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authorTon Roosendaal <ton@blender.org>2013-05-25 21:42:20 +0400
committerTon Roosendaal <ton@blender.org>2013-05-25 21:42:20 +0400
commit754f93f30d7898dcfabf818066ea99c19fcba37c (patch)
tree7ff88738d68b3fb88202f2bd98a5aa170256963a /source
parent7c9f7e7566ea0bf0a0e96a748317b2fe67780c3d (diff)
Simple usability fix:
Mesh editmode, active face was always drawing same stipple pattern color, whether face is selected or not. Now it uses selection color + stipple. Looks much more consistent.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 6c0a5424a82..9517dae762a 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2369,7 +2369,10 @@ static DMDrawOption draw_dm_faces_sel__setDrawOptions(void *userData, int index)
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
if (efa == data->efa_act) {
- glColor4ubv(data->cols[2]);
+ if (BM_elem_flag_test(efa, BM_ELEM_SELECT))
+ glColor4ubv(data->cols[1]);
+ else
+ glColor4ubv(data->cols[2]);
return DM_DRAW_OPTION_STIPPLE;
}
else {