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authorAntonioya <blendergit@gmail.com>2018-12-19 21:50:07 +0300
committerAntonioya <blendergit@gmail.com>2018-12-19 21:50:28 +0300
commit205b0d4651d866c45442acf7066eff276245efa9 (patch)
tree87911c6e3de85d039e9afa6061a777c8167f57eb /source
parenta8198e6fbf6bc3ef870e89988593282489c011e4 (diff)
GP: Fix error drawing on Camera view for Surface/Stroke
This bug was introduced fixing task T59595
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/gpencil/gpencil_fill.c5
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c5
-rw-r--r--source/blender/editors/gpencil/gpencil_primitive.c5
3 files changed, 11 insertions, 4 deletions
diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c
index 0e1a5e613b2..e4e71339560 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -820,7 +820,10 @@ static void gpencil_stroke_from_buffer(tGPDfill *tgpf)
const int cfra_eval = (int)DEG_get_ctime(tgpf->depsgraph);
ToolSettings *ts = tgpf->scene->toolsettings;
- const bool is_camera = (bool)(ts->gp_sculpt.lock_axis == 0) && (tgpf->rv3d->persp == RV3D_CAMOB);
+ const char *align_flag = &ts->gpencil_v3d_align;
+ const bool is_depth = (bool)(*align_flag & (GP_PROJECT_DEPTH_VIEW | GP_PROJECT_DEPTH_STROKE));
+ const bool is_camera = (bool)(ts->gp_sculpt.lock_axis == 0) &&
+ (tgpf->rv3d->persp == RV3D_CAMOB) && (!is_depth);
Brush *brush = BKE_paint_brush(&ts->gp_paint->paint);
if (brush == NULL) {
return;
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index ce15b2ba6b0..6e79afc747e 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -848,7 +848,10 @@ static void gp_stroke_newfrombuffer(tGPsdata *p)
RegionView3D *rv3d = p->ar->regiondata;
const int def_nr = obact->actdef - 1;
const bool have_weight = (bool)BLI_findlink(&obact->defbase, def_nr);
- const bool is_camera = (bool)(ts->gp_sculpt.lock_axis == 0) && (rv3d->persp == RV3D_CAMOB);
+ const char *align_flag = &ts->gpencil_v3d_align;
+ const bool is_depth = (bool)(*align_flag & (GP_PROJECT_DEPTH_VIEW | GP_PROJECT_DEPTH_STROKE));
+ const bool is_camera = (bool)(ts->gp_sculpt.lock_axis == 0) &&
+ (rv3d->persp == RV3D_CAMOB) && (!is_depth);
int i, totelem;
/* since strokes are so fine, when using their depth we need a margin otherwise they might get missed */
diff --git a/source/blender/editors/gpencil/gpencil_primitive.c b/source/blender/editors/gpencil/gpencil_primitive.c
index e1c3561ff76..efdcb263ec5 100644
--- a/source/blender/editors/gpencil/gpencil_primitive.c
+++ b/source/blender/editors/gpencil/gpencil_primitive.c
@@ -639,9 +639,10 @@ static void gp_primitive_update_strokes(bContext *C, tGPDprimitive *tgpi)
bGPDstroke *gps = tgpi->gpf->strokes.first;
GP_Sculpt_Settings *gset = &ts->gp_sculpt;
int depth_margin = (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 4 : 0;
- char *align_flag = &ts->gpencil_v3d_align;
+ const char *align_flag = &ts->gpencil_v3d_align;
bool is_depth = (bool)(*align_flag & (GP_PROJECT_DEPTH_VIEW | GP_PROJECT_DEPTH_STROKE));
- const bool is_camera = (bool)(ts->gp_sculpt.lock_axis == 0) && (tgpi->rv3d->persp == RV3D_CAMOB);
+ const bool is_camera = (bool)(ts->gp_sculpt.lock_axis == 0) &&
+ (tgpi->rv3d->persp == RV3D_CAMOB) && (!is_depth);
if (tgpi->type == GP_STROKE_BOX)
gps->totpoints = (tgpi->tot_edges * 4 + tgpi->tot_stored_edges);