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authorJoshua Leung <aligorith@gmail.com>2007-04-27 16:05:06 +0400
committerJoshua Leung <aligorith@gmail.com>2007-04-27 16:05:06 +0400
commitd584c8a1e62a596d3a9bf3f5555ed050427a5990 (patch)
tree745679591c3574b7453bdfa8c716b799cd9a21aa /source
parent7b6d68d7a356364432ec22a38aa6d66fc2e7d09c (diff)
"Bugfix" #6610:
Typo in Fluidsim Tooltips. Also fixed a few other similar issues with the tooltips there.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/buttons_object.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index c0b9d324503..a96cf8a0c7e 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -2928,8 +2928,8 @@ static void object_panel_fluidsim(Object *ob)
yline -= lineHeight;
uiBlockBeginAlign(block);
- uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Resolution:", 0, yline,150,objHeight, &fss->resolutionxyz, 1, maxRes, 10, 0, "Domain resolution in X,Y and Z direction");
- uiDefButS(block, NUM, B_DIFF, "Preview-Res.:", 150, yline,150,objHeight, &fss->previewresxyz, 1, 100, 10, 0, "Resolution of the preview meshes to generate, also in X,Y and Z direction");
+ uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Resolution:", 0, yline,150,objHeight, &fss->resolutionxyz, 1, maxRes, 10, 0, "Domain resolution in X, Y and Z direction");
+ uiDefButS(block, NUM, B_DIFF, "Preview-Res.:", 150, yline,150,objHeight, &fss->previewresxyz, 1, 100, 10, 0, "Resolution of the preview meshes to generate, also in X, Y and Z direction");
uiBlockEndAlign(block);
yline -= lineHeight;
yline -= 1*separateHeight;
@@ -2945,7 +2945,7 @@ static void object_panel_fluidsim(Object *ob)
uiDefBut(block, LABEL, 0, "Disp.-Qual.:", 0,yline, 90,objHeight, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_FLUIDSIM_FORCEREDRAW, "GuiDisplayMode%t|Geometry %x1|Preview %x2|Final %x3",
- 90,yline,105,objHeight, &fss->guiDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh in the blender gui.");
+ 90,yline,105,objHeight, &fss->guiDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh in the Blender GUI.");
uiDefButS(block, MENU, B_DIFF, "RenderDisplayMode%t|Geometry %x1|Preview %x2|Final %x3",
195,yline,105,objHeight, &fss->renderDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh for rendering.");
uiBlockEndAlign(block);
@@ -2974,7 +2974,7 @@ static void object_panel_fluidsim(Object *ob)
uiDefButS(block, MENU, REDRAWVIEW3D, "Viscosity%t|Manual %x1|Water %x2|Oil %x3|Honey %x4",
0,yline, 90,objHeight, &fss->viscosityMode, 0, 0, 0, 0, "Set viscosity of the fluid to a preset value, or use manual input.");
if(fss->viscosityMode==1) {
- uiDefButF(block, NUM, B_DIFF, "Value:", 90, yline, 105,objHeight, &fss->viscosityValue, 0.0, 10.0, 10, 0, "Viscosity setting, value that is multiplied by 10 to the power of (exponent*-1).");
+ uiDefButF(block, NUM, B_DIFF, "Value:", 90, yline, 105,objHeight, &fss->viscosityValue, 0.0, 10.0, 10, 0, "Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1).");
uiDefButS(block, NUM, B_DIFF, "Neg-Exp.:", 195, yline, 105,objHeight, &fss->viscosityExponent, 0, 10, 10, 0, "Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6.");
uiBlockEndAlign(block);
} else {
@@ -3044,9 +3044,9 @@ static void object_panel_fluidsim(Object *ob)
|| (fss->type == OB_FLUIDSIM_INFLOW)
) {
uiBlockBeginAlign(block); // fluid
- uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Volume", 0, yline,100,objHeight, &fss->volumeInitType, 15.0, 1, 20.0, 1.0, "Type of volume init: use only inner region of mesh.");
- uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Shell", 100, yline,100,objHeight, &fss->volumeInitType, 15.0, 2, 20.0, 2.0, "Type of volume init: use only the hollow shell defines by the faces of the mesh.");
- uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Both", 200, yline,100,objHeight, &fss->volumeInitType, 15.0, 3, 20.0, 3.0, "Type of volume init: use both the inner volume and the outer shell.");
+ uiDefButC(block, ROW, REDRAWBUTSOBJECT, "Init Volume", 0, yline,100,objHeight, &fss->volumeInitType, 15.0, 1, 20.0, 1.0, "Type of volume init: use only inner region of mesh.");
+ uiDefButC(block, ROW, REDRAWBUTSOBJECT, "Init Shell", 100, yline,100,objHeight, &fss->volumeInitType, 15.0, 2, 20.0, 2.0, "Type of volume init: use only the hollow shell defines by the faces of the mesh.");
+ uiDefButC(block, ROW, REDRAWBUTSOBJECT, "Init Both", 200, yline,100,objHeight, &fss->volumeInitType, 15.0, 3, 20.0, 3.0, "Type of volume init: use both the inner volume and the outer shell.");
uiBlockEndAlign(block);
yline -= lineHeight;
@@ -3110,7 +3110,7 @@ static void object_panel_fluidsim(Object *ob)
// domainNovecgen "misused" here
uiDefBut(block, LABEL, 0, "Animated Mesh:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
- uiDefButBitC(block, TOG, 1, REDRAWBUTSOBJECT, "Export", 200, yline,100,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it.");
+ uiDefButBitC(block, TOG, 1, REDRAWBUTSOBJECT, "Export", 200, yline,100,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated loc/rot/scale IPOs do not require it.");
yline -= lineHeight;
uiDefBut(block, LABEL, 0, "PartSlip Amount:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
@@ -3121,7 +3121,7 @@ static void object_panel_fluidsim(Object *ob)
// generateParticles "misused" here
uiDefBut(block, LABEL, 0, "Impact Factor:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
- uiDefButF(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->surfaceSmoothing, -2.0, 10.0, 10,0, "This is an unphsyical value for moving objects - it control the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass.");
+ uiDefButF(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->surfaceSmoothing, -2.0, 10.0, 10,0, "This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass.");
yline -= lineHeight;
yline -= lineHeight; // obstacle