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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-07-07 23:07:53 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-07-07 23:07:53 +0400
commit5b75ea38ff034d40a67b331b161d0ce870848ebb (patch)
tree40ff5b604cebdf4454580739322a581e19b23bab /source
parent08fa7862510e755b9112a64754ca4401138d957b (diff)
made rtbuild object_heuristic_spliter faster
I think its something like: old was: 4*nlogn + 3*(n*6) new is: (2*nlogn + 3*(n*6)) * f, with f<1 Still missing changing the sorting function to an introsort instead of qsort Other options like bucketing sort may be worth trying (for very large trees)
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_utildefines.h8
-rw-r--r--source/blender/render/intern/include/rayobject_rtbuild.h2
-rw-r--r--source/blender/render/intern/source/rayobject_bih.c9
-rw-r--r--source/blender/render/intern/source/rayobject_blibvh.c8
-rw-r--r--source/blender/render/intern/source/rayobject_bvh.c5
-rw-r--r--source/blender/render/intern/source/rayobject_rtbuild.c68
6 files changed, 71 insertions, 29 deletions
diff --git a/source/blender/blenkernel/BKE_utildefines.h b/source/blender/blenkernel/BKE_utildefines.h
index 419f0f5beeb..1c88b94df85 100644
--- a/source/blender/blenkernel/BKE_utildefines.h
+++ b/source/blender/blenkernel/BKE_utildefines.h
@@ -80,6 +80,14 @@
#define INIT_MINMAX2(min, max) { (min)[0]= (min)[1]= 1.0e30f; (max)[0]= (max)[1]= -1.0e30f; }
+#define DO_MIN(vec, min) { if( (min)[0]>(vec)[0] ) (min)[0]= (vec)[0]; \
+ if( (min)[1]>(vec)[1] ) (min)[1]= (vec)[1]; \
+ if( (min)[2]>(vec)[2] ) (min)[2]= (vec)[2]; } \
+
+#define DO_MAX(vec, max) { if( (max)[0]<(vec)[0] ) (max)[0]= (vec)[0]; \
+ if( (max)[1]<(vec)[1] ) (max)[1]= (vec)[1]; \
+ if( (max)[2]<(vec)[2] ) (max)[2]= (vec)[2]; } \
+
#define DO_MINMAX(vec, min, max) { if( (min)[0]>(vec)[0] ) (min)[0]= (vec)[0]; \
if( (min)[1]>(vec)[1] ) (min)[1]= (vec)[1]; \
if( (min)[2]>(vec)[2] ) (min)[2]= (vec)[2]; \
diff --git a/source/blender/render/intern/include/rayobject_rtbuild.h b/source/blender/render/intern/include/rayobject_rtbuild.h
index 0ead47eefca..f27005a2fa7 100644
--- a/source/blender/render/intern/include/rayobject_rtbuild.h
+++ b/source/blender/render/intern/include/rayobject_rtbuild.h
@@ -52,6 +52,8 @@ typedef struct RTBuilder
/* child partitions calculated during splitting */
int child_offset[RTBUILD_MAX_CHILDS+1];
+
+ int child_sorted_axis; /* -1 if not sorted */
} RTBuilder;
diff --git a/source/blender/render/intern/source/rayobject_bih.c b/source/blender/render/intern/source/rayobject_bih.c
index fb755e2c7e6..e2cb9bad302 100644
--- a/source/blender/render/intern/source/rayobject_bih.c
+++ b/source/blender/render/intern/source/rayobject_bih.c
@@ -102,9 +102,8 @@ static void bih_free(BIHTree *obj)
static void bih_bb(BIHTree *obj, float *min, float *max)
{
- //TODO only half operations needed
- DO_MINMAX(obj->bb[0], min, max);
- DO_MINMAX(obj->bb[1], min, max);
