR_INDEXES); - - EXPP_ADDCONST(GL_MODELVIEW); - EXPP_ADDCONST(GL_PROJECTION); - EXPP_ADDCONST(GL_TEXTURE); - - EXPP_ADDCONST(GL_COLOR); - EXPP_ADDCONST(GL_DEPTH); - EXPP_ADDCONST(GL_STENCIL); - - EXPP_ADDCONST(GL_COLOR_INDEX); - EXPP_ADDCONST(GL_STENCIL_INDEX); - EXPP_ADDCONST(GL_DEPTH_COMPONENT); - EXPP_ADDCONST(GL_RED); - EXPP_ADDCONST(GL_GREEN); - EXPP_ADDCONST(GL_BLUE); - EXPP_ADDCONST(GL_ALPHA); - EXPP_ADDCONST(GL_RGB); - EXPP_ADDCONST(GL_RGBA); - EXPP_ADDCONST(GL_LUMINANCE); - EXPP_ADDCONST(GL_LUMINANCE_ALPHA); - - EXPP_ADDCONST(GL_BITMAP); - - EXPP_ADDCONST(GL_POINT); - EXPP_ADDCONST(GL_LINE); - EXPP_ADDCONST(GL_FILL); - - EXPP_ADDCONST(GL_RENDER); - EXPP_ADDCONST(GL_FEEDBACK); - EXPP_ADDCONST(GL_SELECT); - - EXPP_ADDCONST(GL_FLAT); - EXPP_ADDCONST(GL_SMOOTH); - - EXPP_ADDCONST(GL_KEEP); - EXPP_ADDCONST(GL_REPLACE); - EXPP_ADDCONST(GL_INCR); - EXPP_ADDCONST(GL_DECR); - - EXPP_ADDCONST(GL_VENDOR); - EXPP_ADDCONST(GL_RENDERER); - EXPP_ADDCONST(GL_VERSION); - EXPP_ADDCONST(GL_EXTENSIONS); - - EXPP_ADDCONST(GL_S); - EXPP_ADDCONST(GL_T); - EXPP_ADDCONST(GL_R); - EXPP_ADDCONST(GL_Q); - - EXPP_ADDCONST(GL_MODULATE); - EXPP_ADDCONST(GL_DECAL); - - EXPP_ADDCONST(GL_TEXTURE_ENV_MODE); - EXPP_ADDCONST(GL_TEXTURE_ENV_COLOR); - - EXPP_ADDCONST(GL_TEXTURE_ENV); - - EXPP_ADDCONST(GL_EYE_LINEAR); - EXPP_ADDCONST(GL_OBJECT_LINEAR); - EXPP_ADDCONST(GL_SPHERE_MAP); - - EXPP_ADDCONST(GL_TEXTURE_GEN_MODE); - EXPP_ADDCONST(GL_OBJECT_PLANE); - EXPP_ADDCONST(GL_EYE_PLANE); - - EXPP_ADDCONST(GL_NEAREST); - EXPP_ADDCONST(GL_LINEAR); - - EXPP_ADDCONST(GL_NEAREST_MIPMAP_NEAREST); - EXPP_ADDCONST(GL_LINEAR_MIPMAP_NEAREST); - EXPP_ADDCONST(GL_NEAREST_MIPMAP_LINEAR); - EXPP_ADDCONST(GL_LINEAR_MIPMAP_LINEAR); - - EXPP_ADDCONST(GL_TEXTURE_MAG_FILTER); - EXPP_ADDCONST(GL_TEXTURE_MIN_FILTER); - EXPP_ADDCONST(GL_TEXTURE_WRAP_S); - EXPP_ADDCONST(GL_TEXTURE_WRAP_T); - - EXPP_ADDCONST(GL_CLAMP); - EXPP_ADDCONST(GL_REPEAT); - - EXPP_ADDCONST(GL_CLIP_PLANE0); - EXPP_ADDCONST(GL_CLIP_PLANE1); - EXPP_ADDCONST(GL_CLIP_PLANE2); - EXPP_ADDCONST(GL_CLIP_PLANE3); - EXPP_ADDCONST(GL_CLIP_PLANE4); - EXPP_ADDCONST(GL_CLIP_PLANE5); - - EXPP_ADDCONST(GL_LIGHT0); - EXPP_ADDCONST(GL_LIGHT1); - EXPP_ADDCONST(GL_LIGHT2); - EXPP_ADDCONST(GL_LIGHT3); - EXPP_ADDCONST(GL_LIGHT4); - EXPP_ADDCONST(GL_LIGHT5); - EXPP_ADDCONST(GL_LIGHT6); - EXPP_ADDCONST(GL_LIGHT7); - - EXPP_ADDCONST(GL_POLYGON_OFFSET_UNITS); - EXPP_ADDCONST(GL_POLYGON_OFFSET_POINT); - EXPP_ADDCONST(GL_POLYGON_OFFSET_LINE); - EXPP_ADDCONST(GL_POLYGON_OFFSET_FILL); - EXPP_ADDCONST(GL_POLYGON_OFFSET_FACTOR); - - EXPP_ADDCONST(GL_TEXTURE_PRIORITY); - EXPP_ADDCONST(GL_TEXTURE_RESIDENT); - EXPP_ADDCONST(GL_TEXTURE_BINDING_1D); - EXPP_ADDCONST(GL_TEXTURE_BINDING_2D); + EXPP_ADDCONST