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authorCampbell Barton <ideasman42@gmail.com>2007-05-05 18:48:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-05-05 18:48:45 +0400
commit678825db5e2269c36a396f142043d62cd0f9ec4e (patch)
tree785b018e73d8c7415e98107cdd8e69e80459008f /source
parent03040b54b3e46a5e8475001b6d42df7489eb4664 (diff)
mad logic in tface to mface commit from a while ago. non UV meshes didnt render in textured view.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/drawmesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c
index 53a537e92b0..d558a001f2e 100644
--- a/source/blender/src/drawmesh.c
+++ b/source/blender/src/drawmesh.c
@@ -936,7 +936,7 @@ static unsigned char g_draw_tface_mesh_obcol[4];
static int draw_tface__set_draw(MTFace *tface, MCol *mcol, int matnr)
{
- if (!tface || (tface->mode&TF_INVISIBLE)) return 0;
+ if (tface && (tface->mode&TF_INVISIBLE)) return 0;
if (tface && set_draw_settings_cached(0, g_draw_tface_mesh_istex, tface, g_draw_tface_mesh_islight, g_draw_tface_mesh_ob, matnr, TF_TWOSIDE)) {
glColor3ub(0xFF, 0x00, 0xFF);