Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorCharlie Jolly <charlie>2019-12-07 15:35:07 +0300
committerCharlie Jolly <mistajolly@gmail.com>2019-12-07 15:52:42 +0300
commit958d0d4236b1cfa600a7f36f6bdc51fdd0d98a97 (patch)
tree567a1e3209e6302dd784c054b858a8b5fb92bc9f /source
parent0406eb110332a863811d7fb6228f9a7ca514e022 (diff)
Shader Nodes: Add Interpolation modes to Map Range node
Modes: Linear interpolation (default), stepped linear, smoothstep and smootherstep. This also includes an additional option for the **Clamp node** to switch between **Min Max** (default) and **Range** mode. This was needed to allow clamping when **To Max** is less than **To Min**. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D5827
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_node/drawnode.c19
-rw-r--r--source/blender/gpu/intern/gpu_material_library.h2
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl5
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl69
-rw-r--r--source/blender/makesdna/DNA_node_types.h14
-rw-r--r--source/blender/makesrna/RNA_enum_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c47
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.c9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.c33
10 files changed, 189 insertions, 13 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index b60764c410d..a02eeaa1502 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -250,9 +250,19 @@ static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA
}
}
-static void node_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+static void node_shader_buts_clamp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
- uiItemR(layout, ptr, "clamp", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "clamp_type", 0, "", ICON_NONE);
+}
+
+static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "interpolation_type", 0, "", ICON_NONE);
+ if (!ELEM(RNA_enum_get(ptr, "interpolation_type"),
+ NODE_MAP_RANGE_SMOOTHSTEP,
+ NODE_MAP_RANGE_SMOOTHERSTEP)) {
+ uiItemR(layout, ptr, "clamp", 0, NULL, ICON_NONE);
+ }
}
static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
@@ -1172,8 +1182,11 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
+ case SH_NODE_CLAMP:
+ ntype->draw_buttons = node_shader_buts_clamp;
+ break;
case SH_NODE_MAP_RANGE:
- ntype->draw_buttons = node_buts_map_range;
+ ntype->draw_buttons = node_shader_buts_map_range;
break;
case SH_NODE_MATH:
ntype->draw_buttons = node_buts_math;
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h
index 3a38eb5c600..08c36e24920 100644
--- a/source/blender/gpu/intern/gpu_material_library.h
+++ b/source/blender/gpu/intern/gpu_material_library.h
@@ -316,7 +316,7 @@ static GPUMaterialLibrary gpu_shader_material_mapping_library = {
static GPUMaterialLibrary gpu_shader_material_map_range_library = {
.code = datatoc_gpu_shader_material_map_range_glsl,
- .dependencies = {NULL},
+ .dependencies = {&gpu_shader_material_math_util_library, NULL},
};
static GPUMaterialLibrary gpu_shader_material_math_library = {
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl
index b8842064b6f..b196aed690f 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl
@@ -2,3 +2,8 @@ void clamp_value(float value, float min, float max, out float result)
{
result = clamp(value, min, max);
}
+
+void clamp_range(float value, float min, float max, out float result)
+{
+ result = (max > min) ? clamp(value, min, max) : clamp(value, max, min);
+}
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl
index a185774f4b3..7853aae31a1 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl
@@ -1,5 +1,16 @@
-void map_range(
- float value, float fromMin, float fromMax, float toMin, float toMax, out float result)
+float smootherstep(float edge0, float edge1, float x)
+{
+ x = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0, 1.0);
+ return x * x * x * (x * (x * 6.0 - 15.0) + 10.0);
+}
+
+void map_range_linear(float value,
+ float fromMin,
+ float fromMax,
+ float toMin,
+ float toMax,
+ float steps,
+ out float result)
{
if (fromMax != fromMin) {
result = toMin + ((value - fromMin) / (fromMax - fromMin)) * (toMax - toMin);
@@ -8,3 +19,57 @@ void map_range(
result = 0.0;
}
}
+
+void map_range_stepped(float value,
+ float fromMin,
+ float fromMax,
+ float toMin,
+ float toMax,
+ float steps,
+ out float result)
+{
+ if (fromMax != fromMin) {
+ float factor = (value - fromMin) / (fromMax - fromMin);