(GL_CURRENT_BIT); + EXPP_ADDCONST(GL_POINT_BIT); + EXPP_ADDCONST(GL_LINE_BIT); + EXPP_ADDCONST(GL_POLYGON_BIT); + EXPP_ADDCONST(GL_POLYGON_STIPPLE_BIT); + EXPP_ADDCONST(GL_PIXEL_MODE_BIT); + EXPP_ADDCONST(GL_LIGHTING_BIT); + EXPP_ADDCONST(GL_FOG_BIT); + EXPP_ADDCONST(GL_DEPTH_BUFFER_BIT); + EXPP_ADDCONST(GL_ACCUM_BUFFER_BIT); + EXPP_ADDCONST(GL_STENCIL_BUFFER_BIT); + EXPP_ADDCONST(GL_VIEWPORT_BIT); + EXPP_ADDCONST(GL_TRANSFORM_BIT); + EXPP_ADDCONST(GL_ENABLE_BIT); + EXPP_ADDCONST(GL_COLOR_BUFFER_BIT); + EXPP_ADDCONST(GL_HINT_BIT); + EXPP_ADDCONST(GL_EVAL_BIT); + EXPP_ADDCONST(GL_LIST_BIT); + EXPP_ADDCONST(GL_TEXTURE_BIT); + EXPP_ADDCONST(GL_SCISSOR_BIT); + EXPP_ADDCONST(GL_ALL_ATTRIB_BITS); + + EXPP_ADDCONST(GL_FALSE); + EXPP_ADDCONST(GL_TRUE); + + EXPP_ADDCONST(GL_POINTS); + EXPP_ADDCONST(GL_LINES); + EXPP_ADDCONST(GL_LINE_LOOP); + EXPP_ADDCONST(GL_LINE_STRIP); + EXPP_ADDCONST(GL_TRIANGLES); + EXPP_ADDCONST(GL_TRIANGLE_STRIP); + EXPP_ADDCONST(GL_TRIANGLE_FAN); + EXPP_ADDCONST(GL_QUADS); + EXPP_ADDCONST(GL_QUAD_STRIP); + EXPP_ADDCONST(GL_POLYGON); + + EXPP_ADDCONST(GL_ACCUM); + EXPP_ADDCONST(GL_LOAD); + EXPP_ADDCONST(GL_RETURN); + EXPP_ADDCONST(GL_MULT); + EXPP_ADDCONST(GL_ADD); + + EXPP_ADDCONST(GL_NEVER); + EXPP_ADDCONST(GL_LESS); + EXPP_ADDCONST(GL_EQUAL); + EXPP_ADDCONST(GL_LEQUAL); + EXPP_ADDCONST(GL_GREATER); + EXPP_ADDCONST(GL_NOTEQUAL); + EXPP_ADDCONST(GL_GEQUAL); + EXPP_ADDCONST(GL_ALWAYS); + + EXPP_ADDCONST(GL_ZERO); + EXPP_ADDCONST(GL_ONE); + EXPP_ADDCONST(GL_SRC_COLOR); + EXPP_ADDCONST(GL_ONE_MINUS_SRC_COLOR); + EXPP_ADDCONST(GL_SRC_ALPHA); + EXPP_ADDCONST(GL_ONE_MINUS_SRC_ALPHA); + EXPP_ADDCONST(GL_DST_ALPHA); + EXPP_ADDCONST(GL_ONE_MINUS_DST_ALPHA); + + EXPP_ADDCONST(GL_DST_COLOR); + EXPP_ADDCONST(GL_ONE_MINUS_DST_COLOR); + EXPP_ADDCONST(GL_SRC_ALPHA_SATURATE); + + EXPP_ADDCONST(GL_NONE); + EXPP_ADDCONST(GL_FRONT_LEFT); + EXPP_ADDCONST(GL_FRONT_RIGHT); + EXPP_ADDCONST(GL_BACK_LEFT); + EXPP_ADDCONST(GL_BACK_RIGHT); + EXPP_ADDCONST(GL_FRONT); + EXPP_ADDCONST(GL_BACK); + EXPP_ADDCONST(GL_LEFT); + EXPP_ADDCONST(GL_RIGHT); + EXPP_ADDCONST(GL_FRONT_AND_BACK); + EXPP_ADDCONST(GL_AUX0); + EXPP_ADDCONST(GL_AUX1); + EXPP_ADDCONST(GL_AUX2); + EXPP_ADDCONST(GL_AUX3); + + EXPP_ADDCONST(GL_NO_ERROR); + EXPP_ADDCONST(GL_INVALID_ENUM); + EXPP_ADDCONST(GL_INVALID_VALUE); + EXPP_ADDCONST(GL_INVALID_OPERATION); + EXPP_ADDCONST(GL_STACK_OVERFLOW); + EXPP_ADDCONST(GL_STACK_UNDERFLOW); + EXPP_ADDCONST(GL_OUT_OF_MEMORY); + + EXPP_ADDCONST(GL_2D); + EXPP_ADDCONST(GL_3D); + EXPP_ADDCONST(GL_3D_COLOR); + EXPP_ADDCONST(GL_3D_COLOR_TEXTURE); + EXPP_ADDCONST(GL_4D_COLOR_TEXTURE); + + EXPP_ADDCONST(GL_PASS_THROUGH_TOKEN); + EXPP_ADDCONST(GL_POINT_TOKEN); + EXPP_ADDCONST(GL_LINE_TOKEN); + EXPP_ADDCONST(