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authorCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
commit99135b0674830528eaed3067c40905af8e4557a9 (patch)
tree604d8d7713c8e8f35111b9cc507f42944eb468f3 /source
parent243d1a28c0635a85c2dca9a23e9465b170b0ba3a (diff)
dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c2
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c109
-rw-r--r--source/blender/blenkernel/intern/customdata.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c4
-rw-r--r--source/blender/include/BDR_editface.h3
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h4
-rw-r--r--source/blender/python/api2_2x/doc/Mesh.py4
-rw-r--r--source/blender/python/api2_2x/doc/NMesh.py4
-rw-r--r--source/blender/src/buttons_editing.c11
-rw-r--r--source/blender/src/drawimage.c21
-rw-r--r--source/blender/src/drawmesh.c27
-rw-r--r--source/blender/src/drawobject.c2
-rw-r--r--source/blender/src/editface.c197
-rw-r--r--source/blender/src/editmesh.c6
-rw-r--r--source/blender/src/editmesh_mods.c7
-rw-r--r--source/blender/src/editobject.c15
-rw-r--r--source/blender/src/editsima.c66
-rw-r--r--source/blender/src/editview.c8
-rw-r--r--source/blender/src/header_view3d.c6
-rwxr-xr-xsource/blender/src/transform_conversions.c4
-rw-r--r--source/blender/src/unwrapper.c34
-rw-r--r--source/blender/src/vpaint.c27
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
23 files changed, 263 insertions, 304 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 38762d8f49a..fa8f76178d5 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -572,7 +572,7 @@ static void emDM_drawUVEdges(DerivedMesh *dm)
for(efa= emdm->em->faces.first; efa; efa= efa->next) {
tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
- if(tf && !(tf->flag&TF_HIDE)) {
+ if(tf && !(efa->h)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index c983f6b48e5..2d5f5f091c3 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -177,14 +177,14 @@ static void cdDM_drawVerts(DerivedMesh *dm)
static void cdDM_drawUVEdges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
- MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
MFace *mf = cddm->mface;
+ MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
int i;
- if(tf) {
+ if(mf) {
glBegin(GL_LINES);
- for(i = 0; i < dm->numFaceData; i++, tf++, mf++) {
- if(!(tf->flag&TF_HIDE)) {
+ for(i = 0; i < dm->numFaceData; i++, mf++, tf++) {
+ if(!(mf->flag&ME_HIDE)) {
glVertex2fv(tf->uv[0]);
glVertex2fv(tf->uv[1]);
@@ -399,67 +399,67 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
else {
if(index) {
orig = *index++;
- if(orig == ORIGINDEX_NONE) continue;
+ if(orig == ORIGINDEX_NONE) { if(nors) nors += 3; continue; }
if(drawParamsMapped) flag = drawParamsMapped(userData, orig);
- else continue;
+ else { if(nors) nors += 3; continue; }
}
else
if(drawParamsMapped) flag = drawParamsMapped(userData, i);
- else continue;
+ else { if(nors) nors += 3; continue; }
}
+
+ if(flag != 0) { /* if the flag is 0 it means the face is hidden or invisible */
+ if (flag==1 && mcol)
+ cp= (unsigned char*) &mcol[i*4];
- if(flag == 0)
- continue;
- else if (flag==1 && mcol)
- cp= (unsigned char*) &mcol[i*4];
-
- if(!(mf->flag&ME_SMOOTH)) {
- if (nors) {
- glNormal3fv(nors);
- }
- else {
- /* TODO make this better (cache facenormals as layer?) */
- float nor[3];
- if(mf->v4) {
- CalcNormFloat4(mv[mf->v1].co, mv[mf->v2].co,
- mv[mf->v3].co, mv[mf->v4].co,
- nor);
- } else {
- CalcNormFloat(mv[mf->v1].co, mv[mf->v2].co,
- mv[mf->v3].co, nor);
+ if(!(mf->flag&ME_SMOOTH)) {
+ if (nors) {
+ glNormal3fv(nors);
+ }
+ else {
+ /* TODO make this better (cache facenormals as layer?) */
+ float nor[3];
+ if(mf->v4) {
+ CalcNormFloat4(mv[mf->v1].co, mv[mf->v2].co,
+ mv[mf->v3].co, mv[mf->v4].co,
+ nor);
+ } else {
+ CalcNormFloat(mv[mf->v1].co, mv[mf->v2].co,
+ mv[mf->v3].co, nor);
+ }
+ glNormal3fv(nor);
}
- glNormal3fv(nor);
}
- }
- glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
- if(tf) glTexCoord2fv(tf[i].uv[0]);
- if(cp) glColor3ub(cp[3], cp[2], cp[1]);
- mvert = &mv[mf->v1];
- if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
- glVertex3fv(mvert->co);
-
- if(tf) glTexCoord2fv(tf[i].uv[1]);
- if(cp) glColor3ub(cp[7], cp[6], cp[5]);
- mvert = &mv[mf->v2];
- if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
- glVertex3fv(mvert->co);
-
- if(tf) glTexCoord2fv(tf[i].uv[2]);
- if(cp) glColor3ub(cp[11], cp[10], cp[9]);
- mvert = &mv[mf->v3];
- if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
- glVertex3fv(mvert->co);
-
- if(mf->v4) {
- if(tf) glTexCoord2fv(tf[i].uv[3]);
- if(cp) glColor3ub(cp[15], cp[14], cp[13]);
- mvert = &mv[mf->v4];
+ glBegin(mf->v4?GL_QUADS:GL_TRIANGLES);
+ if(tf) glTexCoord2fv(tf[i].uv[0]);
+ if(cp) glColor3ub(cp[3], cp[2], cp[1]);
+ mvert = &mv[mf->v1];
+ if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
+ glVertex3fv(mvert->co);
+
+ if(tf) glTexCoord2fv(tf[i].uv[1]);
+ if(cp) glColor3ub(cp[7], cp[6], cp[5]);
+ mvert = &mv[mf->v2];
if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
glVertex3fv(mvert->co);
- }
- glEnd();
+ if(tf) glTexCoord2fv(tf[i].uv[2]);
+ if(cp) glColor3ub(cp[11], cp[10], cp[9]);
+ mvert = &mv[mf->v3];
+ if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
+ glVertex3fv(mvert->co);
+
+ if(mf->v4) {
+ if(tf) glTexCoord2fv(tf[i].uv[3]);
+ if(cp) glColor3ub(cp[15], cp[14], cp[13]);
+ mvert = &mv[mf->v4];
+ if(mf->flag&ME_SMOOTH) glNormal3sv(mvert->no);
+ glVertex3fv(mvert->co);
+ }
+ glEnd();
+ }
+
if(nors) nors += 3;
}
}
@@ -483,7 +483,8 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
if(index) {
orig = *index++;
- if(setDrawOptions && orig == ORIGINDEX_NONE) continue;
+ if(setDrawOptions && orig == ORIGINDEX_NONE)
+ { if(nors) nors += 3; continue; }
}
else
orig = i;
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 033c1b26471..68319b799a2 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -272,7 +272,7 @@ static void layerSwap_tface(void *data, int *corner_indices)
static void layerDefault_tface(void *data, int count)
{
static MTFace default_tf = {{{0, 1}, {0, 0}, {1, 0}, {1, 1}}, NULL,
- TF_SELECT, 0, TF_DYNAMIC, 0, 0};
+ 0, 0, TF_DYNAMIC, 0, 0};
MTFace *tf = (MTFace*)data;
int i;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 7da2454b474..93a3981c4a9 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -1150,7 +1150,7 @@ UvVertMap *make_uv_vert_map(struct MFace *mface, struct MTFace *tface, unsigned
mf= mface;
tf= tface;
for(a=0; a<totface; a++, mf++, tf++)
- if(!selected || (!(tf->flag & TF_HIDE) && (tf->flag & TF_SELECT)))
+ if(!selected || (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL)))
totuv += (mf->v4)? 4: 3;
if(totuv==0)
@@ -1171,7 +1171,7 @@ UvVertMap *make_uv_vert_map(struct MFace *mface, struct MTFace *tface, unsigned
mf= mface;
tf= tface;
for(a=0; a<totface; a++, mf++, tf++) {
- if(!selected || (!(tf->flag & TF_HIDE) && (tf->flag & TF_SELECT))) {
+ if(!selected || (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))) {
nverts= (mf->v4)? 4: 3;
for(i=0; i<nverts; i++) {
diff --git a/source/blender/include/BDR_editface.h b/source/blender/include/BDR_editface.h
index aa5276abe67..31971da292b 100644
--- a/source/blender/include/BDR_editface.h
+++ b/source/blender/include/BDR_editface.h
@@ -57,8 +57,5 @@ void set_texturepaint(void);
void get_same_uv(void);
void seam_mark_clear_tface(short mode);
-void select_mface_from_tface(struct Mesh *me);
-void select_tface_from_mface(struct Mesh *me);
-
#endif /* BDR_EDITFACE_H */
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index f61b919a426..4d78f577137 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -183,13 +183,13 @@ typedef struct PartialVisibility {
#define ME_FSEL 2
/* mtface->flag */
-#define TF_SELECT 1
+#define TF_SELECT 1 /* use MFace hide flag (after 2.43), should be able to reuse after 2.44 */
#define TF_ACTIVE 2
#define TF_SEL1 4
#define TF_SEL2 8
#define TF_SEL3 16
#define TF_SEL4 32
-#define TF_HIDE 64
+#define TF_HIDE 64 /* unused, same as TF_SELECT */
/* mtface->mode */
#define TF_DYNAMIC 1
diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py
index a89f075e7f6..69a8feba7e6 100644
--- a/source/blender/python/api2_2x/doc/Mesh.py
+++ b/source/blender/python/api2_2x/doc/Mesh.py
@@ -58,8 +58,8 @@ done once.
