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authorNicholas Bishop <nicholasbishop@gmail.com>2007-05-03 23:11:54 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2007-05-03 23:11:54 +0400
commit674f23c5361f249e28d6cf60daec6b213b0bf20b (patch)
tree297b92e023575ce6aed1f603bb9ba982d4f23d0d /source
parentc71949419ed68ef1026b4ac7ac391a51ce055ae8 (diff)
== Sculpt Mode ==
Fixed bug #6639 ] Sculpt mode clearing brush texture causes a crash (null pointer) * Added code to clear the brush texture preview (used for propset) when deleting a brush texture * Added a check in tex_strength() for an empty (NULL) texture slot to prevent the crash
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/sculptmode.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/src/sculptmode.c b/source/blender/src/sculptmode.c
index 2d21802d548..7c3b8b69e24 100644
--- a/source/blender/src/sculptmode.c
+++ b/source/blender/src/sculptmode.c
@@ -309,9 +309,15 @@ void sculptmode_rem_tex(void *junk0,void *junk1)
{
MTex *mtex= G.scene->sculptdata.mtex[G.scene->sculptdata.texact];
if(mtex) {
+ SculptSession *ss= sculpt_session();
if(mtex->tex) mtex->tex->id.us--;
MEM_freeN(mtex);
G.scene->sculptdata.mtex[G.scene->sculptdata.texact]= NULL;
+ /* Clear brush preview */
+ if(ss->texcache) {
+ MEM_freeN(ss->texcache);
+ ss->texcache= NULL;
+ }
BIF_undo_push("Unlink brush texture");
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWOOPS, 0);
@@ -783,7 +789,7 @@ float tex_strength(EditData *e, float *point, const float len,const unsigned vin
SculptSession *ss= sculpt_session();
float avg= 1;
- if(sd->texact==-1)
+ if(sd->texact==-1 || !sd->mtex[sd->texact])
avg= 1;
else if(sd->texrept==SCULPTREPT_3D) {
/* Get strength by feeding the vertex location directly