GL_POLYGON_TOKEN); + EXPP_ADDCONST(GL_BITMAP_TOKEN); + EXPP_ADDCONST(GL_DRAW_PIXEL_TOKEN); + EXPP_ADDCONST(GL_COPY_PIXEL_TOKEN); + EXPP_ADDCONST(GL_LINE_RESET_TOKEN); + + EXPP_ADDCONST(GL_EXP); + EXPP_ADDCONST(GL_EXP2); + + EXPP_ADDCONST(GL_CW); + EXPP_ADDCONST(GL_CCW); + + EXPP_ADDCONST(GL_COEFF); + EXPP_ADDCONST(GL_ORDER); + EXPP_ADDCONST(GL_DOMAIN); + + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I); + EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A); + EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R); + EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G); + EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B); + EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A); + + EXPP_ADDCONST(GL_CURRENT_COLOR); + EXPP_ADDCONST(GL_CURRENT_INDEX); + EXPP_ADDCONST(GL_CURRENT_NORMAL); + EXPP_ADDCONST(GL_CURRENT_TEXTURE_COORDS); + EXPP_ADDCONST(GL_CURRENT_RASTER_COLOR); + EXPP_ADDCONST(GL_CURRENT_RASTER_INDEX); + EXPP_ADDCONST(GL_CURRENT_RASTER_TEXTURE_COORDS); + EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION); + EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION_VALID); + EXPP_ADDCONST(GL_CURRENT_RASTER_DISTANCE); + EXPP_ADDCONST(GL_POINT_SMOOTH); + EXPP_ADDCONST(GL_POINT_SIZE); + EXPP_ADDCONST(GL_POINT_SIZE_RANGE); + EXPP_ADDCONST(GL_POINT_SIZE_GRANULARITY); + EXPP_ADDCONST(GL_LINE_SMOOTH); + EXPP_ADDCONST(GL_LINE_WIDTH); + EXPP_ADDCONST(GL_LINE_WIDTH_RANGE); + EXPP_ADDCONST(GL_LINE_WIDTH_GRANULARITY); + EXPP_ADDCONST(GL_LINE_STIPPLE); + EXPP_ADDCONST(GL_LINE_STIPPLE_PATTERN); + EXPP_ADDCONST(GL_LINE_STIPPLE_REPEAT); + EXPP_ADDCONST(GL_LIST_MODE); + EXPP_ADDCONST(GL_MAX_LIST_NESTING); + EXPP_ADDCONST(GL_LIST_BASE); + EXPP_ADDCONST(GL_LIST_INDEX); + EXPP_ADDCONST(GL_POLYGON_MODE); + EXPP_ADDCONST(GL_POLYGON_SMOOTH); + EXPP_ADDCONST(GL_POLYGON_STIPPLE); + EXPP_ADDCONST(GL_EDGE_FLAG); + EXPP_ADDCONST(GL_CULL_FACE); + EXPP_ADDCONST(GL_CULL_FACE_MODE); + EXPP_ADDCONST(GL_FRONT_FACE); + EXPP_ADDCONST(GL_LIGHTING); + EXPP_ADDCONST(GL_LIGHT_MODEL_LOCAL_VIEWER); + EXPP_ADDCONST(GL_LIGHT_MODEL_TWO_SIDE); + EXPP_ADDCONST(GL_LIGHT_MODEL_AMBIENT); + EXPP_ADDCONST(GL_SHADE_MODEL); + EXPP_ADDCONST(GL_COLOR_MATERIAL_FACE); + EXPP_ADDCONST(GL_COLOR_MATERIAL_PARAMETER); + EXPP_ADDCONST(GL_COLOR_MATERIAL); + EXPP_ADDCONST(GL_FOG); + EXPP_ADDCONST(GL_FOG_INDEX); + EXPP_ADDCONST(GL_FOG_DENSITY); + EXPP_ADDCONST(GL_FOG_START); + EXPP_ADDCONST(GL_FOG_END); + EXPP_ADDCONST(GL_FOG_MODE); + EXPP_ADDCONST(GL_FOG_COLOR); + EXPP_ADDCONST(GL_DEPTH_RANGE); + EXPP_ADDCONST(GL_DEPTH_TEST); + EXPP_ADDCONST(GL_DEPTH_WRITEMASK); + EXPP_ADDCONST(GL_DEPTH_CLEAR_VALUE); + EXPP_ADDCONST(GL_DEPTH_FUNC); + EXPP_ADDCONST(GL_ACCUM_CLEAR_VALUE); + EXPP_ADDCONST(GL_STENCIL_TEST); + EXPP