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authorJoshua Leung <aligorith@gmail.com>2011-04-21 05:21:28 +0400
committerJoshua Leung <aligorith@gmail.com>2011-04-21 05:21:28 +0400
commit18e4f7de4f9e4a59b9123df5b2025776b11bb11d (patch)
treef7c656f31f160d9cd80ad2151afcdc9d45ec17d3 /source
parent26916206f80bb55d1ea71ef8108336109cebd90b (diff)
Bugfix [#27090] Available keying set fails in armature pose mode
A change in the poll callback that Available KeyingSet used to use restricted its use to Object-mode only, while this could also be useful in Pose Mode (though it would only affect all channels there). Made this use a custom poll callback now that tests for whether the active object has an action. This does mean that if you select a bunch of objects with animation data, but the active object doesn't have it, then the keyingset will fail to fire, but that's been marked as a todo in the code.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/armature.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index ddfa738449d..a0511f5da2e 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1226,10 +1226,10 @@ void pchan_apply_mat4(bPoseChannel *pchan, float mat[][4], short use_compat)
*/
void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4])
{
- float imat[4][4];
-
- invert_m4_m4(imat, arm_mat);
- mul_m4_m4m4(delta_mat, pose_mat, imat);
+ float imat[4][4];
+
+ invert_m4_m4(imat, arm_mat);
+ mul_m4_m4m4(delta_mat, pose_mat, imat);
}
/* **************** Rotation Mode Conversions ****************************** */