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authorThomas Dinges <blender@dingto.org>2013-05-23 21:45:20 +0400
committerThomas Dinges <blender@dingto.org>2013-05-23 21:45:20 +0400
commit99b325cebf41054f046d98a7dcf9aea74e165f56 (patch)
tree208b201551a5a3e79d59f7e4a2585ae866025ec1 /source
parent3b0cc9cfd74de9594b1388694ee13a94ba36b91b (diff)
Cycles / Toon BSDF:
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/editors/space_node/drawnode.c8
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl5
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c17
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c67
10 files changed, 106 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index d399a4fbacd..ef51abc419e 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -740,6 +740,7 @@ struct ShadeResult;
#define SH_NODE_HAIR_INFO 176
#define SH_NODE_SUBSURFACE_SCATTERING 177
#define SH_NODE_WIREFRAME 178
+#define SH_NODE_BSDF_TOON 179
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index f3892a5bf50..fadf81966f9 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3435,6 +3435,7 @@ static void registerShaderNodes(void)
register_node_type_sh_bsdf_translucent();
register_node_type_sh_bsdf_transparent();
register_node_type_sh_bsdf_velvet();
+ register_node_type_sh_bsdf_toon();
register_node_type_sh_emission();
register_node_type_sh_holdout();
//register_node_type_sh_volume_transparent();
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index e26fe5f6f3e..e6b4f3cbefb 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -894,6 +894,11 @@ static void node_shader_buts_glossy(uiLayout *layout, bContext *UNUSED(C), Point
uiItemR(layout, ptr, "distribution", 0, "", ICON_NONE);
}
+static void node_shader_buts_toon(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "component", 0, "", ICON_NONE);
+}
+
static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
@@ -1017,6 +1022,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_BSDF_REFRACTION:
ntype->uifunc = node_shader_buts_glossy;
break;
+ case SH_NODE_BSDF_TOON:
+ ntype->uifunc = node_shader_buts_toon;
+ break;
case SH_NODE_SCRIPT:
ntype->uifunc = node_shader_buts_script;
ntype->uifuncbut = node_shader_buts_script_details;
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 3a68b79d154..f5b142fa5b9 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2063,6 +2063,11 @@ void node_bsdf_glass(vec4 color, float roughness, float ior, vec3 N, out vec4 re
node_bsdf_diffuse(color, 0.0, N, result);
}
+void node_bsdf_toon(vec4 color, float size, float smooth, vec3 N, out vec4 result)
+{
+ node_bsdf_diffuse(color, 0.0, N, result);
+}
+
void node_bsdf_translucent(vec4 color, vec3 N, out vec4 result)
{
node_bsdf_diffuse(color, 0.0, N, result);
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 25412f1937b..e3606f57e48 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -869,6 +869,10 @@ typedef struct NodeShaderNormalMap {
#define SHD_GLOSSY_SHARP 1
#define SHD_GLOSSY_GGX 2
+/* toon modes */
+#define SHD_TOON_DIFFUSE 0
+#define SHD_TOON_GLOSSY 1
+
/* blend texture */
#define SHD_BLEND_LINEAR 0
#define SHD_BLEND_QUADRATIC 1
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 308fab7e610..e57256efd87 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -2815,6 +2815,12 @@ static EnumPropertyItem node_glossy_items[] = {
{0, NULL, 0, NULL, NULL}
};
+static EnumPropertyItem node_toon_items[] = {
+ {SHD_TOON_DIFFUSE, "DIFFUSE", 0, "Diffuse", ""},
+ {SHD_TOON_GLOSSY, "GLOSSY", 0, "Glossy", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
static EnumPropertyItem node_script_mode_items[] = {
{NODE_SCRIPT_INTERNAL, "INTERNAL", 0, "Internal", "Use internal text datablock"},
{NODE_SCRIPT_EXTERNAL, "EXTERNAL", 0, "External", "Use external .osl or .oso file"},
@@ -3427,6 +3433,17 @@ static void def_glossy(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
+static void def_toon(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "component", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, node_toon_items);
+ RNA_def_property_ui_text(prop, "Component", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+}
+
static void def_sh_bump(StructRNA *srna)
{
PropertyRNA *prop;
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 3e0c57f4960..5615dfc682b 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -155,6 +155,7 @@ set(SRC
shader/nodes/node_shader_bsdf_diffuse.c
shader/nodes/node_shader_bsdf_glass.c
shader/nodes/node_shader_bsdf_glossy.c
+ shader/nodes/node_shader_bsdf_toon.c
shader/nodes/node_shader_bsdf_refraction.c
shader/nodes/node_shader_bsdf_translucent.c
shader/nodes/node_shader_bsdf_transparent.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 334f8f48ca0..993a48495ad 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -97,6 +97,7 @@ void register_node_type_sh_bsdf_refraction(void);
void register_node_type_sh_bsdf_translucent(void);
void register_node_type_sh_bsdf_transparent(void);
void register_node_type_sh_bsdf_velvet(void);
+void register_node_type_sh_bsdf_toon(void);
void register_node_type_sh_bsdf_anisotropic(void);
void register_node_type_sh_emission(void);
void register_node_type_sh_holdout(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 2754fb1b886..bc6d5d598d2 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -84,6 +84,7 @@ DefNode( ShaderNode, SH_NODE_BSDF_REFRACTION, def_glossy, "BS
DefNode( ShaderNode, SH_NODE_BSDF_TRANSLUCENT, 0, "BSDF_TRANSLUCENT", BsdfTranslucent, "Translucent BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_TRANSPARENT, 0, "BSDF_TRANSPARENT", BsdfTransparent, "Transparent BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_VELVET, 0, "BSDF_VELVET", BsdfVelvet, "Velvet BSDF", "" )
+DefNode( ShaderNode, SH_NODE_BSDF_TOON, def_toon, "BSDF_TOON", BsdfToon, "Toon BSDF", "" )
DefNode( ShaderNode, SH_NODE_SUBSURFACE_SCATTERING, 0, "SUBSURFACE_SCATTERING",SubsurfaceScattering,"Subsurface Scattering","")
DefNode( ShaderNode, SH_NODE_VOLUME_TRANSPARENT, 0, "VOLUME_TRANSPARENT", VolumeTransparent,"Transparent Volume","" )
DefNode( ShaderNode, SH_NODE_VOLUME_ISOTROPIC, 0, "VOLUME_ISOTROPIC", VolumeIsotropic, "Isotropic Volume", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c
new file mode 100644
index 00000000000..42f9bdefad5
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_toon.c
@@ -0,0 +1,67 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_bsdf_toon_in[] = {
+ { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Size"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Smooth"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_bsdf_toon_out[] = {
+ { SOCK_SHADER, 0, N_("BSDF")},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_bsdf_toon(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+{
+ if (!in[3].link)
+ in[3].link = GPU_builtin(GPU_VIEW_NORMAL);
+
+ return GPU_stack_link(mat, "node_bsdf_toon", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_bsdf_toon(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_BSDF_TOON, "Toon BSDF", NODE_CLASS_SHADER, NODE_OPTIONS);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_bsdf_toon_in, sh_node_bsdf_toon_out);
+ node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_bsdf_toon);
+
+ nodeRegisterType(&ntype);
+}