_ADDCONST(GL_STENCIL_CLEAR_VALUE); + EXPP_ADDCONST(GL_STENCIL_FUNC); + EXPP_ADDCONST(GL_STENCIL_VALUE_MASK); + EXPP_ADDCONST(GL_STENCIL_FAIL); + EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_FAIL); + EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_PASS); + EXPP_ADDCONST(GL_STENCIL_REF); + EXPP_ADDCONST(GL_STENCIL_WRITEMASK); + EXPP_ADDCONST(GL_MATRIX_MODE); + EXPP_ADDCONST(GL_NORMALIZE); + EXPP_ADDCONST(GL_VIEWPORT); + EXPP_ADDCONST(GL_MODELVIEW_STACK_DEPTH); + EXPP_ADDCONST(GL_PROJECTION_STACK_DEPTH); + EXPP_ADDCONST(GL_TEXTURE_STACK_DEPTH); + EXPP_ADDCONST(GL_MODELVIEW_MATRIX); + EXPP_ADDCONST(GL_PROJECTION_MATRIX); + EXPP_ADDCONST(GL_TEXTURE_MATRIX); + EXPP_ADDCONST(GL_ATTRIB_STACK_DEPTH); + EXPP_ADDCONST(GL_ALPHA_TEST); + EXPP_ADDCONST(GL_ALPHA_TEST_FUNC); + EXPP_ADDCONST(GL_ALPHA_TEST_REF); + EXPP_ADDCONST(GL_DITHER); + EXPP_ADDCONST(GL_BLEND_DST); + EXPP_ADDCONST(GL_BLEND_SRC); + EXPP_ADDCONST(GL_BLEND); + EXPP_ADDCONST(GL_LOGIC_OP_MODE); + EXPP_ADDCONST(GL_LOGIC_OP); + EXPP_ADDCONST(GL_AUX_BUFFERS); + EXPP_ADDCONST(GL_DRAW_BUFFER); + EXPP_ADDCONST(GL_READ_BUFFER); + EXPP_ADDCONST(GL_SCISSOR_BOX); + EXPP_ADDCONST(GL_SCISSOR_TEST); + EXPP_ADDCONST(GL_INDEX_CLEAR_VALUE); + EXPP_ADDCONST(GL_INDEX_WRITEMASK); + EXPP_ADDCONST(GL_COLOR_CLEAR_VALUE); + EXPP_ADDCONST(GL_COLOR_WRITEMASK); + EXPP_ADDCONST(GL_INDEX_MODE); + EXPP_ADDCONST(GL_RGBA_MODE); + EXPP_ADDCONST(GL_DOUBLEBUFFER); + EXPP_ADDCONST(GL_STEREO); + EXPP_ADDCONST(GL_RENDER_MODE); + EXPP_ADDCONST(GL_PERSPECTIVE_CORRECTION_HINT); + EXPP_ADDCONST(GL_POINT_SMOOTH_HINT); + EXPP_ADDCONST(GL_LINE_SMOOTH_HINT); + EXPP_ADDCONST(GL_POLYGON_SMOOTH_HINT); + EXPP_ADDCONST(GL_FOG_HINT); + EXPP_ADDCONST(GL_TEXTURE_GEN_S); + EXPP_ADDCONST(GL_TEXTURE_GEN_T); + EXPP_ADDCONST(GL_TEXTURE_GEN_R); + EXPP_ADDCONST(GL_TEXTURE_GEN_Q); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B_SIZE); + EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A_SIZE); + EXPP_ADDCONST(GL_UNPACK_SWAP_BYTES); + EXPP_ADDCONST(GL_UNPACK_LSB_FIRST); + EXPP_ADDCONST(GL_UNPACK_ROW_LENGTH); + EXPP_ADDCONST(GL_UNPACK_SKIP_ROWS); + EXPP_ADDCONST(GL_UNPACK_SKIP_PIXELS); + EXPP_ADDCONST(GL_UNPACK_ALIGNMENT); + EXPP_ADDCONST(GL_PACK_SWAP_BYTES); + EXPP_ADDCONST(GL_PACK_LSB_FIRST); + EXPP_ADDCONST(GL_PACK_ROW_LENGTH); + EXPP_ADDCONST(GL_PACK_SKIP_ROWS); + EXPP_ADDCONST(GL_PACK_SKIP_PIXELS); + EXPP_ADDCONST(GL_PACK_ALIGNMENT); + EXPP_ADDCONST(GL_MAP_COLOR); + EXPP_ADDCONST(GL_MAP_STENCIL); + EXPP_ADDCONST(GL_INDEX_SHIFT); + EXPP_ADDCONST(GL_INDEX_OFFSET); + EXPP_ADDCONST(GL_RED_SCALE); + EXPP_ADDCONST(GL_RED_BIAS); + EXPP_ADDCONST(GL_ZOOM_X); + EXPP_ADDCONST(GL_ZOOM_Y); + EXPP_ADDCONST(GL_GREEN_SCALE); + EXPP_ADDCONST(GL_GREEN_BIAS); + EXPP_ADDCONST(GL_BLUE_SCALE); + EXPP_ADDCONST(GL_BLUE_BIAS); + EXPP_ADDCONST(GL_ALPHA_SCALE); + EXPP_ADDCONST(GL_ALPHA_BIAS); + EXPP_ADDCONST(GL_DEPTH_SCALE); + EXPP_ADDCONST(GL_DEPTH_BIAS); + EXPP_ADDCONST(GL_MAX_EVAL_ORDER); + EXPP_ADDCONST(GL_MAX_LIGHTS); + EXPP_ADDCONST(GL_MAX_CLIP_PLANES); + EXPP_ADDCONST(GL_MAX_TEXTURE_SIZE); + EXPP_ADDCONST(GL_MAX_PIXEL_MAP_TABLE); + EXPP_ADDCONST(GL_MAX_ATTRIB_STACK_DEPTH); + EXPP_ADDCONST(GL_MAX_MODELVIEW_STACK_DEPTH); + EXPP_ADDCONST(GL_MAX_NAME_STACK_DEPTH); + EXPP_ADDCONST(GL_MAX_PROJECTION_STACK_DEPTH); + EXPP_ADDCONST(GL_MAX_TEXTURE_STACK_DEPTH); + EXPP_ADDCONST(GL_MAX_VIEWPORT_DIMS); + EXPP_ADDCONST(GL_SUBPIXEL_BITS); + EXPP_ADDCONST(GL_INDEX_BITS); + EXPP_ADDCONST(GL_RED_BITS); + EXPP_ADDCONST(GL_GREEN_BITS); + EXPP_ADDCONST(GL_BLUE_BITS); + EXPP_ADDCONST(GL_ALPHA_BITS); + EXPP_ADDCONST(GL_DEPTH_BITS); + EXPP_ADDCONST(GL_STENCIL_BITS); + EXPP_ADDCONST(GL_ACCUM_RED_BITS); + EXPP_ADDCONST(GL_ACCUM_GREEN_BITS); + EXPP_ADDCONST(GL_ACCUM_BLUE_BITS); + EXPP_ADDCONST(GL_ACCUM_ALPHA_BITS); + EXPP_ADDCONST(GL_NAME_STACK_DEPTH); + EXPP_ADDCONST(GL_AUTO_NORMAL); + EXPP_ADDCONST(GL_MAP1_COLOR_4); + EXPP_ADDCONST(GL_MAP1_INDEX); + EXPP_ADDCONST(GL_MAP1_NORMAL); + EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_1); + EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_2); + EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_3); + EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_4); + EXPP_ADDCONST(GL_MAP1_VERTEX_3); + EXPP_ADDCONST(GL_MAP1_VERTEX_4); + EXPP_ADDCONST(GL_MAP2_COLOR_4); + EXPP_ADDCONST(GL_MAP2_INDEX); + EXPP_ADDCONST(GL_MAP2_NORMAL); + EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_1); + EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_2); + EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_3); + EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_4); + EXPP_ADDCONST(GL_MAP2_VERTEX_3); + EXPP_ADDCONST(GL_MAP2_VERTEX_4); + EXPP_ADDCONST(GL_MAP1_GRID_DOMAIN); + EXPP_ADDCONST(GL_MAP1_GRID_SEGMENTS); + EXPP_ADDCONST(GL_MAP2_GRID_DOMAIN); + EXPP_ADDCONST(GL_MAP2_GRID_SEGMENTS); + EXPP_ADDCONST(GL_TEXTURE_1D); + EXPP_ADDCONST(GL_TEXTURE_2D); + + EXPP_ADDCONST(GL_TEXTURE_WIDTH); + EXPP_ADDCONST(GL_TEXTURE_HEIGHT); + EXPP_ADDCONST(GL_TEXTURE_COMPONENTS); + EXPP_ADDCONST(GL_TEXTURE_BORDER_COLOR); + EXPP_ADDCONST(GL_TEXTURE_BORDER); + + EXPP_ADDCONST(GL_DONT_CARE); + EXPP_ADDCONST(GL_FASTEST); + EXPP_ADDCONST(GL_NICEST); + + EXPP_ADDCONST(GL_AMBIENT); + EXPP_ADDCONST(GL_DIFFUSE); + EXPP_ADDCONST(GL_SPECULAR); + EXPP_ADDCONST(GL_POSITION); + EXPP_ADDCONST(GL_SPOT_DIRECTION); + EXPP_ADDCONST(GL_SPOT_EXPONENT); + EXPP_ADDCONST(GL_SPOT_CUTOFF); + EXPP_ADDCONST(GL_CONSTANT_ATTENUATION); + EXPP_ADDCONST(GL_LINEAR_ATTENUATION); + EXPP