+ factor = (steps > 0.0) ? floor(factor * (steps + 1.0)) / steps : 0.0;
+ result = toMin + factor * (toMax - toMin);
+ }
+ else {
+ result = 0.0;
+ }
+}
+
+void map_range_smoothstep(float value,
+ float fromMin,
+ float fromMax,
+ float toMin,
+ float toMax,
+ float steps,
+ out float result)
+{
+ if (fromMax != fromMin) {
+ float factor = (fromMin > fromMax) ? 1.0 - smoothstep(fromMax, fromMin, value) :
+ smoothstep(fromMin, fromMax, value);
+ result = toMin + factor * (toMax - toMin);
+ }
+ else {
+ result = 0.0;
+ }
+}
+
+void map_range_smootherstep(float value,
+ float fromMin,
+ float fromMax,
+ float toMin,
+ float toMax,
+ float steps,
+ out float result)
+{
+ if (fromMax != fromMin) {
+ float factor = (fromMin > fromMax) ? 1.0 - smootherstep(fromMax, fromMin, value) :
+ smootherstep(fromMin, fromMax, value);
+ result = toMin + factor * (toMax - toMin);
+ }
+ else {
+ result = 0.0;
+ }
+}
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 06ddf08b2ce..e3ea3a5b3f8 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1260,6 +1260,20 @@ enum {
NODE_VECTOR_MATH_MAXIMUM = 19,
};
+/* Clamp node types. */
+enum {
+ NODE_CLAMP_MINMAX = 0,
+ NODE_CLAMP_RANGE = 1,
+};
+
+/* Map range node types. */
+enum {
+ NODE_MAP_RANGE_LINEAR = 0,
+ NODE_MAP_RANGE_STEPPED = 1,
+ NODE_MAP_RANGE_SMOOTHSTEP = 2,
+ NODE_MAP_RANGE_SMOOTHERSTEP = 3,
+};
+
/* mix rgb node flags */
#define SHD_MIXRGB_USE_ALPHA 1
#define SHD_MIXRGB_CLAMP 2
diff --git a/source/blender/makesrna/RNA_enum_types.h b/source/blender/makesrna/RNA_enum_types.h
index 9290b81f1af..318522427d8 100644
--- a/source/blender/makesrna/RNA_enum_types.h
+++ b/source/blender/makesrna/RNA_enum_types.h
@@ -188,6 +188,8 @@ extern const EnumPropertyItem rna_enum_node_math_items[];
extern const EnumPropertyItem rna_enum_mapping_type_items[];
extern const EnumPropertyItem rna_enum_node_vec_math_items[];
extern const EnumPropertyItem rna_enum_node_filter_items[];
+extern const EnumPropertyItem rna_enum_node_map_range_items[];
+extern const EnumPropertyItem rna_enum_node_clamp_items[];
extern const EnumPropertyItem rna_enum_ramp_blend_items[];
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 272a4522152..0a47830b1e3 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -226,6 +226,36 @@ const EnumPropertyItem rna_enum_node_vec_math_items[] = {
{0, NULL, 0, NULL, NULL},
};
+const EnumPropertyItem rna_enum_node_map_range_items[] = {
+ {NODE_MAP_RANGE_LINEAR,
+ "LINEAR",
+ 0,
+ "Linear",
+ "Linear interpolation between From Min and From Max values"},
+ {NODE_MAP_RANGE_STEPPED,
+ "STEPPED",
+ 0,
+ "Stepped Linear",
+ "Stepped linear interpolation between From Min and From Max values"},
+ {NODE_MAP_RANGE_SMOOTHSTEP,
+ "SMOOTHSTEP",
+ 0,
+ "Smoothstep",
+ "Smooth hermite edge interpolation between From Min and From Max values"},
+ {NODE_MAP_RANGE_SMOOTHERSTEP,
+ "SMOOTHERSTEP",
+ 0,
+ "Smootherstep",
+ "Smoother hermite edge interpolation between From Min and From Max values"},
+ {0, NULL, 0, NULL, NULL},
+};
+
+const EnumPropertyItem rna_enum_node_clamp_items[] = {
+ {NODE_CLAMP_MINMAX, "MINMAX", 0, "Min Max", "Clamp values using Min and Max values"},
+ {NODE_CLAMP_RANGE, "RANGE", 0, "Range", "Clamp values between Min and Max range"},
+ {0, NULL, 0, NULL, NULL},
+};
+
static const EnumPropertyItem rna_enum_node_tex_dimensions_items[] = {
{1, "1D", 0, "1D", "Use the scalar value W as input"},
{2, "2D", 0, "2D", "Use the 2D vector (x, y) as input. The z component is ignored"},
@@ -3921,6 +3951,17 @@ static void def_frame(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | ND_DISPLAY, NULL);
}
+static void def_clamp(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "clamp_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, rna_enum_node_clamp_items);
+ RNA_def_property_ui_text(prop, "Clamp Type", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
+}
+
static void def_map_range(StructRNA *srna)
{
PropertyRNA *prop;
@@ -3929,6 +3970,12 @@ static void def_map_range(StructRNA *srna)
RNA_def_property_boolean_sdna(prop, NULL, "custom1", 1);
RNA_def_property_ui_text(prop, "Clamp", "Clamp the result to the target range [To Min, To Max]");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+
+ prop = RNA_def_property(srna, "interpolation_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom2");
+ RNA_def_property_enum_items(prop, rna_enum_node_map_range_items);
