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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-15 06:28:44 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-15 06:31:33 +0300 |
commit | 0a361eb5ecd732c399bbc2a4648e9714f9cd8817 (patch) | |
tree | 8592270e390ad6d1cfabcc488e088f5fae86c374 /source | |
parent | 2ba804d7b7dc9612540ff0d15a89cc1fc8c0bffa (diff) |
Fix outdated face tessellation use when editing edit-mesh coodinates
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_buttons.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index e42f6b5faac..1cdc74b801a 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -928,6 +928,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float if (apply_vcos) { EDBM_mesh_normals_update(em); + BKE_editmesh_looptri_calc(em); } /* Edges */ |