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authorClément Foucault <foucault.clem@gmail.com>2020-08-06 17:18:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-07 00:06:18 +0300
commit3dcaca93a050eebf68e9b86e2c110476b7b9979c (patch)
treed7c28bed40f2187ad37694b0095a05024ae145cf /source
parent3d35012a050e82c2c363a7c2054fdae75999297a (diff)
Fix T78160 EEVEE: Motion Blur: Bug with Follow Path animation
Follow path seems to not be catched by `BKE_object_moves_in_time`. For this reason, we cache all transforms for all object and check ourselves if an animation occurs. This is almost what cycles does. We also fix the rigid body case if the rigid body use deformation.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/eevee_motion_blur.c40
1 files changed, 29 insertions, 11 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index 0d55d92ce6f..400b309de07 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -37,6 +37,7 @@
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_particle_types.h"
+#include "DNA_rigidbody_types.h"
#include "DNA_screen_types.h"
#include "ED_screen.h"
@@ -329,10 +330,20 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
return;
}
- const bool is_dupli = (ob->base_flag & BASE_FROM_DUPLI) != 0;
+ RigidBodyOb *rbo = ob->rigidbody_object;
+
+ /* active rigidbody objects only, as only those are affected by sim. */
+ const bool has_rigidbody = (rbo && (rbo->type == RBO_TYPE_ACTIVE));
+#if 0
/* For now we assume dupli objects are moving. */
- const bool object_moves = is_dupli || BKE_object_moves_in_time(ob, true);
- const bool is_deform = BKE_object_is_deform_modified(DRW_context_state_get()->scene, ob);
+ const bool is_dupli = (ob->base_flag & BASE_FROM_DUPLI) != 0;
+ const bool object_moves = is_dupli || has_rigidbody || BKE_object_moves_in_time(ob, true);
+#else
+ /* BKE_object_moves_in_time does not work in some cases. Better */
+ const bool object_moves = true;
+#endif
+ const bool is_deform = BKE_object_is_deform_modified(DRW_context_state_get()->scene, ob) ||
+ (has_rigidbody && (rbo->flag & RBO_FLAG_USE_DEFORM) != 0);
if (!(object_moves || is_deform)) {
return;
@@ -363,14 +374,6 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
copy_m4_m4(mb_data->obmat[MB_NEXT], mb_data->obmat[MB_CURR]);
}
- grp = DRW_shgroup_create(e_data.motion_blur_object_sh, psl->velocity_object);
- DRW_shgroup_uniform_mat4(grp, "prevModelMatrix", mb_data->obmat[MB_PREV]);
- DRW_shgroup_uniform_mat4(grp, "currModelMatrix", mb_data->obmat[MB_CURR]);
- DRW_shgroup_uniform_mat4(grp, "nextModelMatrix", mb_data->obmat[MB_NEXT]);
- DRW_shgroup_uniform_bool(grp, "useDeform", &mb_geom->use_deform, 1);
-
- DRW_shgroup_call(grp, batch, ob);
-
if (mb_geom->use_deform) {
EEVEE_ObjectEngineData *oedata = EEVEE_object_data_ensure(ob);
if (!oedata->geom_update) {
@@ -386,6 +389,21 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata),
/* Keep to modify later (after init). */
mb_geom->batch = batch;
}
+
+ /* Avoid drawing object that has no motions since object_moves is always true. */
+ if (!mb_geom->use_deform && /* Object deformation can happen without transform. */
+ equals_m4m4(mb_data->obmat[MB_PREV], mb_data->obmat[MB_CURR]) &&
+ equals_m4m4(mb_data->obmat[MB_NEXT], mb_data->obmat[MB_CURR])) {
+ return;
+ }
+
+ grp = DRW_shgroup_create(e_data.motion_blur_object_sh, psl->velocity_object);
+ DRW_shgroup_uniform_mat4(grp, "prevModelMatrix", mb_data->obmat[MB_PREV]);
+ DRW_shgroup_uniform_mat4(grp, "currModelMatrix", mb_data->obmat[MB_CURR]);
+ DRW_shgroup_uniform_mat4(grp, "nextModelMatrix", mb_data->obmat[MB_NEXT]);
+ DRW_shgroup_uniform_bool(grp, "useDeform", &mb_geom->use_deform, 1);
+
+ DRW_shgroup_call(grp, batch, ob);
}
else if (is_deform) {
/* Store vertex position buffer. */