diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-19 17:20:02 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-19 17:20:02 +0300 |
commit | ab60fe2a12ae5d6a53abf754855be6d63bf1a08c (patch) | |
tree | 253eff8e6ec2c9c05b71e71eb4d840c08fe1fdc6 /source | |
parent | 72690bbeca854423355f5cc4507726aecd9898c3 (diff) |
Fix T65914: Workbench Transparency Film
When performing F12 render on a transparent film all solid objects where
a bit transparent. Single Pass AA and no AA passes were not visible at
all.
Issue was that the first frame was not handled correctly making these
artifacts. This commit changes the order of `GPU_state_init` and
`DRW_state_reset` so the state is correct during the first pass.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 70fe13eeaa2..87366289bf7 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2001,10 +2001,10 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph) BLI_rcti_init(&render_rect, 0, size[0], 0, size[1]); } - /* Reset state before drawing */ - DRW_state_reset(); /* Set the default Blender draw state */ GPU_state_init(); + /* Reset state before drawing */ + DRW_state_reset(); /* Init render result. */ RenderResult *render_result = RE_engine_begin_result(engine, |