@var FaceFlags: The available *texture face* (uv face select mode) selection
flags. Note: these refer to TexFace faces, available if mesh.faceUV
returns true.
- - SELECT - selected.
- - HIDE - hidden.
+ - SELECT - selected (deprecated in versions after 2.43, use face.sel).
+ - HIDE - hidden (deprecated in versions after 2.43, use face.hide).
- ACTIVE - the active face, read only - Use L{mesh.activeFace<Mesh.Mesh.activeFace>} to set.
@var FaceModes: The available *texture face* modes. Note: these are only
meaningful if mesh.faceUV returns true, since in Blender this info is
diff --git a/source/blender/python/api2_2x/doc/NMesh.py b/source/blender/python/api2_2x/doc/NMesh.py
index aa52400656f..e6d779aebb8 100644
--- a/source/blender/python/api2_2x/doc/NMesh.py
+++ b/source/blender/python/api2_2x/doc/NMesh.py
@@ -53,8 +53,8 @@ Example::
@var FaceFlags: The available *texture face* (uv face select mode) selection
flags. Note: these refer to TexFace faces, available if nmesh.hasFaceUV()
returns true.
- - SELECT - selected.
- - HIDE - hidden.
+ - SELECT - selected (deprecated after 2.43 release, use face.sel).
+ - HIDE - hidden (deprecated after 2.43 release, use face.sel).
- ACTIVE - the active face.
@var FaceModes: The available *texture face* modes. Note: these are only
meaningful if nmesh.hasFaceUV() returns true, since in Blender this info is
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index b52b5ebc306..976d50cd9e1 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -4099,9 +4099,6 @@ void do_meshbuts(unsigned short event)
if (G.obedit || me) {
CustomData *fdata= (G.obedit)? &em->fdata: &me->fdata;
- if (G.f & G_FACESELECT)
- select_mface_from_tface(me);
-
CustomData_set_layer_active(fdata, CD_MTFACE, acttface-1);
mesh_update_customdata_pointers(me);
@@ -4109,9 +4106,6 @@ void do_meshbuts(unsigned short event)
if(me && me->mr && me->mr->current != 1)
CustomData_set_layer_active(&me->mr->fdata, CD_MTFACE, acttface-1);
- if (G.f & G_FACESELECT)
- select_tface_from_mface(me);
-
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
BIF_undo_push("Set Active UV Texture");
allqueue(REDRAWVIEW3D, 0);
@@ -4745,6 +4739,7 @@ void do_fpaintbuts(unsigned short event)
Object *ob;
bDeformGroup *defGroup;
MTFace *activetf, *tf;
+ MFace *mf;
MCol *activemcol;
int a;
SculptData *sd= &G.scene->sculptdata;
@@ -4770,8 +4765,8 @@ void do_fpaintbuts(unsigned short event)
activetf= get_active_tface(&activemcol);
if(me && activetf) {
- for (a=0, tf=me->mtface; a < me->totface; a++, tf++) {
- if(tf!=activetf && (tf->flag & TF_SELECT)) {
+ for (a=0, tf=me->mtface, mf=me->mface; a < me->totface; a++, tf++, mf++) {
+ if(tf!=activetf && (mf->flag & ME_FACE_SEL)) {
if(event==B_COPY_TF_MODE) {
tf->mode= activetf->mode;
tf->transp= activetf->transp;
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
index aea926ef5fb..188f48bcdca 100644
--- a/source/blender/src/drawimage.c
+++ b/source/blender/src/drawimage.c
@@ -290,6 +290,7 @@ ImBuf *imagewindow_get_ibuf(SpaceImage *sima)
void image_changed(SpaceImage *sima, int dotile)
{
MTFace *tface;
+ MFace *mface;
Mesh *me;
int a;
@@ -312,9 +313,10 @@ void image_changed(SpaceImage *sima, int dotile)
if(me && me->mtface) {
tface= me->mtface;
+ mface = me->mface;
a= me->totface;
while(a--) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(dotile==2) {
tface->mode &= ~TF_TILES;
@@ -335,6 +337,7 @@ void image_changed(SpaceImage *sima, int dotile)
}
}
tface++;
+ mface++;
}
object_uvs_changed(OBACT);
@@ -426,7 +429,7 @@ void draw_tfaces(void)
glColor3ub(112, 112, 112);
while(a--) {
- if(!(tface->flag & TF_HIDE) && (tface->flag & TF_SELECT)) {
+ if(!(mface->flag & ME_HIDE) && (mface->flag & ME_FACE_SEL)) {
glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
@@ -453,7 +456,7 @@ void draw_tfaces(void)
mface= me->mface;
a= me->totface;
while(a--) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(!(~tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) &&
(!mface->v4 || tface->flag & TF_SEL4))
glColor4ubv((GLubyte *)col2);
@@ -478,7 +481,7 @@ void draw_tfaces(void)
mface= me->mface;
a= me->totface;
while(a--) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(tface->flag & TF_ACTIVE){
activetface= tface;
activemface= mface;
@@ -565,7 +568,7 @@ void draw_tfaces(void)
mface= me->mface;
a= me->totface;
while(a--) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(tface->flag & TF_SEL1); else bglVertex2fv(tface->uv[0]);
if(tface->flag & TF_SEL2); else bglVertex2fv(tface->uv[1]);
@@ -589,7 +592,7 @@ void draw_tfaces(void)
mface= me->mface;
a= me->totface;
while(a--) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(tface->unwrap & TF_PIN1) bglVertex2fv(tface->uv[0]);
if(tface->unwrap & TF_PIN2) bglVertex2fv(tface->uv[1]);
@@ -612,7 +615,7 @@ void draw_tfaces(void)
mface= me->mface;
a= me->totface;
while(a--) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(tface->flag & TF_SEL1) bglVertex2fv(tface->uv[0]);
if(tface->flag & TF_SEL2) bglVertex2fv(tface->uv[1]);
@@ -763,7 +766,7 @@ void image_editvertex_buts(uiBlock *block)
MFace *mf= &((MFace*) me->mface)[i];
MTFace *tf= &((MTFace*) me->mtface)[i];
- if (!(tf->flag & TF_SELECT))
+ if (!(mf->flag & ME_FACE_SEL))
continue;
if (tf->flag & TF_SEL1) {
@@ -835,7 +838,7 @@ void image_editvertex_buts(uiBlock *block)
MFace *mf= &((MFace*) me->mface)[i];
MTFace *tf= &((MTFace*) me->mtface)[i];
- if (!(tf->flag & TF_SELECT))
+ if (!(mf->flag & ME_FACE_SEL))
continue;
if (tf->flag & TF_SEL1) {
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c
index cf14427e029..53a537e92b0 100644
