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author | Brecht Van Lommel <brecht@blender.org> | 2020-04-27 18:43:47 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-04-28 13:50:16 +0300 |
commit | 6cab53eaaa3abac9778d1c9ab1ac9851bee454a6 (patch) | |
tree | ad17181fea880cb18058aac2f5f71fac899b0698 /tests/python/bl_mesh_modifiers.py | |
parent | a7bd8356448efbeb6fc10c0e695f9490219560c5 (diff) |
Tests: fix some tests passing even if there are Python errors
Blender was not configured to exit with non-zero return code on Python errors.
A bunch of tests worked around this but not all. This removes the need for such
workarounds.
Diffstat (limited to 'tests/python/bl_mesh_modifiers.py')
-rw-r--r-- | tests/python/bl_mesh_modifiers.py | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/tests/python/bl_mesh_modifiers.py b/tests/python/bl_mesh_modifiers.py index 80f810ffad8..746e7a183a3 100644 --- a/tests/python/bl_mesh_modifiers.py +++ b/tests/python/bl_mesh_modifiers.py @@ -842,17 +842,7 @@ if __name__ == "__main__": print("Load Handler:", bpy.data.filepath) if load_handler.first is False: bpy.app.handlers.scene_update_post.remove(load_handler) - try: - main() - import sys - sys.exit(0) - except: - import traceback - traceback.print_exc() - - # import sys - # sys.exit(1) # comment to debug - + main() else: load_handler.first = False |