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authorThomas Dinges <blender@dingto.org>2011-09-11 14:00:43 +0400
committerThomas Dinges <blender@dingto.org>2011-09-11 14:00:43 +0400
commit933a19c9970331eb7615677b30fdd4de016ea5a0 (patch)
treecf3c7362d8a3f98ef6b4b3c5a49eb74ad4aa4c06 /source
parentff04beb3e4681e6849030595c80ed692c3bd9be1 (diff)
Game Engine:
Fixed some more abbreviations in the UI.
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesrna/intern/rna_actuator.c2
-rw-r--r--source/blender/makesrna/intern/rna_object.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c
index 3214d31a53c..7356af05dcb 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -1997,7 +1997,7 @@ static void rna_def_steering_actuator(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_pointer_sdna(prop, NULL, "navmesh");
RNA_def_property_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "NavMesh Object", "Navigation mesh");
+ RNA_def_property_ui_text(prop, "Navigation Mesh Object", "Navigation mesh");
RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL, NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 571f8d36305..bb223ac95b4 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1349,7 +1349,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
{OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"},
{OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"},
{OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor", "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"},
- {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "NavMesh", "Navigation mesh"},
+ {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "Navigation Mesh", "Navigation mesh"},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "GameObjectSettings", NULL);