--- a/source/blender/src/drawmesh.c
+++ b/source/blender/src/drawmesh.c
@@ -615,12 +615,12 @@ EdgeHash *get_tface_mesh_marked_edge_info(Mesh *me)
MTFace *tf = &me->mtface[i];
if (mf->v3) {
- if (!(tf->flag&TF_HIDE)) {
+ if (!(mf->flag&ME_HIDE)) {
unsigned int flags = eEdge_Visible;
- if (tf->flag&TF_SELECT) flags |= eEdge_Select;
+ if (mf->flag&ME_FACE_SEL) flags |= eEdge_Select;
if (tf->flag&TF_ACTIVE) {
flags |= eEdge_Active;
- if (tf->flag&TF_SELECT) flags |= eEdge_SelectAndActive;
+ if (mf->flag&ME_FACE_SEL) flags |= eEdge_SelectAndActive;
}
get_marked_edge_info__orFlags(eh, mf->v1, mf->v2, flags);
@@ -713,8 +713,8 @@ static int draw_tfaces3D__drawFaceOpts(void *userData, int index)
Mesh *me = (Mesh*)userData;
if (me->mtface) {
- MTFace *tface = &me->mtface[index];
- if (!(tface->flag&TF_HIDE) && (tface->flag&TF_SELECT))
+ MFace *mface = &me->mface[index];
+ if (!(mface->flag&ME_HIDE) && (mface->flag&ME_FACE_SEL))
return 2; /* Don't set color */
else
return 0;
@@ -936,7 +936,7 @@ static unsigned char g_draw_tface_mesh_obcol[4];
static int draw_tface__set_draw(MTFace *tface, MCol *mcol, int matnr)
{
- if (tface && ((tface->flag&TF_HIDE) || (tface->mode&TF_INVISIBLE))) return 0;
+ if (!tface || (tface->mode&TF_INVISIBLE)) return 0;
if (tface && set_draw_settings_cached(0, g_draw_tface_mesh_istex, tface, g_draw_tface_mesh_islight, g_draw_tface_mesh_ob, matnr, TF_TWOSIDE)) {
glColor3ub(0xFF, 0x00, 0xFF);
@@ -961,18 +961,21 @@ static int draw_tface_mapped__set_draw(void *userData, int index)
{
Mesh *me = (Mesh*)userData;
MTFace *tface = (me->mtface)? &me->mtface[index]: NULL;
+ MFace *mface = (me->mface)? &me->mface[index]: NULL;
MCol *mcol = (me->mcol)? &me->mcol[index]: NULL;
int matnr = me->mface[index].mat_nr;
-
+ if (mface && mface->flag&ME_HIDE) return 0;
return draw_tface__set_draw(tface, mcol, matnr);
}
static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
{
- MTFace *tface = (MTFace *)userData;
+ Mesh *me = (Mesh*)userData;
+ MTFace *tface = (me->mtface)? &me->mtface[index]: NULL;
+ MFace *mface = (me->mface)? &me->mface[index]: NULL;
+
if (tface) {
- tface+= index;
- if ((tface->flag&TF_HIDE) || (tface->mode&TF_INVISIBLE))
+ if ((mface->flag&ME_HIDE) || (tface->mode&TF_INVISIBLE))
return 0;
}
*drawSmooth_r = 1;
@@ -1034,7 +1037,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
if(ob==OBACT && (G.f & G_FACESELECT) && me && me->mtface) {
#endif
if(G.f & G_WEIGHTPAINT)
- dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me->mtface, 1);
+ dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, (void*)me, 1);
else
dm->drawMappedFacesTex(dm, draw_tface_mapped__set_draw, (void*)me);
}
@@ -1057,7 +1060,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
int matnr= mf->mat_nr;
int mf_smooth= mf->flag & ME_SMOOTH;
- if (!(tface->flag&TF_HIDE) && !(mode&TF_INVISIBLE) && (mode&TF_BMFONT)) {
+ if (!(mf->flag&ME_HIDE) && !(mode&TF_INVISIBLE) && (mode&TF_BMFONT)) {
int badtex= set_draw_settings_cached(0, g_draw_tface_mesh_istex, tface, g_draw_tface_mesh_islight, g_draw_tface_mesh_ob, matnr, TF_TWOSIDE);
float v1[3], v2[3], v3[3], v4[3];
char string[MAX_PROPSTRING];
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index b1b373ee47d..4a3616c0c6e 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -4333,7 +4333,7 @@ static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmoot
{
Mesh *me = userData;
- if (!me->mtface || !(me->mtface[index].flag&TF_HIDE)) {
+ if (!me->mtface || !(me->mface[index].flag&ME_HIDE)) {
set_framebuffer_index_color(index+1);
return 1;
} else {
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c
index 2c14e53eff8..c45d742301e 100644
--- a/source/blender/src/editface.c
+++ b/source/blender/src/editface.c
@@ -191,7 +191,7 @@ static void uv_calc_center_vector(float *result, Object *ob, Mesh *me)
tface= me->mtface;
mface= me->mface;
for(a=0; a<me->totface; a++, mface++, tface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
DO_MINMAX((me->mvert+mface->v1)->co, min, max);
DO_MINMAX((me->mvert+mface->v2)->co, min, max);
DO_MINMAX((me->mvert+mface->v3)->co, min, max);
@@ -373,7 +373,7 @@ void calculate_uv_map(unsigned short mapmode)
tface= me->mtface;
mface= me->mface;
for(a=0; a<me->totface; a++, mface++, tface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
uv_calc_shift_project(tface->uv[0],cent,rotatematrix,3,(me->mvert+mface->v1)->co,min,max);
uv_calc_shift_project(tface->uv[1],cent,rotatematrix,3,(me->mvert+mface->v2)->co,min,max);
uv_calc_shift_project(tface->uv[2],cent,rotatematrix,3,(me->mvert+mface->v3)->co,min,max);
@@ -389,7 +389,7 @@ void calculate_uv_map(unsigned short mapmode)
tface= me->mtface;
mface= me->mface;
for(a=0; a<me->totface; a++, mface++, tface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(mface->v4) b= 3; else b= 2;
for(; b>=0; b--) {
tface->uv[b][0]= ((tface->uv[b][0]-min[0])*fac)/dx;
@@ -406,7 +406,7 @@ void calculate_uv_map(unsigned short mapmode)
tface= me->mtface;
mface= me->mface;
for(a=0; a<me->totface; a++, mface++, tface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
uv_calc_shift_project(tface->uv[0],cent,rotatematrix,4,(me->mvert+mface->v1)->co,NULL,NULL);
uv_calc_shift_project(tface->uv[1],cent,rotatematrix,4,(me->mvert+mface->v2)->co,NULL,NULL);
uv_calc_shift_project(tface->uv[2],cent,rotatematrix,4,(me->mvert+mface->v3)->co,NULL,NULL);
@@ -419,7 +419,7 @@ void calculate_uv_map(unsigned short mapmode)
case B_UVAUTO_RESET:
tface= me->mtface;
for(a=0; a<me->totface; a++, tface++)
- if(tface->flag & TF_SELECT)
+ if(mface->flag & ME_FACE_SEL)
