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authorCampbell Barton <ideasman42@gmail.com>2013-01-10 16:07:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-10 16:07:01 +0400
commitc3c3df3aecf885946b52d5eff72c4134a1c9478e (patch)
treea78ff65446fea248c14940b2e8aaf158104b07e6 /source
parentbed36187802eaa1acc59516b338eb3ec2b8038bb (diff)
editmesh texface drawing, reuse customdata offset rather then looking up each UV and vertex color, gives overall ~9.5% drawing speedup in my tests.
was also doing NULL checks on UV's which are never NULL in this case.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_customdata.h2
-rw-r--r--source/blender/blenkernel/intern/customdata.c18
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c94
3 files changed, 66 insertions, 48 deletions
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 6f9e046f212..30b15a24a7e 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -250,6 +250,8 @@ void *CustomData_get_layer_n(const struct CustomData *data, int type, int n);
void *CustomData_get_layer_named(const struct CustomData *data, int type,
const char *name);
int CustomData_get_offset(const struct CustomData *data, int type);
+int CustomData_get_n_offset(const struct CustomData *data, int type, int n);
+int CustomData_get_active_offset(const struct CustomData *data, int type);
int CustomData_get_layer_index(const struct CustomData *data, int type);
int CustomData_get_layer_index_n(const struct CustomData *data, int type, int n);
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 82c0535254b..aca16861a75 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -2104,6 +2104,24 @@ int CustomData_get_offset(const CustomData *data, int type)
return data->layers[layer_index].offset;
}
+int CustomData_get_n_offset(const CustomData *data, int type, int n)
+{
+ /* get the layer index of the active layer of type */
+ int layer_index = CustomData_get_layer_index_n(data, type, n);
+ if (layer_index < 0) return -1;
+
+ return data->layers[layer_index].offset;
+}
+
+int CustomData_get_active_offset(const CustomData *data, int type)
+{
+ /* get the layer index of the active layer of type */
+ int layer_index = CustomData_get_active_layer_index(data, type);
+ if (layer_index < 0) return -1;
+
+ return data->layers[layer_index].offset;
+}
+
int CustomData_set_layer_name(const CustomData *data, int type, int n, const char *name)
{
/* get the layer index of the first layer of type */
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index fd7c3f55bb0..5bf0f503a51 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -782,22 +782,18 @@ static void emDM_drawMappedFaces(DerivedMesh *dm,
if (poly_prev != GL_ZERO) glEnd();
}
-static void bmdm_get_tri_tex(BMesh *bm, BMLoop **ls, MLoopUV *luv[3], MLoopCol *lcol[3],
- int has_uv, int has_col)
+static void bmdm_get_tri_uv(BMLoop *ls[3], MLoopUV *luv[3], const int cd_loop_uv_offset)
{
- if (has_uv) {
- luv[0] = CustomData_bmesh_get(&bm->ldata, ls[0]->head.data, CD_MLOOPUV);
- luv[1] = CustomData_bmesh_get(&bm->ldata, ls[1]->head.data, CD_MLOOPUV);
- luv[2] = CustomData_bmesh_get(&bm->ldata, ls[2]->head.data, CD_MLOOPUV);
- }
-
- if (has_col) {
- lcol[0] = CustomData_bmesh_get(&bm->ldata, ls[0]->head.data, CD_MLOOPCOL);
- lcol[1] = CustomData_bmesh_get(&bm->ldata, ls[1]->head.data, CD_MLOOPCOL);
- lcol[2] = CustomData_bmesh_get(&bm->ldata, ls[2]->head.data, CD_MLOOPCOL);
- }
-
+ luv[0] = BM_ELEM_CD_GET_VOID_P(ls[0], cd_loop_uv_offset);
+ luv[1] = BM_ELEM_CD_GET_VOID_P(ls[1], cd_loop_uv_offset);
+ luv[2] = BM_ELEM_CD_GET_VOID_P(ls[2], cd_loop_uv_offset);
+}
+static void bmdm_get_tri_col(BMLoop *ls[3], MLoopCol *lcol[3], const int cd_loop_color_offset)
+{
+ lcol[0] = BM_ELEM_CD_GET_VOID_P(ls[0], cd_loop_color_offset);
+ lcol[1] = BM_ELEM_CD_GET_VOID_P(ls[1], cd_loop_color_offset);
+ lcol[2] = BM_ELEM_CD_GET_VOID_P(ls[2], cd_loop_color_offset);
}
static void emDM_drawFacesTex_common(DerivedMesh *dm,
@@ -813,15 +809,19 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
float (*vertexNos)[3] = bmdm->vertexNos;
BMFace *efa;
MLoopUV *luv[3], dummyluv = {{0}};
- MLoopCol *lcol[3] = {NULL}, dummylcol = {0};
- int i, has_vcol = CustomData_has_layer(&bm->ldata, CD_MLOOPCOL);
- int has_uv = CustomData_has_layer(&bm->pdata, CD_MTEXPOLY);
+ MLoopCol *lcol[3] = {NULL} /* , dummylcol = {0} */;
+ const int cd_loop_uv_offset = CustomData_get_active_offset(&bm->ldata, CD_MLOOPUV);
+ const int cd_loop_color_offset = CustomData_get_active_offset(&bm->ldata, CD_MLOOPCOL);
