Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorStefan Gartner <stefang@aon.at>2003-02-01 11:25:09 +0300
committerStefan Gartner <stefang@aon.at>2003-02-01 11:25:09 +0300
commit4709eced07297e3f6883de435fe0dc840437d5cc (patch)
treedf244259ecebdb193ace402cc9512998903c6296 /source
parentdd8f2d4ee3e4200bb953c0b0a416f872a94b1336 (diff)
added simple shaded+wire and solid+wire drawmodes. It basically draws
the wireframe after drawing the model in solid/shaded/textured mode. The user can set this per object using the "Wire" button in the edit buttons window.
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesdna/DNA_object_types.h1
-rw-r--r--source/blender/src/buttons.c1
-rw-r--r--source/blender/src/drawobject.c113
3 files changed, 103 insertions, 12 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 2878442a0f3..4083394c1c9 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -251,6 +251,7 @@ extern Object workob;
#define OB_TEXSPACE 4
#define OB_DRAWNAME 8
#define OB_DRAWIMAGE 16
+#define OB_DRAWWIRE 32 /* for solid+wire display */
/* boundtype */
#define OB_BOUND_BOX 0
diff --git a/source/blender/src/buttons.c b/source/blender/src/buttons.c
index 3256a6e9556..3bcca39705b 100644
--- a/source/blender/src/buttons.c
+++ b/source/blender/src/buttons.c
@@ -1020,6 +1020,7 @@ void common_editbuts(void)
uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds", 28, 140, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display bounding object");
uiDefButS(block, MENU, REDRAWVIEW3D, "Bounding volume%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder",
28, 120, 100, 18, &ob->boundtype, 0, 0, 0, 0, "Choose between bound objects");
+ uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Wire", 28, 100, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display wireframe in shaded mode");
uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Axis", 28, 80, 100, 18, &ob->dtx, 0, 0, 0, 0, "Draw axis");
uiDefButC(block, TOG|BIT|2, REDRAWVIEW3D, "TexSpace", 28, 60, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display texture space");
uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "Name", 28, 40, 100, 18, &ob->dtx, 0, 0, 0, 0, "Print object name");
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index a59de393942..3ea7b54cd31 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -1719,6 +1719,10 @@ static void drawmeshsolid(Object *ob, float *nors)
if(G.zbuf) glEnable(GL_DEPTH_TEST);
}
+ if(ob->dtx == OB_DRAWWIRE) {
+ drawmeshwire(ob);
+ }
+
}
else {
@@ -1978,6 +1982,10 @@ static void drawmeshshaded(Object *ob, unsigned int *col1, unsigned int *col2)
glShadeModel(GL_FLAT);
if(twoside) glDisable(GL_CULL_FACE);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawmeshwire(ob);
+ }
}
static void drawDispList(Object *ob, int dt)
@@ -2013,15 +2021,29 @@ static void drawDispList(Object *ob, int dt)
int vertexpaint= (G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) && (ob==((G.scene->basact) ? (G.scene->basact->object) : 0));
/* vertexpaint only true when selecting */
- if (vertexpaint)
+ if (vertexpaint) {
drawmeshsolid(ob, NULL);
- else {
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawmeshwire(ob);
+ }
+ } else {
init_gl_materials(ob);
two_sided(me->flag & ME_TWOSIDED);
drawDispListsolid(lb, ob);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawDispListwire(lb);
+ }
+ }
+ }
+ else {
+ drawmeshsolid(ob, dl->nors);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawmeshwire(ob);
}
}
- else drawmeshsolid(ob, dl->nors);
}
else if(dt==OB_SHADED) {
@@ -2056,6 +2078,10 @@ static void drawDispList(Object *ob, int dt)