_ADDCONST(GL_QUADRATIC_ATTENUATION); + + EXPP_ADDCONST(GL_COMPILE); + EXPP_ADDCONST(GL_COMPILE_AND_EXECUTE); + + EXPP_ADDCONST(GL_BYTE); + EXPP_ADDCONST(GL_UNSIGNED_BYTE); + EXPP_ADDCONST(GL_SHORT); + EXPP_ADDCONST(GL_UNSIGNED_SHORT); + EXPP_ADDCONST(GL_INT); + EXPP_ADDCONST(GL_UNSIGNED_INT); + EXPP_ADDCONST(GL_FLOAT); + EXPP_ADDCONST(GL_2_BYTES); + EXPP_ADDCONST(GL_3_BYTES); + EXPP_ADDCONST(GL_4_BYTES); + + EXPP_ADDCONST(GL_CLEAR); + EXPP_ADDCONST(GL_AND); + EXPP_ADDCONST(GL_AND_REVERSE); + EXPP_ADDCONST(GL_COPY); + EXPP_ADDCONST(GL_AND_INVERTED); + EXPP_ADDCONST(GL_NOOP); + EXPP_ADDCONST(GL_XOR); + EXPP_ADDCONST(GL_OR); + EXPP_ADDCONST(GL_NOR); + EXPP_ADDCONST(GL_EQUIV); + EXPP_ADDCONST(GL_INVERT); + EXPP_ADDCONST(GL_OR_REVERSE); + EXPP_ADDCONST(GL_COPY_INVERTED); + EXPP_ADDCONST(GL_OR_INVERTED); + EXPP_ADDCONST(GL_NAND); + EXPP_ADDCONST(GL_SET); + + EXPP_ADDCONST(GL_EMISSION); + EXPP_ADDCONST(GL_SHININESS); + EXPP_ADDCONST(GL_AMBIENT_AND_DIFFUSE); + EXPP_ADDCONST(GL_COLOR_INDEXES); + + EXPP_ADDCONST(GL_MODELVIEW); + EXPP_ADDCONST(GL_PROJECTION); + EXPP_ADDCONST(GL_TEXTURE); + + EXPP_ADDCONST(GL_COLOR); + EXPP_ADDCONST(GL_DEPTH); + EXPP_ADDCONST(GL_STENCIL); + + EXPP_ADDCONST(GL_COLOR_INDEX); + EXPP_ADDCONST(GL_STENCIL_INDEX); + EXPP_ADDCONST(GL_DEPTH_COMPONENT); + EXPP_ADDCONST(GL_RED); + EXPP_ADDCONST(GL_GREEN); + EXPP_ADDCONST(GL_BLUE); + EXPP_ADDCONST(GL_ALPHA); + EXPP_ADDCONST(GL_RGB); + EXPP_ADDCONST(GL_RGBA); + EXPP_ADDCONST(GL_LUMINANCE); + EXPP_ADDCONST(GL_LUMINANCE_ALPHA); + + EXPP_ADDCONST(GL_BITMAP); + + EXPP_ADDCONST(GL_POINT); + EXPP_ADDCONST(GL_LINE); + EXPP_ADDCONST(GL_FILL); + + EXPP_ADDCONST(GL_RENDER); + EXPP_ADDCONST(GL_FEEDBACK); + EXPP_ADDCONST(GL_SELECT); + + EXPP_ADDCONST(GL_FLAT); + EXPP_ADDCONST(GL_SMOOTH); + + EXPP_ADDCONST(GL_KEEP); + EXPP_ADDCONST(GL_REPLACE); + EXPP_ADDCONST(GL_INCR); + EXPP_ADDCONST(GL_DECR); + + EXPP_ADDCONST(GL_VENDOR); + EXPP_ADDCONST(GL_RENDERER); + EXPP_ADDCONST(GL_VERSION); + EXPP_ADDCONST(GL_EXTENSIONS); + + EXPP_ADDCONST(GL_S); + EXPP_ADDCONST(GL_T); + EXPP_ADDCONST(GL_R); + EXPP_ADDCONST(GL_Q); + + EXPP_ADDCONST(GL_MODULATE); + EXPP_ADDCONST(GL_DECAL); + + EXPP_ADDCONST(GL_TEXTURE_ENV_MODE); + EXPP_ADDCONST(GL_TEXTURE_ENV_COLOR); + + EXPP_ADDCONST(GL_TEXTURE_ENV); + + EXPP_ADDCONST(GL_EYE_LINEAR); + EXPP_ADDCONST(GL_OBJECT_LINEAR); + EXPP_ADDCONST(GL_SPHERE_MAP); + + EXPP_ADDCONST(GL_TEXTURE_GEN_MODE); + EXPP_ADDCONST(GL_OBJECT_PLANE); + EXPP_ADDCONST(GL_EYE_PLANE); + + EXPP_ADDCONST(GL_NEAREST); + EXPP_ADDCONST(GL_LINEAR); + + EXPP_ADDCONST(GL_NEAREST_MIPMAP_NEAREST); + EXPP_ADDCONST(GL_LINEAR_MIPMAP_NEAREST); + EXPP_ADDCONST(GL_NEAREST_MIPMAP_LINEAR); + EXPP_ADDCONST(GL_LINEAR_MIPMAP_LINEAR); + + EXPP_ADDCONST(GL_TEXTURE_MAG_FILTER); + EXPP_ADDCONST(GL_TEXTURE_MIN_FILTER); + EXPP_ADDCONST(GL_TEXTURE_WRAP_S); + EXPP_ADDCONST(GL_TEXTURE_WRAP_T); + + EXPP_ADDCONST(GL_CLAMP); + EXPP_ADDCONST(GL_REPEAT); + + EXPP_ADDCONST(GL_CLIP_PLANE0); + EXPP_ADDCONST(GL_CLIP_PLANE1); + EXPP_ADDCONST(GL_CLIP_PLANE2); + EXPP_ADDCONST(GL_CLIP_PLANE3); + EXPP_ADDCONST(GL_CLIP_PLANE4); + EXPP_ADDCONST(GL_CLIP_PLANE5); + + EXPP_ADDCONST(GL_LIGHT0); + EXPP_ADDCONST(GL_LIGHT1); + EXPP_ADDCONST(GL_LIGHT2); + EXPP_ADDCONST(GL_LIGHT3); + EXPP_ADDCONST(GL_LIGHT4); + EXPP_ADDCONST(GL_LIGHT5); + EXPP_ADDCONST(GL_LIGHT6); + EXPP_ADDCONST(GL_LIGHT7); + + EXPP_ADDCONST(GL_POLYGON_OFFSET_UNITS); + EXPP_ADDCONST(GL_POLYGON_OFFSET_POINT); + EXPP_ADDCONST(GL_POLYGON_OFFSET_LINE); + EXPP_ADDCONST(GL_POLYGON_OFFSET_FILL); + EXPP_ADDCONST(GL_POLYGON_OFFSET_FACTOR); + + EXPP_ADDCONST(GL_TEXTURE_PRIORITY); + EXPP_ADDCONST(GL_TEXTURE_RESIDENT); + EXPP_ADDCONST(GL_TEXTURE_BINDING_1D); + EXPP_ADDCONST(GL_TEXTURE_BINDING_2D); - return mod; + return mod; } diff --git a/source/blender/python/api2_2x/BGL.h b/source/blender/python/api2_2x/BGL.h index 7a09925f2b4..e5eef1de37e 100644 --- a/source/blender/python/api2_2x/BGL.h +++ b/source/blender/python/api2_2x/BGL.h @@ -36,6 +36,9 @@ * writers to make OpenGL calls in their Python scripts for Blender. The * more important original comments are marked with an @ symbol. */ +#ifndef EXPP_BGL_H +#define EXPP_BGL_H + #ifdef HAVE_CONFIG_H #include <config.h> #endif @@ -71,7 +74,8 @@ /*@ For Python access to OpenGL functions requiring a pointer. */ typedef struct _Buffer { - PyObject_VAR_HEAD PyObject * parent; + PyObject_VAR_HEAD + PyObject * parent; int type; /* GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT */ int ndimensions; @@ -87,71 +91,6 @@ typedef struct _Buffer { } buf; } Buffer; -static int type_size( int type ); -static Buffer *make_buffer( int type, int ndimensions, int *dimensions ); -static int Buffer_ass_slice( PyObject * self, int begin, int end, - PyObject * seq ); - -static char Method_Buffer_doc[] = - "(type, dimensions, [template]) - Create a new Buffer object\n\n\ -(type) - The format to store data in\n\ -(dimensions) - An int or sequence specifying the dimensions of the buffer\n\ -[template] - A sequence of matching dimensions to the buffer to be created\n\ - which will be used to initialize the Buffer.\n\n\ -If a template is not passed in all fields will be initialized to 0.\n\n\ -The type should be one of GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.\n\ -If the dimensions are specified as an int a linear buffer will be\n\ -created. If a sequence is passed for the dimensions the buffer\n\ -will have len(sequence) dimensions, where the size for each dimension\n\ -is determined by the value in the sequence at that index.