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authorHans Goudey <h.goudey@me.com>2022-09-08 18:57:21 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-09-21 13:22:47 +0300
commit568265964e9611f12e183950e754976241c509da (patch)
tree08e518086be08de347729ebadd581ea2b79a686a /source
parentfaccd880385b5ce61ca6aeacce65964becd469f5 (diff)
Fix: link drag search feature only works forgeometry nodes groups
The node tree used to detect if the tree was a node group wasn't the last in the node editor's path like it should be, so the search thought that all shader node groups weren't node groups.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_node/link_drag_search.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/link_drag_search.cc b/source/blender/editors/space_node/link_drag_search.cc
index c524de2c55d..8ecc9c477d3 100644
--- a/source/blender/editors/space_node/link_drag_search.cc
+++ b/source/blender/editors/space_node/link_drag_search.cc
@@ -246,8 +246,8 @@ static uiBlock *create_search_popup_block(bContext *C, ARegion *region, void *ar
{
LinkDragSearchStorage &storage = *(LinkDragSearchStorage *)arg_op;
- bNodeTree *node_tree = CTX_wm_space_node(C)->nodetree;
- gather_socket_link_operations(*node_tree, storage.from_socket, storage.search_link_ops);
+ bNodeTree &node_tree = *CTX_wm_space_node(C)->edittree;
+ gather_socket_link_operations(node_tree, storage.from_socket, storage.search_link_ops);
uiBlock *block = UI_block_begin(C, region, "_popup", UI_EMBOSS);
UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_SEARCH_MENU);