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authorCampbell Barton <ideasman42@gmail.com>2006-10-08 21:05:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2006-10-08 21:05:57 +0400
commit74f2727a9e033c04f621f3b4292807e88a266662 (patch)
tree37c6fe744775dc2d24048279d34b1d8fbe846b6f /source
parent29daa64095f79a02c930e5f33d8d845d459846d6 (diff)
Adding a new script. heres the docstring.
________________________ Render Billboard Script This can texture a simple billboard mesh from any number of selected objects. Renders objects in the selection to quad faces on the active mesh. Usage * Light your model or enable the shadless flag so it is visible * Make a low poly mesh out of quads with 90d corners. (this will be you billboard mesh) * Select the model and any lamps that light it * Select the billboard mesh so that it is active * Run this script, Adjust settings such as image size or oversampling. * Select a place to save the PNG image. * Once the script has finished running return to the 3d view by pressing Shift+F5 * To see the newly applied textures change the drawtype to 'Textured Solid'
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