default_uv(tface->uv, 1.0);
break;
@@ -438,7 +438,7 @@ void calculate_uv_map(unsigned short mapmode)
tface= me->mtface;
mface= me->mface;
for(a=0; a<me->totface; a++, mface++, tface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
uv_calc_shift_project(tface->uv[0],cent,rotatematrix,mapmode,(me->mvert+mface->v1)->co,NULL,NULL);
uv_calc_shift_project(tface->uv[1],cent,rotatematrix,mapmode,(me->mvert+mface->v2)->co,NULL,NULL);
uv_calc_shift_project(tface->uv[2],cent,rotatematrix,mapmode,(me->mvert+mface->v3)->co,NULL,NULL);
@@ -476,7 +476,7 @@ void calculate_uv_map(unsigned short mapmode)
tface= me->mtface;
mface= me->mface;
for(a=0; a<me->totface; a++, mface++, tface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
CalcNormFloat((mv+mface->v1)->co, (mv+mface->v2)->co, (mv+mface->v3)->co, no);
no[0]= fabs(no[0]);
@@ -521,7 +521,7 @@ void calculate_uv_map(unsigned short mapmode)
tface= me->mtface;
mface= me->mface;
for(a=0; a<me->totface; a++, mface++, tface++) {
- if(!(tface->flag & TF_SELECT)) continue;
+ if(!(mface->flag & ME_FACE_SEL)) continue;
dx= dy= 0;
if(mface->v4) b= 3; else b= 2;
@@ -555,6 +555,7 @@ MTFace *get_active_tface(MCol **mcol)
{
Mesh *me;
MTFace *tf;
+ MTFace *mf;
int a;
if(OBACT==NULL || OBACT->type!=OB_MESH)
@@ -571,15 +572,16 @@ MTFace *get_active_tface(MCol **mcol)
}
}
- for(a=0, tf=me->mtface; a < me->totface; a++, tf++) {
- if(tf->flag & TF_SELECT) {
+
+ for(a=0, tf=me->mtface, mf=me->mface; a < me->totface; a++, tf++, mf++) {
+ if(mf->flag & ME_FACE_SEL) {
if(mcol) *mcol = (me->mcol)? &me->mcol[a*4]: NULL;
return tf;
}
}
- for(a=0, tf=me->mtface; a < me->totface; a++, tf++) {
- if((tf->flag & TF_HIDE)==0) {
+ for(a=0, tf=me->mtface, mf=me->mface; a < me->totface; a++, tf++, mf++) {
+ if((mf->flag & ME_HIDE)==0) {
if(mcol) *mcol = (me->mcol)? &me->mcol[a*4]: NULL;
return tf;
}
@@ -627,20 +629,20 @@ void make_tfaces(Mesh *me)
void reveal_tface()
{
Mesh *me;
- MTFace *tface;
+ MFace *mface;
int a;
me= get_mesh(OBACT);
if(me==0 || me->mtface==0 || me->totface==0) return;
- tface= me->mtface;
+ mface= me->mface;
a= me->totface;
while(a--) {
- if(tface->flag & TF_HIDE) {
- tface->flag |= TF_SELECT;
- tface->flag -= TF_HIDE;
+ if(mface->flag & ME_HIDE) {
+ mface->flag |= ME_FACE_SEL;
+ mface->flag -= ME_HIDE;
}
- tface++;
+ mface++;
}
BIF_undo_push("Reveal UV face");
@@ -651,7 +653,7 @@ void reveal_tface()
void hide_tface()
{
Mesh *me;
- MTFace *tface;
+ MFace *mface;
int a;
me= get_mesh(OBACT);
@@ -662,21 +664,21 @@ void hide_tface()
return;
}
- tface= me->mtface;
+ mface= me->mface;
a= me->totface;
while(a--) {
- if(tface->flag & TF_HIDE);
+ if(mface->flag & ME_HIDE);
else {
if(G.qual & LR_SHIFTKEY) {
- if( (tface->flag & TF_SELECT)==0) tface->flag |= TF_HIDE;
+ if( (mface->flag & ME_FACE_SEL)==0) mface->flag |= ME_HIDE;
}
else {
- if( (tface->flag & TF_SELECT)) tface->flag |= TF_HIDE;
+ if( (mface->flag & ME_FACE_SEL)) mface->flag |= ME_HIDE;
}
}
- if(tface->flag & TF_HIDE) tface->flag &= ~TF_SELECT;
+ if(mface->flag & ME_HIDE) mface->flag &= ~ME_FACE_SEL;
- tface++;
+ mface++;
}
BIF_undo_push("Hide UV face");
@@ -709,30 +711,30 @@ void select_linked_tfaces(int mode)
void deselectall_tface()
{
Mesh *me;
- MTFace *tface;
+ MFace *mface;
int a, sel;
me= get_mesh(OBACT);
if(me==0 || me->mtface==0) return;
- tface= me->mtface;
+ mface= me->mface;
a= me->totface;
sel= 0;
while(a--) {
- if(tface->flag & TF_HIDE);
- else if(tface->flag & TF_SELECT) sel= 1;
- tface++;
+ if(mface->flag & ME_HIDE);
+ else if(mface->flag & ME_FACE_SEL) sel= 1;
+ mface++;
}
- tface= me->mtface;
+ mface= me->mface;
a= me->totface;
while(a--) {
- if(tface->flag & TF_HIDE);
+ if(mface->flag & ME_HIDE);
else {
- if(sel) tface->flag &= ~TF_SELECT;
- else tface->flag |= TF_SELECT;
+ if(sel) mface->flag &= ~ME_FACE_SEL;
+ else mface->flag |= ME_FACE_SEL;
}
- tface++;
+ mface++;
}
BIF_undo_push("(De)select all UV face");
@@ -743,21 +745,21 @@ void deselectall_tface()
void selectswap_tface(void)
{
Mesh *me;
- MTFace *tface;
+ MFace *mface;
int a;
me= get_mesh(OBACT);
if(me==0 || me->mtface==0) return;
- tface= me->mtface;
+ mface= me->mface;
a= me->totface;
while(a--) {
- if(tface->flag & TF_HIDE);
+ if(mface->flag & ME_HIDE);
else {
- if(tface->flag & TF_SELECT) tface->flag &= ~TF_SELECT;
- else tface->flag |= TF_SELECT;
+ if(mface->flag & ME_FACE_SEL) mface->flag &= ~ME_FACE_SEL;
+ else mface->flag |= ME_FACE_SEL;
}
- tface++;
+ mface++;
}
BIF_undo_push("Select inverse UV face");
@@ -783,7 +785,7 @@ void rotate_uv_tface()
tf= me->mtface;
mf= me->mface;
for(a=0; a<me->totface; a++, tf++, mf++) {
- if(tf->flag & TF_SELECT) {
+ if(mf->flag & ME_FACE_SEL) {
float u1= tf->uv[0][0];
float v1= tf->uv[0][1];
@@ -815,7 +817,7 @@ void rotate_uv_tface()
mcol= me->mcol;
mf= me->mface;
for(a=0; a<me->totface; a++, tf++, mf++, mcol+=4) {
- if(tf->flag & TF_SELECT) {
+ if(mf->flag & ME_FACE_SEL) {
MCol tmpcol= mcol[0];
mcol[0]= mcol[1];
@@ -854,7 +856,7 @@ void mirror_uv_tface()
tf= me->mtface;
for (a=0; a<me->totface; a++, tf++, mf++) {
- if(tf->flag & TF_SELECT) {
+ if(mf->flag & ME_FACE_SEL) {
float u1= tf->uv[0][0];
float v1= tf->uv[0][1];
if(mf->v4) {
@@ -888,7 +890,7 @@ void mirror_uv_tface()
mcol= me->mcol;
for (a=0; a<me->totface; a++, tf++, mf++, mcol+=4) {
- if(tf->flag & TF_SELECT) {
+ if(mf->flag & ME_FACE_SEL) {
MCol tmpcol= mcol[0];
if(mf->v4) {
@@ -933,7 +935,7 @@ int minmax_tface(float *min, float *max)
mf= me->mface;
tf= me->mtface;
for (a=me->totface; a>0; a--, mf++, tf++) {
- if (tf->flag & TF_HIDE || !(tf->flag & TF_SELECT))