}
drawmeshshaded(ob, (unsigned int*)wtcol, 0);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawmeshwire(ob);
+ }
MEM_freeN (wtcol);
}
@@ -2066,12 +2092,20 @@ static void drawDispList(Object *ob, int dt)
///*
//*/
- if(me->mcol)
+ if(me->mcol) {
drawmeshshaded(ob, (unsigned int *)me->mcol, 0);
- else if(me->tface) {
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawmeshwire(ob);
+ }
+ } else if(me->tface) {
tface_to_mcol(me);
- drawmeshshaded(ob, (unsigned int *)me->mcol, 0);
+ drawmeshshaded(ob, (unsigned int *)me->mcol, 0);
MEM_freeN(me->mcol); me->mcol= 0;
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawmeshwire(ob);
+ }
}
else
drawmeshwire(ob);
@@ -2085,10 +2119,19 @@ static void drawDispList(Object *ob, int dt)
dl= ob->disp.first;
}
if(dl) {
- if(mesh_uses_displist(me))
+ if(mesh_uses_displist(me)) {
drawDispListshaded(&me->disp, ob);
- else
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawDispListwire(&me->disp);
+ }
+ } else {
drawmeshshaded(ob, dl->col1, dl->col2);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawmeshwire(ob);
+ }
+ }
}
}
}
@@ -2121,11 +2164,21 @@ static void drawDispList(Object *ob, int dt)
if(dt==OB_SHADED) {
if(ob->disp.first==0) shadeDispList(ob);
drawDispListshaded(lb, ob);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawDispListwire(lb);
+ }
+
}
else {
init_gl_materials(ob);
two_sided(0);
drawDispListsolid(lb, ob);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawDispListwire(lb);
+ }
+
}
index3_nors_incr= 1;
}
@@ -2149,12 +2202,20 @@ static void drawDispList(Object *ob, int dt)
if(dt==OB_SHADED) {
if(ob->disp.first==0) shadeDispList(ob);
drawDispListshaded(lb, ob);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawDispListwire(lb);
+ }
}
else {
init_gl_materials(ob);
two_sided(0);
drawDispListsolid(lb, ob);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawDispListwire(lb);
+ }
}
}
else {
@@ -2172,12 +2233,22 @@ static void drawDispList(Object *ob, int dt)
dl= lb->first;
if(dl && dl->col1==0) shadeDispList(ob);
drawDispListshaded(lb, ob);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawDispListwire(lb);
+ }
+
}
else {
init_gl_materials(ob);
two_sided(0);
- drawDispListsolid(lb, ob);
+ drawDispListsolid(lb, ob);
+ if(ob->dtx == OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawDispListwire(lb);
+ }
+
}
}
else drawDispListwire(lb);
@@ -3353,9 +3424,21 @@ void draw_object(Base *base)
init_gl_materials(ob);
two_sided( me->flag & ME_TWOSIDED );
drawDispListsolid(&me->disp, ob);
+ /* this seems to be the place where the wire for subsurfs
+ * gets drawn.. so we draw an extra wire in grey here (editmode) */
+ if(ob->dtx & OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawDispListwire(&me->disp);
+ }
drawmeshwire(ob);
}
- else drawmeshsolid(ob, 0);
+ else {
+ drawmeshsolid(ob, 0);
+ if(ob->dtx & OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawDispListwire(&me->disp);
+ }
+ }
}
if(ob==G.obedit && (G.f & G_PROPORTIONAL)) draw_prop_circle();
}
@@ -3367,8 +3450,14 @@ void draw_object(Base *base)
else if(dt==OB_WIRE) drawmeshwire(ob);
else if(ma && (ma->mode & MA_HALO)) drawmeshwire(ob);
else if(me->tface) {
- if(G.f & G_BACKBUFSEL) drawmeshsolid(ob, 0);
- else if(G.f & G_FACESELECT || G.vd->drawtype==OB_TEXTURE) draw_tface_mesh(ob, ob->data, dt);
+ if(G.f & G_BACKBUFSEL) drawmeshsolid(ob, 0);
+ else if(G.f & G_FACESELECT || G.vd->drawtype==OB_TEXTURE) {
+ draw_tface_mesh(ob, ob->data, dt);
+ if(ob->dtx & OB_DRAWWIRE) {
+ cpack(0x5F5F5F);
+ drawmeshwire(ob);
+ }
+ }
else drawDispList(ob, dt);
}
else drawDispList(ob, dt);