diff options
author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-22 15:26:09 +0300 |
---|---|---|
committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-22 15:26:09 +0300 |
commit | 08ab3cbcce1eb9c2de4953a83b50cabc44479d3c (patch) | |
tree | ef169595562509b0e3338cecb36a3b3210bd64ce /source | |
parent | a2443848646cdb5d13980157a8c62eb4cd578388 (diff) |
Shading: Add object color to Object Info node.
The object color property is added as an additional output in
the Object Info node.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5554
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 1 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.h | 3 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 8 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 4 | ||||
-rw-r--r-- | source/blender/gpu/GPU_material.h | 2 | ||||
-rw-r--r-- | source/blender/gpu/GPU_shader_interface.h | 7 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 4 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_interface.c | 1 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 3 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_object.c | 2 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_object_info.c | 18 |
11 files changed, 31 insertions, 22 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 72fcb9ac968..3d8a7bb1e30 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -603,6 +603,7 @@ static DRWCallState *draw_unit_state_create(void) state->ob_index = 0; state->ob_random = 0.0f; + copy_v3_fl(state->ob_color, 1.0f); /* TODO(fclem) get rid of this. */ state->culling = BLI_memblock_alloc(DST.vmempool->cullstates); diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h index f37e713e374..85f6cf05e83 100644 --- a/source/blender/draw/intern/draw_manager.h +++ b/source/blender/draw/intern/draw_manager.h @@ -101,6 +101,7 @@ enum { DRW_CALL_MODELVIEWPROJECTION = (1 << 1), DRW_CALL_ORCOTEXFAC = (1 << 2), DRW_CALL_OBJECTINFO = (1 << 3), + DRW_CALL_OBJECTCOLOR = (1 << 4), }; typedef struct DRWCullingState { @@ -122,6 +123,7 @@ typedef struct DRWCallState { float modelinverse[4][4]; float orcotexfac[2][3]; float ob_random; + float ob_color[4]; } DRWCallState; typedef struct DRWCall { @@ -196,6 +198,7 @@ struct DRWShadingGroup { int orcotexfac; int callid; int objectinfo; + int objectcolor; uchar matflag; /* Matrices needed, same as DRWCall.flag */ DRWPass *pass_parent; /* backlink to pass we're in */ diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 99ab25645d2..8b7cb9c1dad 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -387,6 +387,10 @@ static void drw_call_state_update_matflag(DRWCallState *state, } state->ob_random = random * (1.0f / (float)0xFFFFFFFF); } + + if (new_flags & DRW_CALL_OBJECTCOLOR) { + copy_v4_v4(state->ob_color, ob->color); + } } static DRWCallState *drw_call_state_create(DRWShadingGroup *shgroup, float (*obmat)[4], Object *ob) @@ -836,6 +840,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) shgroup->modelviewprojection = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MVP); shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_ORCO); shgroup->objectinfo = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_OBJECT_INFO); + shgroup->objectcolor = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_OBJECT_COLOR); shgroup->callid = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_CALLID); shgroup->matflag = 0; @@ -851,6 +856,9 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) if (shgroup->objectinfo > -1) { shgroup->matflag |= DRW_CALL_OBJECTINFO; } + if (shgroup->objectcolor > -1) { + shgroup->matflag |= DRW_CALL_OBJECTCOLOR; + } } static DRWShadingGroup *drw_shgroup_create_ex(struct GPUShader *shader, DRWPass *pass) diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 09bf12dba7b..50408015fbc 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -592,6 +592,10 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCall *call) infos[3] = (state->flag & DRW_CALL_NEGSCALE) ? -1.0f : 1.0f; GPU_shader_uniform_vector(shgroup->shader, shgroup->objectinfo, 4, 1, (float *)infos); } + if (shgroup->objectcolor != -1) { + GPU_shader_uniform_vector( + shgroup->shader, shgroup->objectcolor, 4, 1, (float *)state->ob_color); + } if (shgroup->orcotexfac != -1) { GPU_shader_uniform_vector( shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)state->orcotexfac); diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index dd5292d9c58..2e0dc750e46 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -92,7 +92,7 @@ typedef enum eGPUBuiltin { GPU_INVERSE_OBJECT_MATRIX = (1 << 3), GPU_VIEW_POSITION = (1 << 4), GPU_VIEW_NORMAL = (1 << 5), - GPU_OBCOLOR = (1 << 6), + GPU_OBJECT_COLOR = (1 << 6), GPU_AUTO_BUMPSCALE = (1 << 7), GPU_CAMERA_TEXCO_FACTORS = (1 << 8), GPU_PARTICLE_SCALAR_PROPS = (1 << 9), diff --git a/source/blender/gpu/GPU_shader_interface.h b/source/blender/gpu/GPU_shader_interface.h index d3a9a18b392..ec97e1b085e 100644 --- a/source/blender/gpu/GPU_shader_interface.h +++ b/source/blender/gpu/GPU_shader_interface.h @@ -48,9 +48,10 @@ typedef enum { GPU_UNIFORM_ORCO, /* vec3 OrcoTexCoFactors[] */ GPU_UNIFORM_CLIPPLANES, /* vec4 WorldClipPlanes[] */ - GPU_UNIFORM_COLOR, /* vec4 color */ - GPU_UNIFORM_CALLID, /* int callId */ - GPU_UNIFORM_OBJECT_INFO, /* vec3 objectInfo */ + GPU_UNIFORM_COLOR, /* vec4 color */ + GPU_UNIFORM_CALLID, /* int callId */ + GPU_UNIFORM_OBJECT_INFO, /* vec3 objectInfo */ + GPU_UNIFORM_OBJECT_COLOR, /* vec4 objectColor */ GPU_UNIFORM_CUSTOM, /* custom uniform, not one of the above built-ins */ diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 0e15fdd000b..55337596cbe 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -542,8 +542,8 @@ const char *GPU_builtin_name(eGPUBuiltin builtin) else if (builtin == GPU_VIEW_NORMAL) { return "varnormal"; } - else if (builtin == GPU_OBCOLOR) { - return "unfobcolor"; + else if (builtin == GPU_OBJECT_COLOR) { + return "unfobjectcolor"; } else if (builtin == GPU_AUTO_BUMPSCALE) { return "unfobautobumpscale"; diff --git a/source/blender/gpu/intern/gpu_shader_interface.c b/source/blender/gpu/intern/gpu_shader_interface.c index e34c6e23024..f205ef31ed2 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.c +++ b/source/blender/gpu/intern/gpu_shader_interface.c @@ -67,6 +67,7 @@ static const char *BuiltinUniform_name(GPUUniformBuiltin u) [GPU_UNIFORM_COLOR] = "color", [GPU_UNIFORM_CALLID] = "callId", [GPU_UNIFORM_OBJECT_INFO] = "unfobjectinfo", + [GPU_UNIFORM_OBJECT_COLOR] = "unfobjectcolor", [GPU_UNIFORM_CUSTOM] = NULL, [GPU_NUM_UNIFORMS] = NULL, diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index acd28789364..24fef4f05d8 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3629,14 +3629,17 @@ void node_light_falloff( } void node_object_info(mat4 obmat, + vec4 obcolor, vec4 info, float mat_index, out vec3 location, + out vec4 color, out float object_index, out float material_index, out float random) { location = obmat[3].xyz; + color = obcolor; object_index = info.x; material_index = mat_index; random = info.z; diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 1c83e91db9d..0a4016f3d4a 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -2851,7 +2851,7 @@ static void rna_def_object(BlenderRNA *brna) prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR); RNA_def_property_ui_text( prop, "Color", "Object color and alpha, used when faces have the ObColor mode enabled"); - RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL); + RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_internal_update_draw"); /* physics */ prop = RNA_def_property(srna, "field", PROP_POINTER, PROP_NONE); diff --git a/source/blender/nodes/shader/nodes/node_shader_object_info.c b/source/blender/nodes/shader/nodes/node_shader_object_info.c index 118b8136693..58449a53706 100644 --- a/source/blender/nodes/shader/nodes/node_shader_object_info.c +++ b/source/blender/nodes/shader/nodes/node_shader_object_info.c @@ -23,6 +23,7 @@ static bNodeSocketTemplate sh_node_object_info_out[] = { {SOCK_VECTOR, 0, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + {SOCK_RGBA, 0, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, {SOCK_FLOAT, 0, N_("Object Index"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, {SOCK_FLOAT, 0, N_("Material Index"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, {SOCK_FLOAT, 0, N_("Random"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, @@ -36,38 +37,25 @@ static int node_shader_gpu_object_info(GPUMaterial *mat, GPUNodeStack *out) { Material *ma = GPU_material_get_material(mat); - /* Convert to float. */ - float index = ma ? ma->index : 0; + float index = ma ? ma->index : 0.0f; return GPU_stack_link(mat, node, "node_object_info", in, out, GPU_builtin(GPU_OBJECT_MATRIX), + GPU_builtin(GPU_OBJECT_COLOR), GPU_builtin(GPU_OBJECT_INFO), GPU_constant(&index)); } -static void node_shader_exec_object_info(void *UNUSED(data), - int UNUSED(thread), - bNode *UNUSED(node), - bNodeExecData *UNUSED(execdata), - bNodeStack **UNUSED(in), - bNodeStack **UNUSED(out)) -{ -} - -/* node type definition */ void register_node_type_sh_object_info(void) { static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_OBJECT_INFO, "Object Info", NODE_CLASS_INPUT, 0); node_type_socket_templates(&ntype, NULL, sh_node_object_info_out); - node_type_init(&ntype, NULL); - node_type_storage(&ntype, "", NULL, NULL); node_type_gpu(&ntype, node_shader_gpu_object_info); - node_type_exec(&ntype, NULL, NULL, node_shader_exec_object_info); nodeRegisterType(&ntype); } |