\n\n\ -For example, passing [100, 100] will create a 2 dimensional\n\ -square buffer. Passing [16, 16, 32] will create a 3 dimensional\n\ -buffer which is twice as deep as it is wide or high."; - -static PyObject *Method_Buffer( PyObject * self, PyObject * args ); - -/* Buffer sequence methods */ - -static int Buffer_len( PyObject * self ); -static PyObject *Buffer_item( PyObject * self, int i ); -static PyObject *Buffer_slice( PyObject * self, int begin, int end ); -static int Buffer_ass_item( PyObject * self, int i, PyObject * v ); -static int Buffer_ass_slice( PyObject * self, int begin, int end, - PyObject * seq ); - -static PySequenceMethods Buffer_SeqMethods = { - ( inquiry ) Buffer_len, /*sq_length */ - ( binaryfunc ) 0, /*sq_concat */ - ( intargfunc ) 0, /*sq_repeat */ - ( intargfunc ) Buffer_item, /*sq_item */ - ( intintargfunc ) Buffer_slice, /*sq_slice */ - ( intobjargproc ) Buffer_ass_item, /*sq_ass_item */ - ( intintobjargproc ) Buffer_ass_slice, /*sq_ass_slice */ -}; - -static void Buffer_dealloc( PyObject * self ); -static PyObject *Buffer_tolist( PyObject * self ); -static PyObject *Buffer_dimensions( PyObject * self ); -static PyObject *Buffer_getattr( PyObject * self, char *name ); -static PyObject *Buffer_repr( PyObject * self ); - -PyTypeObject buffer_Type = { - PyObject_HEAD_INIT( NULL ) /* required python macro */ - 0, /*ob_size */ - "buffer", /*tp_name */ - sizeof( Buffer ), /*tp_basicsize */ - 0, /*tp_itemsize */ - ( destructor ) Buffer_dealloc, /*tp_dealloc */ - ( printfunc ) 0, /*tp_print */ - ( getattrfunc ) Buffer_getattr, /*tp_getattr */ - ( setattrfunc ) 0, /*tp_setattr */ - ( cmpfunc ) 0, /*tp_compare */ - ( reprfunc ) Buffer_repr, /*tp_repr */ - 0, /*tp_as_number */ - &Buffer_SeqMethods, /*tp_as_sequence */ -}; - -/* #ifndef __APPLE__ */ /*@ By golly George! It looks like fancy pants macro time!!! */ @@ -411,24 +350,6 @@ PyTypeObject buffer_Type = { #define ret_set_GLstring ret_str= #define ret_ret_GLstring return PyString_FromString(ret_str); -#define BGL_Wrap(nargs, funcname, ret, arg_list) \ -static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\ - arg_def##nargs arg_list; \ - ret_def_##ret; \ - if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\ - ret_set_##ret gl##funcname (arg_var##nargs arg_list);\ - ret_ret_##ret; \ -} - -#define BGLU_Wrap(nargs, funcname, ret, arg_list) \ -static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\ - arg_def##nargs arg_list; \ - ret_def_##ret; \ - if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\ - ret_set_##ret glu##funcname (arg_var##nargs arg_list);\ - ret_ret_##ret; \ -} - -/* #endif */ - -PyObject *BGL_Init( void ); + + +#endif /* EXPP_BGL_H */ |