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author | Jason Fielder <jason_apple> | 2022-04-14 13:01:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-04-14 13:01:31 +0300 |
commit | 8f0e06a0ca1f4b7f8ea00ec5346a5e55a2620707 (patch) | |
tree | ce1817dcdfeb8df6ecfbd9c5faaad886dd8e20fb /tests/gtests/runner | |
parent | e28f07b5c899a3036060e9e3f50a3e878663f02a (diff) |
Metal: GPU_PRIM_LINE_LOOP alternative implementations.
Prefer using immVertex3f when 3D shaders are used for 2D rendering due to overhead of vertex padding in hardware. CPU overhead is negligible.
Authored by Apple: Michael Parkin-White
Ref T96261
Reviewed By: fclem
Maniphest Tasks: T96261
Differential Revision: https://developer.blender.org/D14494
Diffstat (limited to 'tests/gtests/runner')
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