+ if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL))
continue;
VECCOPY(vec, (mv+mf->v1)->co);
@@ -1012,14 +1014,13 @@ static int seam_shortest_path(Mesh *me, int source, int target)
float *cost;
MEdge *med;
int a, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
- MTFace *tf;
MFace *mf;
/* mark hidden edges as done, so we don't use them */
ehash = BLI_edgehash_new();
- for (a=0, mf=me->mface, tf=me->mtface; a<me->totface; a++, tf++, mf++) {
- if (!(tf->flag & TF_HIDE)) {
+ for (a=0, mf=me->mface; a<me->totface; a++, mf++) {
+ if (!(mf->flag & ME_HIDE)) {
BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
if (mf->v4) {
@@ -1175,7 +1176,6 @@ void seam_edgehash_insert_face(EdgeHash *ehash, MFace *mf)
void seam_mark_clear_tface(short mode)
{
Mesh *me;
- MTFace *tf;
MFace *mf;
MEdge *med;
int a;
@@ -1192,8 +1192,8 @@ void seam_mark_clear_tface(short mode)
if (mode == 2) {
EdgeHash *ehash = BLI_edgehash_new();
- for (a=0, mf=me->mface, tf=me->mtface; a<me->totface; a++, tf++, mf++)
- if (!(tf->flag & TF_HIDE) && (tf->flag & TF_SELECT))
+ for (a=0, mf=me->mface; a<me->totface; a++, mf++)
+ if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash, mf);
for (a=0, med=me->medge; a<me->totedge; a++, med++)
@@ -1207,8 +1207,8 @@ void seam_mark_clear_tface(short mode)
EdgeHash *ehash1 = BLI_edgehash_new();
EdgeHash *ehash2 = BLI_edgehash_new();
- for (a=0, mf=me->mface, tf=me->mtface; a<me->totface; a++, tf++, mf++) {
- if ((tf->flag & TF_HIDE) || !(tf->flag & TF_SELECT))
+ for (a=0, mf=me->mface; a<me->totface; a++, mf++) {
+ if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL))
seam_edgehash_insert_face(ehash1, mf);
else
seam_edgehash_insert_face(ehash2, mf);
@@ -1237,7 +1237,7 @@ void face_select()
Object *ob;
Mesh *me;
MTFace *tface, *tsel;
- MFace *msel;
+ MFace *mface, *msel;
short mval[2];
unsigned int a, index;
@@ -1259,28 +1259,32 @@ void face_select()
tsel= (((MTFace*)me->mtface)+index);
msel= (((MFace*)me->mface)+index);
- if (tsel->flag & TF_HIDE) return;
+ if (msel->flag & ME_HIDE) return;
/* clear flags */
tface = me->mtface;
+ mface = me->mface;
a = me->totface;
while (a--) {
if (G.qual & LR_SHIFTKEY)
tface->flag &= ~TF_ACTIVE;
- else
- tface->flag &= ~(TF_ACTIVE+TF_SELECT);
+ else {
+ tface->flag &= ~TF_ACTIVE;
+ mface->flag &= ~ME_FACE_SEL;
+ }
tface++;
+ mface++;
}
tsel->flag |= TF_ACTIVE;
if (G.qual & LR_SHIFTKEY) {
- if (tsel->flag & TF_SELECT)
- tsel->flag &= ~TF_SELECT;
+ if (msel->flag & ME_FACE_SEL)
+ msel->flag &= ~ME_FACE_SEL;
else
- tsel->flag |= TF_SELECT;
+ msel->flag |= ME_FACE_SEL;
}
- else tsel->flag |= TF_SELECT;
+ else msel->flag |= ME_FACE_SEL;
/* image window redraw */
@@ -1293,6 +1297,7 @@ void face_borderselect()
{
Mesh *me;
MTFace *tface;
+ MFace *mface;
rcti rect;
struct ImBuf *ibuf;
unsigned int *rt;
@@ -1332,13 +1337,13 @@ void face_borderselect()
rt++;
}
- tface= me->mtface;
+ mface= me->mface;
for(a=1; a<=me->totface; a++, tface++) {
if(selar[a]) {
- if(tface->flag & TF_HIDE);
+ if(mface->flag & ME_HIDE);
else {
- if(val==LEFTMOUSE) tface->flag |= TF_SELECT;
- else tface->flag &= ~TF_SELECT;
+ if(val==LEFTMOUSE) mface->flag |= ME_FACE_SEL;
+ else mface->flag &= ~ME_FACE_SEL;
}
}
}
@@ -1441,15 +1446,11 @@ void set_faceselect() /* toggle */
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
BIF_undo_push("End UV Faceselect");
}
-
- if(me)
- select_mface_from_tface(me);
}
else if (me && (ob->lay & G.vd->lay)) {
G.f |= G_FACESELECT;
if(me->mtface==NULL)
make_tfaces(me);
- select_tface_from_mface(me);
setcursor_space(SPACE_VIEW3D, CURSOR_FACESEL);
BIF_undo_push("Set UV Faceselect");
@@ -1462,49 +1463,6 @@ void set_faceselect() /* toggle */
allqueue(REDRAWIMAGE, 0);
}
-void select_tface_from_mface(Mesh *me)
-{
- MFace *mf;
- MTFace *tf;
- int a, hasactive=0;
-
- if(!me->mtface) return;
-
- mf= me->mface;
- tf= me->mtface;
- for(a=0; a<me->totface; a++, mf++, tf++) {
- if(mf->flag & ME_FACE_SEL) tf->flag |= TF_SELECT;
- else tf->flag &= ~TF_SELECT;
-
- if(mf->flag & ME_HIDE) tf->flag |= TF_HIDE;
- else tf->flag &= ~TF_HIDE;
-
- if(tf->flag & TF_ACTIVE) {
- if(hasactive) tf->flag &= ~TF_ACTIVE;
- else hasactive= 1;
- }
- }
-}
-
-void select_mface_from_tface(Mesh *me)
-{
- MFace *mf;
- MTFace *tf;
- int a;
-
- if(!me->mtface) return;
-
- mf= me->mface;
- tf= me->mtface;
- for(a=0; a<me->totface; a++, mf++, tf++) {
- if(tf->flag & TF_SELECT) mf->flag |= ME_FACE_SEL;
- else mf->flag &= ~ME_FACE_SEL;
-
- if(tf->flag & TF_HIDE) mf->flag |= ME_HIDE;
- else mf->flag &= ~ME_HIDE;
- }
-}
-
/* Texture Paint */
void set_texturepaint() /* toggle */
@@ -1683,7 +1641,8 @@ void get_same_uv(void)
{
Object *ob;
Mesh *me;
- MTFace *tface;
+ MTFace *tface;
+ MFace *mface;
short a, foundtex=0;
Image *ima;
char uvname[160];
@@ -1718,17 +1677,19 @@ void get_same_uv(void)
/* select everything with the same texture */
tface = me->mtface;
+ mface = me->mface;
a = me->totface;
while (a--) {
ima=tface->tpage;
- if(ima && ima->name){
+ if(!(mface->flag & ME_HIDE) && ima && ima->name){
if(!strcmp(ima->name, uvname)){
- tface->flag |= TF_SELECT;
+ mface->flag |= ME_FACE_SEL;
}
- else tface->flag &= ~TF_SELECT;
+ else mface->flag &= ~ME_FACE_SEL;
}
- else tface->flag &= ~TF_SELECT;
+ else mface->flag &= ~ME_FACE_SEL;
tface++;
+ mface++;
}
/* image window redraw */
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
index 15840335169..9b0811bf788 100644
--- a/source/blender/src/editmesh.c
+++ b/source/blender/src/editmesh.c
@@ -877,8 +877,6 @@ void make_editMesh()
}
CustomData_copy(&me->fdata, &em->fdata, CD_MASK_EDITMESH, CD_CALLOC, 0);