+ DO_MIN(obj->bb[0], min);
+ DO_MAX(obj->bb[1], max);
}
/*
@@ -213,8 +212,8 @@ static BIHNode *bih_rearrange(BIHTree *tree, RTBuilder *builder, int nid, float
parent->bi[i][0] = cbb[parent->split_axis];
parent->bi[i][1] = cbb[parent->split_axis+3];
- DO_MINMAX(cbb , bb, bb+3);
- DO_MINMAX(cbb+3, bb, bb+3);
+ DO_MIN(cbb , bb);
+ DO_MAX(cbb+3, bb+3);
}
for(; i<BIH_NCHILDS; i++)
{
diff --git a/source/blender/render/intern/source/rayobject_blibvh.c b/source/blender/render/intern/source/rayobject_blibvh.c
index ab8d7f1236e..9b872d8f249 100644
--- a/source/blender/render/intern/source/rayobject_blibvh.c
+++ b/source/blender/render/intern/source/rayobject_blibvh.c
@@ -110,8 +110,8 @@ static void RayObject_blibvh_add(RayObject *o, RayObject *ob)
INIT_MINMAX(min_max, min_max+3);
RE_rayobject_merge_bb(ob, min_max, min_max+3);
- DO_MINMAX(min_max , obj->bb[0], obj->bb[1]);
- DO_MINMAX(min_max+3, obj->bb[0], obj->bb[1]);
+ DO_MIN(min_max , obj->bb[0]);
+ DO_MAX(min_max+3, obj->bb[1]);
BLI_bvhtree_insert(obj->bvh, (int)ob, min_max, 2 );
}
@@ -135,6 +135,6 @@ static void RayObject_blibvh_free(RayObject *o)
static void RayObject_blibvh_bb(RayObject *o, float *min, float *max)
{
BVHObject *obj = (BVHObject*)o;
- DO_MINMAX( obj->bb[0], min, max );
- DO_MINMAX( obj->bb[1], min, max );
+ DO_MIN( obj->bb[0], min );
+ DO_MAX( obj->bb[1], max );
}
diff --git a/source/blender/render/intern/source/rayobject_bvh.c b/source/blender/render/intern/source/rayobject_bvh.c
index 82aa4c57ccb..62adcb75b7c 100644
--- a/source/blender/render/intern/source/rayobject_bvh.c
+++ b/source/blender/render/intern/source/rayobject_bvh.c
@@ -133,9 +133,8 @@ static void bvh_merge_bb(BVHNode *node, float *min, float *max)
{
if(RayObject_isAligned(node))
{
- //TODO only half operations needed
- DO_MINMAX(node->bb , min, max);
- DO_MINMAX(node->bb+3, min, max);
+ DO_MIN(node->bb , min);
+ DO_MAX(node->bb+3, max);
}
else
{
diff --git a/source/blender/render/intern/source/rayobject_rtbuild.c b/source/blender/render/intern/source/rayobject_rtbuild.c
index 5ed03a08f6a..688b3a920b4 100644
--- a/source/blender/render/intern/source/rayobject_rtbuild.c
+++ b/source/blender/render/intern/source/rayobject_rtbuild.c
@@ -19,6 +19,7 @@ static void rtbuild_init(RTBuilder *b, RayObject **begin, RayObject **end)
b->begin = begin;
b->end = end;
b->split_axis = 0;
+ b->child_sorted_axis = -1;
for(i=0; i<RTBUILD_MAX_CHILDS; i++)
b->child_offset[i] = 0;
@@ -46,6 +47,7 @@ void rtbuild_add(RTBuilder *b, RayObject *o)
RTBuilder* rtbuild_get_child(RTBuilder *b, int child, RTBuilder *tmp)
{
rtbuild_init( tmp, b->begin + b->child_offset[child], b->begin + b->child_offset[child+1] );
+ tmp->child_sorted_axis = b->child_sorted_axis;
return tmp;
}
@@ -254,12 +256,14 @@ float bb_volume(float *min, float *max)
float bb_area(float *min, float *max)
{
- float sub[3];
+ float sub[3], a;
sub[0] = max[0]-min[0];
sub[1] = max[1]-min[1];
sub[2] = max[2]-min[2];
