diff options
author | Yevgeny Makarov <jenkm> | 2020-12-20 06:52:45 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2020-12-20 06:52:45 +0300 |
commit | 864c8068639a1341220f5a97b683f6834928ad76 (patch) | |
tree | 31caa02665f173a7325034bd3308a488847ddd01 /source | |
parent | 38b77ef8b22173835b3bc80efc218c3e05b9e37d (diff) |
UI: Reorder enums in render results image editor header
The convention is to put the label at the bottom of the enum, or in the
spot furthest away from the button. This commit reorders the items in
the "Slot", "Layer", and "Pass" menus to be consistent with this
convention. It also reorders the numbering so that higher numbers are
lower.
The original patch was by Adrian Newton (@TFS), with slight changes
and additions.
Differential Revision: https://developer.blender.org/D7142
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/space_image/image_buttons.c | 142 |
1 files changed, 68 insertions, 74 deletions
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c index f8f25e399eb..1996f05b36a 100644 --- a/source/blender/editors/space_image/image_buttons.c +++ b/source/blender/editors/space_image/image_buttons.c @@ -86,26 +86,9 @@ static void ui_imageuser_slot_menu(bContext *UNUSED(C), uiLayout *layout, void * { uiBlock *block = uiLayoutGetBlock(layout); Image *image = image_p; - int slot_id; - uiDefBut(block, - UI_BTYPE_LABEL, - 0, - IFACE_("Slot"), - 0, - 0, - UI_UNIT_X * 5, - UI_UNIT_Y, - NULL, - 0.0, - 0.0, - 0, - 0, - ""); - uiItemS(layout); - - slot_id = BLI_listbase_count(&image->renderslots) - 1; - for (RenderSlot *slot = image->renderslots.last; slot; slot = slot->prev) { + int slot_id; + LISTBASE_FOREACH_INDEX (RenderSlot *, slot, &image->renderslots, slot_id) { char str[64]; if (slot->name[0] != '\0') { BLI_strncpy(str, slot->name, sizeof(str)); @@ -127,8 +110,23 @@ static void ui_imageuser_slot_menu(bContext *UNUSED(C), uiLayout *layout, void * 0, -1, ""); - slot_id--; } + + uiItemS(layout); + uiDefBut(block, + UI_BTYPE_LABEL, + 0, + IFACE_("Slot"), + 0, + 0, + UI_UNIT_X * 5, + UI_UNIT_Y, + NULL, + 0.0, + 0.0, + 0, + 0, + ""); } static bool ui_imageuser_slot_menu_step(bContext *C, int direction, void *image_p) @@ -175,14 +173,9 @@ static void ui_imageuser_layer_menu(bContext *UNUSED(C), uiLayout *layout, void Image *image = rnd_data->image; ImageUser *iuser = rnd_data->iuser; Scene *scene = iuser->scene; - RenderResult *rr; - RenderLayer *rl; - RenderLayer rl_fake = {NULL}; - const char *fake_name; - int nr; - /* may have been freed since drawing */ - rr = BKE_image_acquire_renderresult(scene, image); + /* May have been freed since drawing. */ + RenderResult *rr = BKE_image_acquire_renderresult(scene, image); if (UNLIKELY(rr == NULL)) { return; } @@ -190,32 +183,26 @@ static void ui_imageuser_layer_menu(bContext *UNUSED(C), uiLayout *layout, void UI_block_layout_set_current(block, layout); uiLayoutColumn(layout, false); - uiDefBut(block, - UI_BTYPE_LABEL, - 0, - IFACE_("Layer"), - 0, - 0, - UI_UNIT_X * 5, - UI_UNIT_Y, - NULL, - 0.0, - 0.0, - 0, - 0, - ""); - uiItemS(layout); - - nr = BLI_listbase_count(&rr->layers) - 1; - fake_name = ui_imageuser_layer_fake_name(rr); - + const char *fake_name = ui_imageuser_layer_fake_name(rr); if (fake_name) { - BLI_strncpy(rl_fake.name, fake_name, sizeof(rl_fake.name)); - nr += 1; + uiDefButS(block, + UI_BTYPE_BUT_MENU, + B_NOP, + fake_name, + 0, + 0, + UI_UNIT_X * 5, + UI_UNIT_X, + &iuser->layer, + 0.0, + 0.0, + 0, + -1, + ""); } - for (rl = rr->layers.last; rl; rl = rl->prev, nr--) { - final: + int nr = fake_name ? 1 : 0; + for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next, nr++) { uiDefButS(block, UI_BTYPE_BUT_MENU, B_NOP, @@ -232,13 +219,21 @@ static void ui_imageuser_layer_menu(bContext *UNUSED(C), uiLayout *layout, void ""); } - if (fake_name) { - fake_name = NULL; - rl = &rl_fake; - goto final; - } - - BLI_assert(nr == -1); + uiItemS(layout); + uiDefBut(block, + UI_BTYPE_LABEL, + 0, + IFACE_("Layer"), + 0, + 0, + UI_UNIT_X * 5, + UI_UNIT_Y, + NULL, + 0.0, + 0.0, + 0, + 0, + ""); BKE_image_release_renderresult(scene, image); } @@ -268,23 +263,6 @@ static void ui_imageuser_pass_menu(bContext *UNUSED(C), uiLayout *layout, void * UI_block_layout_set_current(block, layout); uiLayoutColumn(layout, false); - uiDefBut(block, - UI_BTYPE_LABEL, - 0, - IFACE_("Pass"), - 0, - 0, - UI_UNIT_X * 5, - UI_UNIT_Y, - NULL, - 0.0, - 0.0, - 0, - 0, - ""); - - uiItemS(layout); - nr = (rl == NULL) ? 1 : 0; ListBase added_passes; @@ -315,6 +293,22 @@ static void ui_imageuser_pass_menu(bContext *UNUSED(C), uiLayout *layout, void * ""); } + uiItemS(layout); + uiDefBut(block, + UI_BTYPE_LABEL, + 0, + IFACE_("Pass"), + 0, + 0, + UI_UNIT_X * 5, + UI_UNIT_Y, + NULL, + 0.0, + 0.0, + 0, + 0, + ""); + BLI_freelistN(&added_passes); BKE_image_release_renderresult(scene, image); |