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authorJeroen Bakker <jeroen@blender.org>2020-01-27 18:28:55 +0300
committerJeroen Bakker <jeroen@blender.org>2020-01-29 17:07:45 +0300
commit18c88eac171a814f94142d442494ea6f5eeeab02 (patch)
tree9a5fbc81db038a3d322b818e520d93c520e7da1e /source
parentb683fcb62876f345a49bf66c94781a6fa789b946 (diff)
Fix T73188: RenderResult as Camera BG Image
In blender 2.79 you could use a render result as a camera background image. This is useful during layout/compositing. During Blender 2.80 development there were 2 issues introduced that removed this feature. * to receive a render result the image required a lock. This lock wasn't passed and therefore no image was read from the result. Generating an GPUTexture from an Blender image also didn't do the locking. * the iuser->scene field wasn't set what is required for render results. This change adds an optional `ibuf` parameter to `GPU_texture_from_blender` that can be passed when available. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D6684
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_draw_utils.c6
-rw-r--r--source/blender/draw/engines/overlay/overlay_image.c18
-rw-r--r--source/blender/draw/engines/overlay/overlay_paint.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c3
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c7
-rw-r--r--source/blender/draw/intern/draw_manager_data.c2
-rw-r--r--source/blender/gpu/GPU_texture.h6
-rw-r--r--source/blender/gpu/intern/gpu_draw.c28
-rw-r--r--source/blender/makesrna/intern/rna_image_api.c2
9 files changed, 47 insertions, 27 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
index 4c6ce896ebc..2c6b1315ad4 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_utils.c
@@ -522,7 +522,7 @@ static DRWShadingGroup *gpencil_shgroup_fill_create(GPENCIL_e_data *e_data,
BKE_image_release_ibuf(image, ibuf, NULL);
}
else {
- GPUTexture *texture = GPU_texture_from_blender(gp_style->ima, &iuser, GL_TEXTURE_2D);
+ GPUTexture *texture = GPU_texture_from_blender(gp_style->ima, &iuser, ibuf, GL_TEXTURE_2D);
DRW_shgroup_uniform_texture(grp, "myTexture", texture);
DRW_shgroup_uniform_bool_copy(
grp, "myTexturePremultiplied", (image->alpha_mode == IMA_ALPHA_PREMUL));
@@ -705,7 +705,7 @@ DRWShadingGroup *gpencil_shgroup_stroke_create(GPENCIL_e_data *e_data,
BKE_image_release_ibuf(image, ibuf, NULL);
}
else {
- GPUTexture *texture = GPU_texture_from_blender(gp_style->sima, &iuser, GL_TEXTURE_2D);
+ GPUTexture *texture = GPU_texture_from_blender(gp_style->sima, &iuser, ibuf, GL_TEXTURE_2D);
DRW_shgroup_uniform_texture(grp, "myTexture", texture);
DRW_shgroup_uniform_bool_copy(
grp, "myTexturePremultiplied", (image->alpha_mode == IMA_ALPHA_PREMUL));
@@ -878,7 +878,7 @@ static DRWShadingGroup *gpencil_shgroup_point_create(GPENCIL_e_data *e_data,
BKE_image_release_ibuf(image, ibuf, NULL);
}
else {
- GPUTexture *texture = GPU_texture_from_blender(gp_style->sima, &iuser, GL_TEXTURE_2D);
+ GPUTexture *texture = GPU_texture_from_blender(gp_style->sima, &iuser, ibuf, GL_TEXTURE_2D);
DRW_shgroup_uniform_texture(grp, "myTexture", texture);
DRW_shgroup_uniform_bool_copy(
grp, "myTexturePremultiplied", (image->alpha_mode == IMA_ALPHA_PREMUL));
diff --git a/source/blender/draw/engines/overlay/overlay_image.c b/source/blender/draw/engines/overlay/overlay_image.c
index cda55fcfb5e..cf90c12b357 100644
--- a/source/blender/draw/engines/overlay/overlay_image.c
+++ b/source/blender/draw/engines/overlay/overlay_image.c
@@ -134,6 +134,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp
float *r_aspect,
bool *r_use_alpha_premult)
{
+ void *lock;
Image *image = bgpic->ima;
ImageUser *iuser = &bgpic->iuser;
MovieClip *clip = NULL;
@@ -160,12 +161,19 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp
camera_background_images_stereo_setup(scene, draw_ctx->v3d, image, iuser);
}
- ImBuf *ibuf = BKE_image_acquire_ibuf(image, iuser, NULL);
+ iuser->scene = draw_ctx->scene;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(image, iuser, &lock);
if (ibuf == NULL) {
+ BKE_image_release_ibuf(image, ibuf, lock);
+ iuser->scene = NULL;
return NULL;
}
+ width = ibuf->x;
+ height = ibuf->y;
+ tex = GPU_texture_from_blender(image, iuser, ibuf, GL_TEXTURE_2D);
+ BKE_image_release_ibuf(image, ibuf, lock);
+ iuser->scene = NULL;
- tex = GPU_texture_from_blender(image, iuser, GL_TEXTURE_2D);
if (tex == NULL) {
return NULL;
}
@@ -173,10 +181,6 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp
aspect_x = bgpic->ima->aspx;
aspect_y = bgpic->ima->aspy;
- width = ibuf->x;
- height = ibuf->y;
-
- BKE_image_release_ibuf(image, ibuf, NULL);
break;
case CAM_BGIMG_SOURCE_MOVIE:
@@ -376,7 +380,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
* see: T59347 */
int size[2] = {0};
if (ima != NULL) {
- tex = GPU_texture_from_blender(ima, ob->iuser, GL_TEXTURE_2D);
+ tex = GPU_texture_from_blender(ima, ob->iuser, NULL, GL_TEXTURE_2D);
if (tex) {
size[0] = GPU_texture_orig_width(tex);
size[1] = GPU_texture_orig_height(tex);
diff --git a/source/blender/draw/engines/overlay/overlay_paint.c b/source/blender/draw/engines/overlay/overlay_paint.c
index 047659fbeee..e88a69b695e 100644
--- a/source/blender/draw/engines/overlay/overlay_paint.c
+++ b/source/blender/draw/engines/overlay/overlay_paint.c
@@ -85,7 +85,7 @@ void OVERLAY_paint_cache_init(OVERLAY_Data *vedata)
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
DRW_PASS_CREATE(psl->paint_color_ps, state | pd->clipping_state);
- GPUTexture *tex = GPU_texture_from_blender(imapaint->stencil, NULL, GL_TEXTURE_2D);
+ GPUTexture *tex = GPU_texture_from_blender(imapaint->stencil, NULL, NULL, GL_TEXTURE_2D);
const bool mask_premult = (imapaint->stencil->alpha_mode == IMA_ALPHA_PREMUL);
const bool mask_inverted = (imapaint->flag & IMAGEPAINT_PROJECT_LAYER_STENCIL_INV) != 0;
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 3e8c12c0bef..4366c87678f 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -210,7 +210,8 @@ WORKBENCH_MaterialData *workbench_forward_get_or_create_material_data(WORKBENCH_
if (color_type == V3D_SHADING_TEXTURE_COLOR) {
material->shgrp_object_outline = DRW_shgroup_create(sh_data->object_outline_texture_sh,
psl->object_outline_pass);
- GPUTexture *tex = GPU_texture_from_blender(material->ima, material->iuser, GL_TEXTURE_2D);
+ GPUTexture *tex = GPU_texture_from_blender(
+ material->ima, material->iuser, NULL, GL_TEXTURE_2D);
DRW_shgroup_uniform_texture(material->shgrp_object_outline, "image", tex);
}
else {
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 2219f5cf2dd..fc054b11d55 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -376,14 +376,15 @@ void workbench_material_shgroup_uniform(WORKBENCH_PrivateData *wpd,
if (use_texture) {
if (is_tiled) {
GPUTexture *array_tex = GPU_texture_from_blender(
- material->ima, material->iuser, GL_TEXTURE_2D_ARRAY);
+ material->ima, material->iuser, NULL, GL_TEXTURE_2D_ARRAY);
GPUTexture *data_tex = GPU_texture_from_blender(
- material->ima, material->iuser, GL_TEXTURE_1D_ARRAY);
+ material->ima, material->iuser, NULL, GL_TEXTURE_1D_ARRAY);
DRW_shgroup_uniform_texture(grp, "image_tile_array", array_tex);
DRW_shgroup_uniform_texture(grp, "image_tile_data", data_tex);
}
else {
- GPUTexture *tex = GPU_texture_from_blender(material->ima, material->iuser, GL_TEXTURE_2D);
+ GPUTexture *tex = GPU_texture_from_blender(
+ material->ima, material->iuser, NULL, GL_TEXTURE_2D);
DRW_shgroup_uniform_texture(grp, "image", tex);
}
DRW_shgroup_uniform_bool_copy(
