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authorTon Roosendaal <ton@blender.org>2005-03-03 23:30:18 +0300
committerTon Roosendaal <ton@blender.org>2005-03-03 23:30:18 +0300
commit894a73590f60630ae374e0780c03e13b6c68d544 (patch)
tree2869ca4920c88f7120c877a2eaa51b72893c928d /source
parentc48fcd1f00561101ddb813b0b114bdd2637011dd (diff)
Tinsy UI change in game-framing menu (X and Y resol buttons correct align)
Provided by Carsten.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/buttons_scene.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index 054c6edddde..522fa23b7a7 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -913,9 +913,9 @@ static uiBlock *framing_render_menu(void *arg_unused)
uiDefBut(block, LABEL, 0, "Fullscreen:", xco, yco-=30, 100, 19, 0, 0.0, 0.0, 0, 0, "");
uiDefButS(block, TOG, 0, "Fullscreen", xco+70, yco, 68, 19, &G.scene->r.fullscreen, 0.0, 0.0, 0, 0, "Starts player in a new fullscreen display");
uiBlockBeginAlign(block);
- uiDefButS(block, NUM, 0, "X:", xco+40, yco-=27, 100, 19, &G.scene->r.xplay, 10.0, 2000.0, 0, 0, "Displays current X screen/window resolution. Click to change.");
- uiDefButS(block, NUM, 0, "Freq:", xco+140, yco, 100, 19, &G.scene->r.freqplay, 10.0, 120.0, 0, 0, "Displays clock frequency of fullscreen display. Click to change.");
- uiDefButS(block, NUM, 0, "Y:", xco+40, yco-=21, 100, 19, &G.scene->r.yplay, 10.0, 2000.0, 0, 0, "Displays current Y screen/window resolution. Click to change.");
+ uiDefButS(block, NUM, 0, "X:", xco+40, yco-=27, 100, 19, &G.scene->r.xplay, 10.0, 2000.0, 0, 0, "Displays current X screen/window resolution. Click to change.");
+ uiDefButS(block, NUM, 0, "Y:", xco+140, yco, 100, 19, &G.scene->r.yplay, 10.0, 2000.0, 0, 0, "Displays current Y screen/window resolution. Click to change.");
+ uiDefButS(block, NUM, 0, "Freq:", xco+40, yco-=21, 100, 19, &G.scene->r.freqplay, 10.0, 2000.0, 0, 0, "Displays clock frequency of fullscreen display. Click to change.");
uiDefButS(block, NUM, 0, "Bits:", xco+140, yco, 100, 19, &G.scene->r.depth, 8.0, 32.0, 800.0, 0, "Displays bit depth of full screen display. Click to change.");
uiBlockEndAlign(block);