+ const int cd_poly_tex_offset = CustomData_get_active_offset(&bm->pdata, CD_MTEXPOLY);
+ bool has_uv = (cd_loop_uv_offset != -1);
+ bool has_vcol = (cd_loop_color_offset != -1);
+ int i;
(void) compareDrawOptions;
luv[0] = luv[1] = luv[2] = &dummyluv;
- dummylcol.r = dummylcol.g = dummylcol.b = dummylcol.a = 255;
+ // dummylcol.r = dummylcol.g = dummylcol.b = dummylcol.a = 255; /* UNUSED */
/* always use smooth shading even for flat faces, else vertex colors wont interpolate */
glShadeModel(GL_SMOOTH);
@@ -833,7 +833,7 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
for (i = 0; i < em->tottri; i++) {
BMLoop **ls = em->looptris[i];
- MTexPoly *tp = has_uv ? CustomData_bmesh_get(&bm->pdata, ls[0]->f->head.data, CD_MTEXPOLY) : NULL;
+ MTexPoly *tp = (cd_poly_tex_offset != -1) ? BM_ELEM_CD_GET_VOID_P(ls[0]->f, cd_poly_tex_offset) : NULL;
MTFace mtf = {{{0}}};
/*unsigned char *cp = NULL;*/ /*UNUSED*/
int drawSmooth = BM_elem_flag_test(ls[0]->f, BM_ELEM_SMOOTH);
@@ -841,7 +841,7 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
efa = ls[0]->f;
- if (has_uv) {
+ if (cd_poly_tex_offset != -1) {
ME_MTEXFACE_CPY(&mtf, tp);
}
@@ -858,25 +858,27 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
if (!drawSmooth) {
glNormal3fv(bmdm->polyNos[BM_elem_index_get(efa)]);
- bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+ if (has_uv) bmdm_get_tri_uv(ls, luv, cd_loop_uv_offset);
+ if (has_vcol) bmdm_get_tri_col(ls, lcol, cd_loop_color_offset);
glTexCoord2fv(luv[0]->uv);
- if (lcol[0])
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ls[0]->v)]);
glTexCoord2fv(luv[1]->uv);
- if (lcol[1])
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ls[1]->v)]);
glTexCoord2fv(luv[2]->uv);
- if (lcol[2])
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(vertexCos[BM_elem_index_get(ls[2]->v)]);
}
else {
- bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+ if (has_uv) bmdm_get_tri_uv(ls, luv, cd_loop_uv_offset);
+ if (has_vcol) bmdm_get_tri_col(ls, lcol, cd_loop_color_offset);
glTexCoord2fv(luv[0]->uv);
if (lcol[0])
@@ -905,7 +907,7 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
for (i = 0; i < em->tottri; i++) {
BMLoop **ls = em->looptris[i];
- MTexPoly *tp = has_uv ? CustomData_bmesh_get(&bm->pdata, ls[0]->f->head.data, CD_MTEXPOLY) : NULL;
+ MTexPoly *tp = (cd_poly_tex_offset != -1) ? BM_ELEM_CD_GET_VOID_P(ls[0]->f, cd_poly_tex_offset) : NULL;
MTFace mtf = {{{0}}};
/*unsigned char *cp = NULL;*/ /*UNUSED*/
int drawSmooth = BM_elem_flag_test(ls[0]->f, BM_ELEM_SMOOTH);
@@ -913,12 +915,12 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
efa = ls[0]->f;
- if (has_uv) {
+ if (cd_poly_tex_offset != -1) {
ME_MTEXFACE_CPY(&mtf, tp);
}
if (drawParams)
- draw_option = drawParams(&mtf, has_vcol, efa->mat_nr);
+ draw_option = drawParams(&mtf, (has_vcol), efa->mat_nr);
else if (drawParamsMapped)
draw_option = drawParamsMapped(userData, BM_elem_index_get(efa));
else
@@ -930,46 +932,42 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
if (!drawSmooth) {
glNormal3fv(efa->no);
- bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+ if (has_uv) bmdm_get_tri_uv(ls, luv, cd_loop_uv_offset);
+ if (has_vcol) bmdm_get_tri_col(ls, lcol, cd_loop_color_offset);
- if (luv[0])
- glTexCoord2fv(luv[0]->uv);
- if (lcol[0])
+ glTexCoord2fv(luv[0]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[0]->r));
glVertex3fv(ls[0]->v->co);
- if (luv[1])
- glTexCoord2fv(luv[1]->uv);
- if (lcol[1])
+ glTexCoord2fv(luv[1]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[1]->r));
glVertex3fv(ls[1]->v->co);
- if (luv[2])
- glTexCoord2fv(luv[2]->uv);
- if (lcol[2])
+ glTexCoord2fv(luv[2]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[2]->r));
glVertex3fv(ls[2]->v->co);
}
else {
- bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+ if (has_uv) bmdm_get_tri_uv(ls, luv, cd_loop_uv_offset);
+ if (has_vcol) bmdm_get_tri_col(ls, lcol, cd_loop_color_offset);
- if (luv[0])
- glTexCoord2fv(luv[0]->uv);
- if (lcol[0])
+ glTexCoord2fv(luv[0]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[0]->r));
glNormal3fv(ls[0]->v->no);
glVertex3fv(ls[0]->v->co);
- if (luv[1])
- glTexCoord2fv(luv[1]->uv);
- if (lcol[1])
+ glTexCoord2fv(luv[1]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[1]->r));
glNormal3fv(ls[1]->v->no);
glVertex3fv(ls[1]->v->co);
- if (luv[2])
- glTexCoord2fv(luv[2]->uv);
- if (lcol[2])
+ glTexCoord2fv(luv[2]->uv);
+ if (has_vcol)
glColor3ubv((const GLubyte *)&(lcol[2]->r));
glNormal3fv(ls[2]->v->no);
glVertex3fv(ls[2]->v->co);