diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-17 18:48:09 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-17 18:48:42 +0400 |
commit | ded2d8a777cdaec87e557b3d1986a587e1520951 (patch) | |
tree | 8e913839958a4bd58a88891d1b5df56eda0e7103 /source | |
parent | 04fab84fd10cc8ea46fb82bb8b067ce1ade144a0 (diff) |
Fix for pose bones not restoring selection index properly
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index dfa373f111f..651c9389341 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -2088,6 +2088,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (v3d->zbuf) glEnable(GL_DEPTH_TEST); } } + + if (index != -1) { + GPU_select_load_id(-1); + } } /* in editmode, we don't store the bone matrix... */ |