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authorCampbell Barton <ideasman42@gmail.com>2014-10-18 00:11:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-10-18 00:11:41 +0400
commitd74e3c44cc47849b5964915edde1b129256d121e (patch)
tree5f8bb4aa728819e082ead8f809e4445607a09765 /source
parent09351c68e17474959f94c5ab403e1e3b878b28ea (diff)
Fix for align bone to cursor (missing normalize)
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/armature/armature_edit.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index b7ab7fe064d..8bcee52baab 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -296,7 +296,9 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
float cursor_rel[3];
sub_v3_v3v3(cursor_rel, cursor_local, ebone->head);
if (axis_flip) negate_v3(cursor_rel);
- ebone->roll = ED_rollBoneToVector(ebone, cursor_rel, axis_only);
+ if (normalize_v3(cursor_rel) != 0.0f) {
+ ebone->roll = ED_rollBoneToVector(ebone, cursor_rel, axis_only);
+ }
}
}
}