diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2019-09-25 16:07:57 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2019-09-25 16:07:57 +0300 |
commit | 1ca5c8491d9a426a95572384cbbde3eb455236ba (patch) | |
tree | 63e096c80a142c5a070396e167c7f434e4bc0f99 /source | |
parent | 2507b6a48908c6215e73cbd20dcde1996b8c33e5 (diff) |
Pose paste: avoid auto-keying on unselected bones when 'selection only' is enabled
The `pose_bone_do_paste()` function is documented to only return a
non-NULL pointer on a successful paste, and the one caller that checks
the return value is expecting this behaviour. However, before this
commit, when a valid pose channel was found, 'Selected Only' was
enabled, and the bone was not selected, the function would still return
non-NULL. This resulted in auto-keying pose channels that were not
pasted.
Reviewed by: angavrilov
Differential Revision: https://developer.blender.org/D5891
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/armature/pose_transform.c | 217 |
1 files changed, 105 insertions, 112 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c index c03fc0415ef..7229002dcbd 100644 --- a/source/blender/editors/armature/pose_transform.c +++ b/source/blender/editors/armature/pose_transform.c @@ -543,16 +543,14 @@ static void set_pose_keys(Object *ob) * \param chan: Bone that pose to paste comes from * \param selOnly: Only paste on selected bones * \param flip: Flip on x-axis - * \return Whether the bone that we pasted to if we succeeded + * \return The channel of the bone that was pasted to, or NULL if no paste was performed. */ static bPoseChannel *pose_bone_do_paste(Object *ob, bPoseChannel *chan, const bool selOnly, const bool flip) { - bPoseChannel *pchan; char name[MAXBONENAME]; - short paste_ok; /* get the name - if flipping, we must flip this first */ if (flip) { @@ -567,131 +565,126 @@ static bPoseChannel *pose_bone_do_paste(Object *ob, * 2) if selection-masking is on, channel is selected - * only selected bones get pasted on, allowing making both sides symmetrical. */ - pchan = BKE_pose_channel_find_name(ob->pose, name); - - if (selOnly) { - paste_ok = ((pchan) && (pchan->bone->flag & BONE_SELECTED)); + bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, name); + if (pchan == NULL) { + return NULL; } - else { - paste_ok = (pchan != NULL); + if (selOnly && (pchan->bone->flag & BONE_SELECTED) == 0) { + return NULL; } - /* continue? */ - if (paste_ok) { - /* only loc rot size - * - only copies transform info for the pose - */ - copy_v3_v3(pchan->loc, chan->loc); - copy_v3_v3(pchan->size, chan->size); - pchan->flag = chan->flag; - - /* check if rotation modes are compatible (i.e. do they need any conversions) */ - if (pchan->rotmode == chan->rotmode) { - /* copy the type of rotation in use */ - if (pchan->rotmode > 0) { - copy_v3_v3(pchan->eul, chan->eul); - } - else if (pchan->rotmode == ROT_MODE_AXISANGLE) { - copy_v3_v3(pchan->rotAxis, chan->rotAxis); - pchan->rotAngle = chan->rotAngle; - } - else { - copy_qt_qt(pchan->quat, chan->quat); - } - } - else if (pchan->rotmode > 0) { - /* quat/axis-angle to euler */ - if (chan->rotmode == ROT_MODE_AXISANGLE) { - axis_angle_to_eulO(pchan->eul, pchan->rotmode, chan->rotAxis, chan->rotAngle); - } - else { - quat_to_eulO(pchan->eul, pchan->rotmode, chan->quat); - } + /* only loc rot size + * - only copies transform info for the pose + */ + copy_v3_v3(pchan->loc, chan->loc); + copy_v3_v3(pchan->size, chan->size); + pchan->flag = chan->flag; + + /* check if rotation modes are compatible (i.e. do they need any conversions) */ + if (pchan->rotmode == chan->rotmode) { + /* copy the type of rotation in use */ + if (pchan->rotmode > 0) { + copy_v3_v3(pchan->eul, chan->eul); } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { - /* quat/euler to axis angle */ - if (chan->rotmode > 0) { - eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode); - } - else { - quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat); - } + copy_v3_v3(pchan->rotAxis, chan->rotAxis); + pchan->rotAngle = chan->rotAngle; } else { - /* euler/axis-angle to quat */ - if (chan->rotmode > 0) { - eulO_to_quat(pchan->quat, chan->eul, chan->rotmode); - } - else { - axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle); - } + copy_qt_qt(pchan->quat, chan->quat); + } + } + else if (pchan->rotmode > 0) { + /* quat/axis-angle to euler */ + if (chan->rotmode == ROT_MODE_AXISANGLE) { + axis_angle_to_eulO(pchan->eul, pchan->rotmode, chan->rotAxis, chan->rotAngle); + } + else { + quat_to_eulO(pchan->eul, pchan->rotmode, chan->quat); + } + } + else if (pchan->rotmode == ROT_MODE_AXISANGLE) { + /* quat/euler to axis angle */ + if (chan->rotmode > 0) { + eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode); + } + else { + quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat); + } + } + else { + /* euler/axis-angle to quat */ + if (chan->rotmode > 0) { + eulO_to_quat(pchan->quat, chan->eul, chan->rotmode); } + else { + axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle); + } + } - /* B-Bone posing options should also be included... */ - pchan->curve_in_x = chan->curve_in_x; - pchan->curve_in_y = chan->curve_in_y; - pchan->curve_out_x = chan->curve_out_x; - pchan->curve_out_y = chan->curve_out_y; - - pchan->roll1 = chan->roll1; - pchan->roll2 = chan->roll2; - pchan->ease1 = chan->ease1; - pchan->ease2 = chan->ease2; - pchan->scale_in_x = chan->scale_in_x; - pchan->scale_in_y = chan->scale_in_y; - pchan->scale_out_x = chan->scale_out_x; - pchan->scale_out_y = chan->scale_out_y; - - /* paste flipped pose? */ - if (flip) { - pchan->loc[0] *= -1; - - pchan->curve_in_x *= -1; - pchan->curve_out_x *= -1; - pchan->roll1 *= -1; // XXX? - pchan->roll2 *= -1; // XXX? - - /* has to be done as eulers... */ - if (pchan->rotmode > 0) { - pchan->eul[1] *= -1; - pchan->eul[2] *= -1; - } - else if (pchan->rotmode == ROT_MODE_AXISANGLE) { - float eul[3]; + /* B-Bone posing options should also be included... */ + pchan->curve_in_x = chan->curve_in_x; + pchan->curve_in_y = chan->curve_in_y; + pchan->curve_out_x = chan->curve_out_x; + pchan->curve_out_y = chan->curve_out_y; + + pchan->roll1 = chan->roll1; + pchan->roll2 = chan->roll2; + pchan->ease1 = chan->ease1; + pchan->ease2 = chan->ease2; + pchan->scale_in_x = chan->scale_in_x; + pchan->scale_in_y = chan->scale_in_y; + pchan->scale_out_x = chan->scale_out_x; + pchan->scale_out_y = chan->scale_out_y; + + /* paste flipped pose? */ + if (flip) { + pchan->loc[0] *= -1; - axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle); - eul[1] *= -1; - eul[2] *= -1; - eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT); - } - else { - float eul[3]; + pchan->curve_in_x *= -1; + pchan->curve_out_x *= -1; + pchan->roll1 *= -1; // XXX? + pchan->roll2 *= -1; // XXX? - normalize_qt(pchan->quat); - quat_to_eul(eul, pchan->quat); - eul[1] *= -1; - eul[2] *= -1; - eul_to_quat(pchan->quat, eul); - } + /* has to be done as eulers... */ + if (pchan->rotmode > 0) { + pchan->eul[1] *= -1; + pchan->eul[2] *= -1; } + else if (pchan->rotmode == ROT_MODE_AXISANGLE) { + float eul[3]; - /* ID properties */ - if (chan->prop) { - if (pchan->prop) { - /* if we have existing properties on a bone, just copy over the values of - * matching properties (i.e. ones which will have some impact) on to the - * target instead of just blinding replacing all [ - */ - IDP_SyncGroupValues(pchan->prop, chan->prop); - } - else { - /* no existing properties, so assume that we want copies too? */ - pchan->prop = IDP_CopyProperty(chan->prop); - } + axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle); + eul[1] *= -1; + eul[2] *= -1; + eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT); + } + else { + float eul[3]; + + normalize_qt(pchan->quat); + quat_to_eul(eul, pchan->quat); + eul[1] *= -1; + eul[2] *= -1; + eul_to_quat(pchan->quat, eul); + } + } + + /* ID properties */ + if (chan->prop) { + if (pchan->prop) { + /* if we have existing properties on a bone, just copy over the values of + * matching properties (i.e. ones which will have some impact) on to the + * target instead of just blinding replacing all [ + */ + IDP_SyncGroupValues(pchan->prop, chan->prop); + } + else { + /* no existing properties, so assume that we want copies too? */ + pchan->prop = IDP_CopyProperty(chan->prop); } } - /* return whether paste went ahead */ return pchan; } |