- return (sub[0]*sub[1] + sub[0]*sub[2] + sub[1]*sub[2])*2;
+ a = (sub[0]*sub[1] + sub[0]*sub[2] + sub[1]*sub[2])*2;
+ assert(a >= 0.0);
+ return a;
}
int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
@@ -274,7 +278,7 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
else
{
float bcost = FLT_MAX;
- int i, axis, baxis, boffset;
+ int i, axis, baxis, boffset, k, try_axis[3];
CostObject *cost = MEM_mallocN( sizeof(CostObject)*size, "RTBuilder.HeuristicObjectSplitter" );
float *acc_bb = MEM_mallocN( sizeof(float)*6*size, "RTBuilder.HeuristicObjectSplitterBB" );
@@ -285,7 +289,20 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
RE_rayobject_merge_bb(b->begin[i], cost[i].bb, cost[i].bb+3);
}
- for(axis=0; axis<3; axis++)
+ if(b->child_sorted_axis >= 0 && b->child_sorted_axis < 3)
+ {
+ try_axis[0] = b->child_sorted_axis;
+ try_axis[1] = (b->child_sorted_axis+1)%3;
+ try_axis[2] = (b->child_sorted_axis+2)%3;
+ }
+ else
+ {
+ try_axis[0] = 0;
+ try_axis[1] = 1;
+ try_axis[2] = 2;
+ }
+
+ for(axis=try_axis[k=0]; k<3; axis=try_axis[++k])
{
float other_bb[6];
@@ -295,37 +312,54 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
float *bb = acc_bb+i*6;
if(i == size-1)
{
- INIT_MINMAX( bb, bb+3 );
+ VECCOPY(bb, cost[i].bb);
+ VECCOPY(bb+3, cost[i].bb+3);
}
else
{
- VECCOPY( bb, bb+6 );
- VECCOPY( bb+3, bb+6+3 );
+ bb[0] = MIN2(cost[i].bb[0], bb[6+0]);
+ bb[1] = MIN2(cost[i].bb[1], bb[6+1]);
+ bb[2] = MIN2(cost[i].bb[2], bb[6+2]);
+
+ bb[3] = MAX2(cost[i].bb[3], bb[6+3]);
+ bb[4] = MAX2(cost[i].bb[4], bb[6+4]);
+ bb[5] = MAX2(cost[i].bb[5], bb[6+5]);
}
- RE_rayobject_merge_bb( cost[i].obj, bb, bb+3 );
}
INIT_MINMAX(other_bb, other_bb+3);
- DO_MINMAX( cost[0].bb, other_bb, other_bb+3 );
- DO_MINMAX( cost[0].bb+3, other_bb, other_bb+3 );
+ DO_MIN( cost[0].bb, other_bb );
+ DO_MAX( cost[0].bb+3, other_bb+3 );
for(i=1; i<size; i++)
{
//Worst case heuristic (cost of each child is linear)
- float hcost = bb_area(other_bb, other_bb+3)*(i+log(i)) + bb_area(acc_bb+i*6, acc_bb+i*6+3)*(size-i+log(size-i));
- if(hcost < bcost)
+ float hcost, left_side, right_side;
+
+ left_side = bb_area(other_bb, other_bb+3)*(i+logf(i));
+ right_side= bb_area(acc_bb+i*6, acc_bb+i*6+3)*(size-i+logf(size-i));
+
+ if(left_side > bcost) break; //No way we can find a better heuristic in this axis
+
+ hcost = left_side+right_side;
+ if( hcost < bcost
+ || (hcost == bcost && axis < baxis)) //this makes sure the tree built is the same whatever is the order of the sorting axis
{
bcost = hcost;
baxis = axis;
boffset = i;
}
- DO_MINMAX( cost[i].bb, other_bb, other_bb+3 );
- DO_MINMAX( cost[i].bb+3, other_bb, other_bb+3 );
+ DO_MIN( cost[i].bb, other_bb );
+ DO_MAX( cost[i].bb+3, other_bb+3 );
+ }
+
+ if(baxis == axis)
+ {
+ for(i=0; i<size; i++)
+ b->begin[i] = cost[i].obj;
+ b->child_sorted_axis = axis;
}
}
- costobject_sort(cost, cost+size, baxis);
- for(i=0; i<size; i++)
- b->begin[i] = cost[i].obj;
b->child_offset[0] = 0;
b->child_offset[1] = boffset;