+ RNA_def_property_ui_text(prop, "Interpolation Type", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
}
static void def_math(StructRNA *srna)
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index f3bc5a0cafa..a8163391c13 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -51,7 +51,7 @@ DefNode(ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_
DefNode(ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "" )
DefNode(ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" )
DefNode(ShaderNode, SH_NODE_MAP_RANGE, def_map_range, "MAP_RANGE", MapRange, "Map Range", "" )
-DefNode(ShaderNode, SH_NODE_CLAMP, 0, "CLAMP", Clamp, "Clamp", "" )
+DefNode(ShaderNode, SH_NODE_CLAMP, def_clamp, "CLAMP", Clamp, "Clamp", "" )
DefNode(ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" )
DefNode(ShaderNode, SH_NODE_VECTOR_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" )
DefNode(ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.c b/source/blender/nodes/shader/nodes/node_shader_clamp.c
index 8e5b90436ea..329d7492db6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.c
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.c
@@ -35,13 +35,19 @@ static bNodeSocketTemplate sh_node_clamp_out[] = {
{-1, 0, ""},
};
+static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */
+}
+
static int gpu_shader_clamp(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
- return GPU_stack_link(mat, node, "clamp_value", in, out);
+ return (node->custom1 == NODE_CLAMP_MINMAX) ? GPU_stack_link(mat, node, "clamp_value", in, out) :
+ GPU_stack_link(mat, node, "clamp_range", in, out);
}
void register_node_type_sh_clamp(void)
@@ -50,6 +56,7 @@ void register_node_type_sh_clamp(void)
sh_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_clamp_in, sh_node_clamp_out);
+ node_type_init(&ntype, node_shader_init_clamp);
node_type_gpu(&ntype, gpu_shader_clamp);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.c b/source/blender/nodes/shader/nodes/node_shader_map_range.c
index 7ebf3faf1f3..c410dc7a981 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.c
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.c
@@ -30,6 +30,7 @@ static bNodeSocketTemplate sh_node_map_range_in[] = {
{SOCK_FLOAT, 1, N_("From Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("To Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
{SOCK_FLOAT, 1, N_("To Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("Steps"), 4.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE},
{-1, 0, ""},
};
static bNodeSocketTemplate sh_node_map_range_out[] = {
@@ -37,9 +38,16 @@ static bNodeSocketTemplate sh_node_map_range_out[] = {
{-1, 0, ""},
};
+static void node_shader_update_map_range(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps");
+ nodeSetSocketAvailability(sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED);
+}
+
static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node)
{
- node->custom1 = true;
+ node->custom1 = true; /* use_clamp */
+ node->custom2 = NODE_MAP_RANGE_LINEAR; /* interpolation */
}
static int gpu_shader_map_range(GPUMaterial *mat,
@@ -48,11 +56,25 @@ static int gpu_shader_map_range(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
- GPU_stack_link(mat, node, "map_range", in, out);
- if (node->custom1) {
- GPU_link(mat, "clamp_value", out[0].link, in[3].link, in[4].link, &out[0].link);
+ static const char *names[] = {
+ [NODE_MAP_RANGE_LINEAR] = "map_range_linear",
+ [NODE_MAP_RANGE_STEPPED] = "map_range_stepped",
+ [NODE_MAP_RANGE_SMOOTHSTEP] = "map_range_smoothstep",
+ [NODE_MAP_RANGE_SMOOTHERSTEP] = "map_range_smootherstep",
+ };
+
+ int ret = 0;
+ if (node->custom2 < ARRAY_SIZE(names) && names[node->custom2]) {
+ ret = GPU_stack_link(mat, node, names[node->custom2], in, out);
+ }
+ else {
+ ret = GPU_stack_link(mat, node, "map_range_linear", in, out);
+ }
+ if (ret && node->custom1 &&
+ !ELEM(node->custom2, NODE_MAP_RANGE_SMOOTHSTEP, NODE_MAP_RANGE_SMOOTHERSTEP)) {
+ GPU_link(mat, "clamp_range", out[0].link, in[3].link, in[4].link, &out[0].link);
}
- return 1;
+ return ret;
}
void register_node_type_sh_map_range(void)
@@ -62,6 +84,7 @@ void register_node_type_sh_map_range(void)
sh_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_map_range_in, sh_node_map_range_out);
node_type_init(&ntype, node_shader_init_map_range);
+ node_type_update(&ntype, node_shader_update_map_range);
node_type_gpu(&ntype, gpu_shader_map_range);
nodeRegisterType(&ntype);