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author | Campbell Barton <ideasman42@gmail.com> | 2006-10-08 21:05:57 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2006-10-08 21:05:57 +0400 |
commit | 74f2727a9e033c04f621f3b4292807e88a266662 (patch) | |
tree | 37c6fe744775dc2d24048279d34b1d8fbe846b6f /source | |
parent | 29daa64095f79a02c930e5f33d8d845d459846d6 (diff) |
Adding a new script. heres the docstring.
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Render Billboard Script
This can texture a simple billboard mesh from any number of selected objects.
Renders objects in the selection to quad faces on the active mesh.
Usage
* Light your model or enable the shadless flag so it is visible
* Make a low poly mesh out of quads with 90d corners. (this will be you billboard mesh)
* Select the model and any lamps that light it
* Select the billboard mesh so that it is active
* Run this script, Adjust settings such as image size or oversampling.
* Select a place to save the PNG image.
* Once the script has finished running return to the 3d view by pressing Shift+F5
* To see the newly applied textures change the drawtype to 'Textured Solid'
Diffstat (limited to 'source')
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