- if (G.f & G_FACESELECT)
- select_mface_from_tface(me);
/* make faces */
mface= me->mface;
@@ -1150,10 +1148,6 @@ void load_editMesh(void)
efa= efa->next;
}
- /* sync hide and select flags with faceselect mode */
- if (G.f & G_FACESELECT)
- select_tface_from_mface(me);
-
/* patch hook indices and vertex parents */
{
Object *ob;
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index c9190692f1a..b25c9afd3c2 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -2977,9 +2977,9 @@ static void editmesh_calc_selvert_center(float cent_r[3])
}
}
-static int tface_is_selected(MTFace *tf)
+static int mface_is_selected(MFace *mf)
{
- return (!(tf->flag & TF_HIDE) && (tf->flag & TF_SELECT));
+ return (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL));
}
/* XXX, code for both these functions should be abstract,
@@ -2995,9 +2995,8 @@ void faceselect_align_view_to_selected(View3D *v3d, Mesh *me, int axis)
norm[0]= norm[1]= norm[2]= 0.0;
for (i=0; i<me->totface; i++) {
MFace *mf= ((MFace*) me->mface) + i;
- MTFace *tf= ((MTFace*) me->mtface) + i;
- if (tface_is_selected(tf)) {
+ if (mface_is_selected(mf)) {
float *v1, *v2, *v3, fno[3];
v1= me->mvert[mf->v1].co;
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index fa5fe913f5b..0c42b4c14aa 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -2182,14 +2182,17 @@ void special_editmenu(void)
else if(G.f & G_FACESELECT) {
Mesh *me= get_mesh(ob);
MTFace *tface;
+ MFace *mface;
int a;
if(me==0 || me->mtface==0) return;
nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12");
-
- for(a=me->totface, tface= me->mtface; a>0; a--, tface++) {
- if(tface->flag & SELECT) {
+
+ tface= me->mtface;
+ mface= me->mface;
+ for(a=me->totface; a>0; a--, tface++, mface++) {
+ if(mface->flag & ME_FACE_SEL) {
switch(nr) {
case 1:
tface->mode |= TF_TEX; break;
@@ -3334,6 +3337,7 @@ void copy_attr_tface(short event)
Object *ob= OBACT;
Mesh *me= get_mesh(ob);
MTFace *tface;
+ MFace *mface;
MCol *activemcol;
MTFace *activetf= get_active_tface(&activemcol);
int a;
@@ -3341,8 +3345,9 @@ void copy_attr_tface(short event)
if(activetf==NULL) return;
tface= me->mtface;
- for(a=0; a<me->totface; a++, tface++) {
- if(tface->flag & SELECT) {
+ mface= me->mface;
+ for(a=0; a<me->totface; a++, tface++, mface++) {
+ if(mface->flag & ME_FACE_SEL) {
switch(event) {
case 1:
tface->tpage = activetf->tpage;
diff --git a/source/blender/src/editsima.c b/source/blender/src/editsima.c
index 6c84b6f5f01..2af4444cd08 100644
--- a/source/blender/src/editsima.c
+++ b/source/blender/src/editsima.c
@@ -181,7 +181,7 @@ void clever_numbuts_sima(void)
MFace *mf= &((MFace*) me->mface)[i];
MTFace *tf= &((MTFace*) me->mtface)[i];
- if (!(tf->flag & TF_SELECT))
+ if (!(mf->flag & ME_FACE_SEL))
continue;
if (tf->flag & TF_SEL1) {
@@ -225,7 +225,7 @@ void clever_numbuts_sima(void)
MFace *mf= &((MFace*) me->mface)[i];
MTFace *tf= &((MTFace*) me->mtface)[i];
- if (!(tf->flag & TF_SELECT))
+ if (!(mf->flag & ME_FACE_SEL))
continue;
if (tf->flag & TF_SEL1) {
@@ -262,7 +262,7 @@ void be_square_tface_uv(Mesh *me)
tface= (MTFace*)me->mtface;
for(a=me->totface; a>0; a--, tface++, mface++) {
if(mface->v4) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(tface->flag & TF_SEL1) {
if( tface->uv[1][0] == tface->uv[2][0] ) {
tface->uv[1][1]= tface->uv[0][1];
@@ -379,7 +379,7 @@ void weld_align_tface_uv(char tool)
tface= me->mtface;
mface= me->mface;
for(a=me->totface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(tface->flag & TF_SEL1)
tface->uv[0][0]= cent[0];
if(tface->flag & TF_SEL2)
@@ -396,7 +396,7 @@ void weld_align_tface_uv(char tool)
tface= me->mtface;
mface= me->mface;
for(a=me->totface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(tface->flag & TF_SEL1)
tface->uv[0][1]= cent[1];
if(tface->flag & TF_SEL2)
@@ -440,8 +440,9 @@ void select_swap_tface_uv(void)
if( is_uv_tface_editing_allowed()==0 ) return;
me= get_mesh(OBACT);
- for(a=me->totface, tface= me->mtface; a>0; a--, tface++) {
- if(tface->flag & TF_SELECT) {
+ mface= me->mface;
+ for(a=me->totface, tface= me->mtface; a>0; a--, tface++, mface++) {
+ if(mface->flag & ME_FACE_SEL) {
if(tface->flag & (TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4)) {
sel= 1;
break;
@@ -451,7 +452,7 @@ void select_swap_tface_uv(void)
mface= me->mface;
for(a=me->totface, tface= me->mtface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(mface->v4) {
if(sel) tface->flag &= ~(TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4);
else tface->flag |= (TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4);
@@ -499,11 +500,11 @@ static void find_nearest_tface(MTFace **nearesttf, MFace **nearestmf)
*nearestmf= NULL;
me= get_mesh(OBACT);
- mf= (MFace*)me->mface;
+ mf= (MFace*)me ->mface;
tf= (MTFace*)me->mtface;
for(a=me->totface; a>0; a--, tf++, mf++) {
- if(tf->flag & TF_SELECT) {
+ if(mf->flag & ME_FACE_SEL) {
fcenter[0]= fcenter[1]= 0;
nverts= mf->v4? 4: 3;
@@ -571,7 +572,7 @@ static void find_nearest_uv(MTFace **nearesttf, unsigned int *nearestv, int *nea
tf= (MTFace*)me->mtface;
for(a=me->totface; a>0; a--, tf++, mf++) {
- if(tf->flag & TF_SELECT) {
+ if(mf->flag & ME_FACE_SEL) {
nverts= mf->v4? 4: 3;
for(i=0; i<nverts; i++) {
@@ -686,7 +687,7 @@ void mouse_select_sima(void)
/* deselect */
if(selectsticky==0) {
for(a=me->totface; a>0; a--, tf++, mf++) {
- if(!(tf->flag & TF_SELECT)) continue;
+ if(!(mf->flag & ME_FACE_SEL)) continue;
if(nearesttf && tf!=nearesttf) tf->flag &=~ TF_ACTIVE;
if (!sticky) continue;
@@ -704,7 +705,7 @@ void mouse_select_sima(void)
