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authorCampbell Barton <ideasman42@gmail.com>2013-05-24 01:14:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-05-24 01:14:17 +0400
commitab2cfd87e0b092dbf2e6ba8e1f735489cd2f38d1 (patch)
tree08f872ec5a7c6279a208482a7eddaf40954b155e /source
parent326c90d41a9ce2cd7f801ad5124ba812d8e9c24e (diff)
remove v3d.modeselect, reduce size of other vars in v3d.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c21
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h14
2 files changed, 12 insertions, 23 deletions
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 6ff837111e6..a251a557034 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -72,18 +72,6 @@
#include "view3d_intern.h"
-
-/* View3d->modeselect
- * This is a bit of a dodgy hack to enable a 'mode' menu with icons+labels
- * rather than those buttons.
- * I know the implementation's not good - it's an experiment to see if this
- * approach would work well
- *
- * This can be cleaned when I make some new 'mode' icons.
- */
-
-/* end XXX ************* */
-
static void do_view3d_header_buttons(bContext *C, void *arg, int event);
#define B_SEL_VERT 110
@@ -311,7 +299,8 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
Object *obedit = CTX_data_edit_object(C);
uiBlock *block;
uiLayout *row;
- int is_paint = 0;
+ bool is_paint = false;
+ int modeselect;
RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr);
RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr);
@@ -325,11 +314,11 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* mode */
if (ob) {
- v3d->modeselect = ob->mode;
+ modeselect = ob->mode;
is_paint = ELEM4(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT);
}
else {
- v3d->modeselect = OB_MODE_OBJECT;
+ modeselect = OB_MODE_OBJECT;
}
row = uiLayoutRow(layout, FALSE);
@@ -339,7 +328,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
int icon = ICON_OBJECT_DATAMODE;
while (item->identifier) {
- if (item->value == v3d->modeselect && item->identifier[0]) {
+ if (item->value == modeselect && item->identifier[0]) {
name = IFACE_(item->name);
icon = item->icon;
break;
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index e961ab67fc9..b2aebd24c1e 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -162,10 +162,9 @@ typedef struct View3D {
float dist DNA_DEPRECATED;
float bundle_size; /* size of bundles in reconstructed data */
- short bundle_drawtype; /* display style for bundle */
- short pad;
- int matcap_icon; /* icon id */
-
+ char bundle_drawtype; /* display style for bundle */
+ char pad[7];
+
unsigned int lay_used; /* used while drawing */
short persp DNA_DEPRECATED;
@@ -197,7 +196,8 @@ typedef struct View3D {
float ofs[3] DNA_DEPRECATED; /* XXX deprecated */
float cursor[3];
- short modeselect;
+ short matcap_icon; /* icon id */
+
short gridlines;
short gridsubdiv; /* Number of subdivisions in the grid between each highlighted grid line */
char gridflag;
@@ -211,8 +211,8 @@ typedef struct View3D {
struct ListBase afterdraw_xraytransp;
/* drawflags, denoting state */
- short zbuf, transp, xray;
- char pad3[2];
+ char zbuf, transp, xray;
+ char pad3[5];
void *properties_storage; /* Nkey panel stores stuff here (runtime only!) */
struct Material *defmaterial; /* used by matcap now */