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authorHans Goudey <h.goudey@me.com>2022-02-17 21:36:41 +0300
committerHans Goudey <h.goudey@me.com>2022-02-17 21:36:41 +0300
commit48432c1c92824a0da4bb73b1ca7b45290a4b3aaf (patch)
tree8485d15a5f7d8b4941b34940bb3d9c02e3dac129 /source
parentb6fe1b0c658f5068154f9e4a726de789f5ebb68a (diff)
Fix: Debug build error with vector type division
The idea is to keep `is_any_zero` in the `blender::math` namespace, so instead of trying to be clever, just move it there and expand the function where it was used in the class.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/BLI_math_vec_types.hh22
-rw-r--r--source/blender/blenlib/BLI_math_vector.hh10
-rw-r--r--source/blender/blenlib/tests/BLI_math_vec_types_test.cc25
3 files changed, 44 insertions, 13 deletions
diff --git a/source/blender/blenlib/BLI_math_vec_types.hh b/source/blender/blenlib/BLI_math_vec_types.hh
index b6b3d15aefe..389307e331d 100644
--- a/source/blender/blenlib/BLI_math_vec_types.hh
+++ b/source/blender/blenlib/BLI_math_vec_types.hh
@@ -64,16 +64,6 @@ template<typename T> uint64_t vector_hash(const T &vec)
return result;
}
-template<typename T, int Size> inline bool is_any_zero(const vec_struct_base<T, Size> &a)
-{
- for (int i = 0; i < Size; i++) {
- if (a[i] == T(0)) {
- return true;
- }
- }
- return false;
-}
-
} // namespace math
template<typename T, int Size> struct vec_base : public vec_struct_base<T, Size> {
@@ -353,7 +343,9 @@ template<typename T, int Size> struct vec_base : public vec_struct_base<T, Size>
friend vec_base operator/(const vec_base &a, const vec_base &b)
{
- BLI_assert(!math::is_any_zero(b));
+ for (int i = 0; i < Size; i++) {
+ BLI_assert(b[i] != T(0));
+ }
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] / b[i]);
}
@@ -365,7 +357,9 @@ template<typename T, int Size> struct vec_base : public vec_struct_base<T, Size>
friend vec_base operator/(T a, const vec_base &b)
{
- BLI_assert(!math::is_any_zero(b));
+ for (int i = 0; i < Size; i++) {
+ BLI_assert(b[i] != T(0));
+ }
BLI_VEC_OP_IMPL(ret, i, ret[i] = a / b[i]);
}
@@ -509,7 +503,9 @@ template<typename T, int Size> struct vec_base : public vec_struct_base<T, Size>
BLI_INT_OP(T) friend vec_base operator%(const vec_base &a, const vec_base &b)
{
- BLI_assert(!math::is_any_zero(b));
+ for (int i = 0; i < Size; i++) {
+ BLI_assert(b[i] != T(0));
+ }
BLI_VEC_OP_IMPL(ret, i, ret[i] = a[i] % b[i]);
}
diff --git a/source/blender/blenlib/BLI_math_vector.hh b/source/blender/blenlib/BLI_math_vector.hh
index 3bb89bb26b2..7c848eeb145 100644
--- a/source/blender/blenlib/BLI_math_vector.hh
+++ b/source/blender/blenlib/BLI_math_vector.hh
@@ -39,6 +39,16 @@ template<typename T, int Size> inline bool is_zero(const vec_base<T, Size> &a)
return true;
}
+template<typename T, int Size> inline bool is_any_zero(const vec_base<T, Size> &a)
+{
+ for (int i = 0; i < Size; i++) {
+ if (a[i] == T(0)) {
+ return true;
+ }
+ }
+ return false;
+}
+
template<typename T, int Size> inline vec_base<T, Size> abs(const vec_base<T, Size> &a)
{
vec_base<T, Size> result;
diff --git a/source/blender/blenlib/tests/BLI_math_vec_types_test.cc b/source/blender/blenlib/tests/BLI_math_vec_types_test.cc
index 07eb6b29a20..7590d77525b 100644
--- a/source/blender/blenlib/tests/BLI_math_vec_types_test.cc
+++ b/source/blender/blenlib/tests/BLI_math_vec_types_test.cc
@@ -146,4 +146,29 @@ TEST(math_vec_types, VectorTypeConversion)
EXPECT_EQ(d[1], -1.0);
}
+TEST(math_vec_types, Divide)
+{
+ float2 a(1.0f, 2.0f);
+ float2 b(0.5f, 2.0f);
+ float2 result = a / b;
+ EXPECT_FLOAT_EQ(result.x, 2.0f);
+ EXPECT_FLOAT_EQ(result.y, 1.0f);
+}
+
+TEST(math_vec_types, DivideFloatByVector)
+{
+ float a = 2.0f;
+ float2 b(0.5f, 2.0f);
+ float2 result = a / b;
+ EXPECT_FLOAT_EQ(result.x, 4.0f);
+ EXPECT_FLOAT_EQ(result.y, 1.0f);
+}
+
+TEST(math_vec_types, DivideFloatByVectorSmall)
+{
+ float2 result = 2.0f / float2(2.0f);
+ EXPECT_FLOAT_EQ(result.x, 1.0f);
+ EXPECT_FLOAT_EQ(result.y, 1.0f);
+}
+
} // namespace blender::tests