/* select */
else {
for(a=me->totface; a>0; a--, tf++, mf++) {
- if(!(tf->flag & TF_SELECT)) continue;
+ if(!(mf->flag & ME_FACE_SEL)) continue;
if(nearesttf && tf!=nearesttf)
tf->flag &=~ TF_ACTIVE;
if (!sticky) continue;
@@ -740,7 +741,7 @@ void mouse_select_sima(void)
mf= (MFace*)me->mface;
tf= (MTFace*)me->mtface;
for(a=me->totface; a>0; a--, tf++, mf++) {
- if(tf->flag & TF_SELECT) {
+ if(mf->flag & ME_FACE_SEL) {
if(!actface) tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
if(!sticky) continue;
@@ -792,7 +793,7 @@ void borderselect_sima(short whichuvs)
mface= me->mface;
for(a=me->totface, tface= me->mtface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if (whichuvs == UV_SELECT_ALL) {
@@ -995,23 +996,23 @@ void hide_tface_uv(int swap)
if(swap) {
mface= me->mface;
for(a=me->totface, tface= me->mtface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if((tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3))==0) {
if(!mface->v4)
- tface->flag &= ~TF_SELECT;
+ mface->flag &= ~ME_FACE_SEL;
else if(!(tface->flag & TF_SEL4))
- tface->flag &= ~TF_SELECT;
+ mface->flag &= ~ME_FACE_SEL;
}
}
}
} else {
mface= me->mface;
for(a=me->totface, tface= me->mtface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3))
- tface->flag &= ~TF_SELECT;
+ mface->flag &= ~ME_FACE_SEL;
else if(mface->v4 && tface->flag & TF_SEL4)
- tface->flag &= ~TF_SELECT;
+ mface->flag &= ~ME_FACE_SEL;
}
}
}
@@ -1033,9 +1034,9 @@ void reveal_tface_uv(void)
mface= me->mface;
for(a=me->totface, tface= me->mtface; a>0; a--, tface++, mface++)
- if(!(tface->flag & TF_HIDE))
- if(!(tface->flag & TF_SELECT))
- tface->flag |= (TF_SELECT|TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ if(!(mface->flag & ME_HIDE))
+ if(!(mface->flag & ME_FACE_SEL))
+ tface->flag |= (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
BIF_undo_push("Reveal UV");
@@ -1189,8 +1190,9 @@ void select_linked_tface_uv(int mode)
if (mode == 2) {
tf= me->mtface;
- for(a=0; a<me->totface; a++, tf++)
- if(!(tf->flag & TF_HIDE) && (tf->flag & TF_SELECT))
+ mf= me->mface;
+ for(a=0; a<me->totface; a++, tf++, mf++)
+ if(!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))
if(tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)) {
stack[stacksize]= a;
stacksize++;
@@ -1291,7 +1293,7 @@ void unlink_selection(void)
mface= me->mface;
for(a=me->totface, tface= me->mtface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(mface->v4) {
if(~tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4))
tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
@@ -1342,7 +1344,7 @@ void pin_tface_uv(int mode)
mface= me->mface;
tface= me->mtface;
for(a=me->totface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if(mode ==1){
if(tface->flag & TF_SEL1) tface->unwrap |= TF_PIN1;
if(tface->flag & TF_SEL2) tface->unwrap |= TF_PIN2;
@@ -1355,7 +1357,7 @@ void pin_tface_uv(int mode)
if(tface->flag & TF_SEL2) tface->unwrap &= ~TF_PIN2;
if(tface->flag & TF_SEL3) tface->unwrap &= ~TF_PIN3;
if(mface->v4)
- if(tface->flag & TF_SEL4) tface->unwrap &= ~TF_PIN4;
+ if(tface->flag & TF_SEL4) tface->unwrap &= ~TF_PIN4;
}
}
}
@@ -1377,7 +1379,7 @@ void select_pinned_tface_uv(void)
mface= me->mface;
tface= me->mtface;
for(a=me->totface; a>0; a--, tface++, mface++) {
- if(tface->flag & TF_SELECT) {
+ if(mface->flag & ME_FACE_SEL) {
if (tface->unwrap & TF_PIN1) tface->flag |= TF_SEL1;
if (tface->unwrap & TF_PIN2) tface->flag |= TF_SEL2;
@@ -1409,8 +1411,8 @@ int minmax_tface_uv(float *min, float *max)
mf= (MFace*)me->mface;
tf= (MTFace*)me->mtface;
for(a=me->totface; a>0; a--, tf++, mf++) {
- if(tf->flag & TF_HIDE);
- else if(tf->flag & TF_SELECT) {
+ if(mf->flag & ME_HIDE);
+ else if(mf->flag & ME_FACE_SEL) {
if (tf->flag & TF_SEL1) {
DO_MINMAX2(tf->uv[0], min, max);
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index d367ae051a5..a787424517a 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -164,13 +164,13 @@ void EM_backbuf_checkAndSelectFaces(EditMesh *em, int select)
void EM_backbuf_checkAndSelectTFaces(Mesh *me, int select)
{
- MTFace *tface = me->mtface;
+ MFace *mface = me->mface;
int a;
- if (tface) {
- for(a=1; a<=me->totface; a++, tface++) {
+ if (mface) {
+ for(a=1; a<=me->totface; a++, mface++) {
if(EM_check_backbuf(a)) {
- tface->flag = select?(tface->flag|TF_SELECT):(tface->flag&~TF_SELECT);
+ mface->flag = select?(mface->flag|ME_FACE_SEL):(mface->flag&~ME_FACE_SEL);
}
}
}
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index 42ba1a70a55..06a86a3f8ea 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -4399,6 +4399,7 @@ static void do_view3d_faceselmenu(void *arg, int event)
would be nice if it was split up into functions */
Mesh *me;
MTFace *tf, *activetf;
+ MFace *mf;
MCol *activemcol;
int a;
@@ -4410,8 +4411,9 @@ static void do_view3d_faceselmenu(void *arg, int event)
activetf = get_active_tface(&activemcol);
if (me && activetf) {
- for (a=0, tf=me->mtface; a < me->totface; a++, tf++) {
- if(tf!=activetf && (tf->flag & TF_SELECT)) {
+ mf = me->mface;
+ for (a=0, tf=me->mtface; a < me->totface; a++, tf++, mf++) {
+ if(tf!=activetf && (mf->flag & ME_FACE_SEL)) {
if(event==0) {
tf->mode= activetf->mode;
tf->transp= activetf->transp;
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index b4a446e773e..c76f545ee8f 100755
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -1826,7 +1826,7 @@ static void createTransUVs(TransInfo *t)
tf= me->mtface;
mf= me->mface;
for(a=me->totface; a>0; a--, tf++, mf++) {
- if(mf->v3 && tf->flag & TF_SELECT) {
+ if(mf->v3 && mf->flag & ME_FACE_SEL) {
