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author | Philipp Oeser <info@graphics-engineer.com> | 2020-03-03 19:22:52 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-03-03 21:38:40 +0300 |
commit | 31aefdeec5a6e098acabee80517aa6ca03933808 (patch) | |
tree | 2c3c550664b7d0b8918840cdc1084f81a09b9719 /tests/gtests | |
parent | 059f3c1a7eb8a48aa06467e19cce4daa29091c1a (diff) |
Fix T72028: Crash switching to vertex paint
This would happen when done from editmode, on a mesh with any modifier,
after adding/removing geometry in editmode.
Similar to rBba0870713b9b (which did this for weightpaint and sculpt
already), ensure an evaluated depsgraph, otherwise
'runtime.mesh_deform_eval' would not be up to date causing problems
later.
Maniphest Tasks: T72028
Differential Revision: https://developer.blender.org/D7011
Diffstat (limited to 'tests/gtests')
0 files changed, 0 insertions, 0 deletions