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index c6fc244121c..f9a6b663900 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -1226,7 +1226,7 @@ static DRWShadingGroup *drw_shgroup_material_inputs(DRWShadingGroup *grp,
else {
textarget = GL_TEXTURE_2D;
}
- *tex_ref = tex = GPU_texture_from_blender(input->ima, input->iuser, textarget);
+ *tex_ref = tex = GPU_texture_from_blender(input->ima, input->iuser, NULL, textarget);
GPU_texture_ref(tex);
}
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index a8e8ca72023..bb6af227369 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -36,6 +36,7 @@ struct ImageUser;
struct MovieClip;
struct MovieClipUser;
struct PreviewImage;
+struct ImBuf;
struct GPUFrameBuffer;
typedef struct GPUTexture GPUTexture;
@@ -187,7 +188,10 @@ GPUTexture *GPU_texture_create_from_vertbuf(struct GPUVertBuf *vert);
GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat data_type, const uint buffer);
GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode);
-GPUTexture *GPU_texture_from_blender(struct Image *ima, struct ImageUser *iuser, int textarget);
+GPUTexture *GPU_texture_from_blender(struct Image *ima,
+ struct ImageUser *iuser,
+ struct ImBuf *ibuf,
+ int textarget);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
/* movie clip drawing */
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index d2008680098..cfeb7f6bedb 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -851,7 +851,11 @@ static void gpu_texture_update_from_ibuf(
GPU_texture_unbind(tex);
}
-GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget)
+/* Get the GPUTexture for a given `Image`.
+ *
+ * `iuser` and `ibuf` are mutual exclusive parameters. The caller can pass the `ibuf` when already
+ * available. It is also required when requesting the GPUTexture for a render result. */
+GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf, int textarget)
{
if (ima == NULL) {
return NULL;
@@ -882,27 +886,33 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
}
/* check if we have a valid image buffer */
- ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
- if (ibuf == NULL) {
- *tex = GPU_texture_from_bindcode(textarget, bindcode);
- return *tex;
+ ImBuf *ibuf_intern = ibuf;
+ if (ibuf_intern == NULL) {
+ ibuf_intern = BKE_image_acquire_ibuf(ima, iuser, NULL);
+ if (ibuf_intern == NULL) {
+ *tex = GPU_texture_from_bindcode(textarget, bindcode);
+ return *tex;
+ }
}
if (textarget == GL_TEXTURE_2D_ARRAY) {
- bindcode = gpu_texture_create_tile_array(ima, ibuf);
+ bindcode = gpu_texture_create_tile_array(ima, ibuf_intern);
}
else if (textarget == GL_TEXTURE_1D_ARRAY) {
bindcode = gpu_texture_create_tile_mapping(ima);
}
else {
- bindcode = gpu_texture_create_from_ibuf(ima, ibuf, textarget);
+ bindcode = gpu_texture_create_from_ibuf(ima, ibuf_intern, textarget);
}
- BKE_image_release_ibuf(ima, ibuf, NULL);
+ /* if `ibuf` was given, we don't own the `ibuf_intern` */
+ if (ibuf == NULL) {
+ BKE_image_release_ibuf(ima, ibuf_intern, NULL);
+ }
*tex = GPU_texture_from_bindcode(textarget, bindcode);
- GPU_texture_orig_size_set(*tex, ibuf->x, ibuf->y);
+ GPU_texture_orig_size_set(*tex, ibuf_intern->x, ibuf_intern->y);
return *tex;
}
diff --git a/source/blender/makesrna/intern/rna_image_api.c b/source/blender/makesrna/intern/rna_image_api.c
index cc1a0cff08b..7b5612ef8e7 100644
--- a/source/blender/makesrna/intern/rna_image_api.c
+++ b/source/blender/makesrna/intern/rna_image_api.c
@@ -222,7 +222,7 @@ static int rna_Image_gl_load(Image *image, ReportList *reports, int frame)
BKE_imageuser_default(&iuser);
iuser.framenr = frame;
- GPUTexture *tex = GPU_texture_from_blender(image, &iuser, GL_TEXTURE_2D);
+ GPUTexture *tex = GPU_texture_from_blender(image, &iuser, NULL, GL_TEXTURE_2D);
if (tex == NULL) {
BKE_reportf(reports, RPT_ERROR, "Failed to load image texture '%s'", image->id.name + 2);