if(tf->flag & TF_SEL1) countsel++;
if(tf->flag & TF_SEL2) countsel++;
if(tf->flag & TF_SEL3) countsel++;
@@ -1853,7 +1853,7 @@ static void createTransUVs(TransInfo *t)
tf= me->mtface;
mf= me->mface;
for(a=me->totface; a>0; a--, tf++, mf++) {
- if(mf->v3 && tf->flag & TF_SELECT) {
+ if(mf->v3 && mf->flag & ME_FACE_SEL) {
if(tf->flag & TF_SEL1 || propmode)
UVsToTransData(td++, td2d++, tf->uv[0], (tf->flag & TF_SEL1));
if(tf->flag & TF_SEL2 || propmode)
diff --git a/source/blender/src/unwrapper.c b/source/blender/src/unwrapper.c
index 3b6d3eaf91a..5a93c2b3077 100644
--- a/source/blender/src/unwrapper.c
+++ b/source/blender/src/unwrapper.c
@@ -105,11 +105,10 @@ void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
}
else {
/* fill array by selection */
- tf= me->mtface;
mf= me->mface;
- for(a=0; a<me->totface; a++, tf++, mf++) {
- if(tf->flag & TF_HIDE);
- else if(tf->flag & TF_SELECT) {
+ for(a=0; a<me->totface; a++, mf++) {
+ if(mf->flag & ME_HIDE);
+ else if(mf->flag & ME_FACE_SEL) {
hash_add_face(ehash, mf);
linkflag[a]= 1;
}
@@ -120,10 +119,9 @@ void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
doit= 0;
/* expand selection */
- tf= me->mtface;
mf= me->mface;
- for(a=0; a<me->totface; a++, tf++, mf++) {
- if(tf->flag & TF_HIDE)
+ for(a=0; a<me->totface; a++, mf++) {
+ if(mf->flag & ME_HIDE)
continue;
if(!linkflag[a]) {
@@ -161,26 +159,26 @@ void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
BLI_edgehash_free(seamhash, NULL);
if(mode==0 || mode==2) {
- for(a=0, tf=me->mtface; a<me->totface; a++, tf++)
+ for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a])
- tf->flag |= TF_SELECT;
+ mf->flag |= ME_FACE_SEL;
else
- tf->flag &= ~TF_SELECT;
+ mf->flag &= ~ME_FACE_SEL;
}
else if(mode==1) {
- for(a=0, tf=me->mtface; a<me->totface; a++, tf++)
- if(linkflag[a] && (tf->flag & TF_SELECT))
+ for(a=0, mf=me->mface; a<me->totface; a++, mf++)
+ if(linkflag[a] && (mf->flag & ME_FACE_SEL))
break;
if (a<me->totface) {
- for(a=0, tf=me->mtface; a<me->totface; a++, tf++)
+ for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a])
- tf->flag &= ~TF_SELECT;
+ mf->flag &= ~ME_FACE_SEL;
}
else {
- for(a=0, tf=me->mtface; a<me->totface; a++, tf++)
+ for(a=0, mf=me->mface; a<me->totface; a++, mf++)
if(linkflag[a])
- tf->flag |= TF_SELECT;
+ mf->flag |= ME_FACE_SEL;
}
}
@@ -213,10 +211,10 @@ ParamHandle *construct_param_handle(Mesh *me, short implicit, short fill, short
float *uv[4];
int nverts;
- if (tf->flag & TF_HIDE)
+ if (mf->flag & ME_HIDE)
continue;
- if (sel && !(tf->flag & TF_SELECT))
+ if (sel && !(me->flag & ME_FACE_SEL))
continue;
if (implicit && !(tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)))
diff --git a/source/blender/src/vpaint.c b/source/blender/src/vpaint.c
index 20fb8cb2500..a53c1508f0a 100644
--- a/source/blender/src/vpaint.c
+++ b/source/blender/src/vpaint.c
@@ -319,7 +319,7 @@ void clear_vpaint()
void clear_vpaint_selectedfaces()
{
Mesh *me;
- MTFace *tf;
+ MFace *mf;
Object *ob;
unsigned int paintcol, *mcol;
int i;
@@ -333,10 +333,10 @@ void clear_vpaint_selectedfaces()
paintcol= vpaint_get_current_col(&Gvp);
- tf = me->mtface;
+ mf = me->mface;
mcol = (unsigned int*)me->mcol;
- for (i = 0; i < me->totface; i++, tf++, mcol+=4) {
- if (tf->flag & TF_SELECT) {
+ for (i = 0; i < me->totface; i++, mf++, mcol+=4) {
+ if (mf->flag & ME_FACE_SEL) {
mcol[0] = paintcol;
mcol[1] = paintcol;
mcol[2] = paintcol;
@@ -356,7 +356,6 @@ void clear_wpaint_selectedfaces()
extern float editbutvweight;
float paintweight= editbutvweight;
Mesh *me;
- MTFace *tface;
MFace *mface;
Object *ob;
MDeformWeight *dw, *uw;
@@ -368,11 +367,11 @@ void clear_wpaint_selectedfaces()
ob= OBACT;
me= ob->data;
- if(me==0 || me->totface==0 || me->dvert==0 || !me->mtface) return;
+ if(me==0 || me->totface==0 || me->dvert==0 || !me->mface) return;
indexar= get_indexarray();
- for(index=0, tface=me->mtface; index<me->totface; index++, tface++) {
- if((tface->flag & TF_SELECT)==0)
+ for(index=0, mface=me->mface; index<me->totface; index++, mface++) {
+ if((mface->flag & ME_FACE_SEL)==0)
indexar[index]= 0;
else
indexar[index]= index+1;
@@ -1220,13 +1219,13 @@ void weight_paint(void)
}
}
- if((G.f & G_FACESELECT) && me->mtface) {
+ if((G.f & G_FACESELECT) && me->mface) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
- tface= ((MTFace *)me->mtface) + (indexar[index]-1);
+ mface= ((MFace *)me->mface) + (indexar[index]-1);
- if((tface->flag & TF_SELECT)==0) {
+ if((mface->flag & ME_FACE_SEL)==0) {
indexar[index]= 0;
}
}
@@ -1439,12 +1438,12 @@ void vertex_paint()
}
}
}
- if((G.f & G_FACESELECT) && me->mtface) {
+ if((G.f & G_FACESELECT) && me->mface) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
- tface= ((MTFace *)me->mtface) + (indexar[index]-1);
+ mface= ((MFace *)me->mface) + (indexar[index]-1);
- if((tface->flag & TF_SELECT)==0)
+ if((mface->flag & ME_FACE_SEL)==0)
indexar[index]= 0;
}
}
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index dc3ae581a23..0e2a009a192 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -592,7 +592,7 @@ BL_Material* ConvertMaterial(
if( validface ) {
material->ras_mode |= !(
- (tface->flag & TF_HIDE) ||
+ (mface->flag & ME_HIDE) ||
(tface->mode & TF_INVISIBLE)
)?POLY_VIS:0;
@@ -954,7 +954,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
tile = tface->tile;
mode = tface->mode;
- polyvisible = !((tface->flag & TF_HIDE)||(tface->mode & TF_INVISIBLE));
+ polyvisible = !((mface->flag & ME_HIDE)||(tface->mode & TF_INVISIBLE));
uv0 = MT_Point2(tface->uv[0]);
uv1 = MT_Point2(tface->uv[1]);