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author | Philipp Oeser <info@graphics-engineer.com> | 2021-02-02 19:27:12 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2021-02-03 17:50:17 +0300 |
commit | 85fe12071ad7f7f866b2f2e213ee291dc607b38d (patch) | |
tree | f788654a2321e4ecb4913742717ca0774a4c6624 /tests/python/bl_mesh_validate.py | |
parent | 487fe5abfcaa981d572df36bf0986181b8174298 (diff) |
Fix T85261: Eevee passes have slight inaccurate colors
In everything in `EEVEE_renderpasses_postprocess` (or the corresponding
renderpass_postprocess_frag.glsl) colors get divided by a
'currentSample'.
This 'currentSample' is always incremented in
`EEVEE_temporal_sampling_draw` (and also one more time before we reach
`EEVEE_renderpasses_postprocess`.
This results in a "off-by-one", slightly inacurate colors and slight
inaccurate transparency (in certain passes like AOVs).
Now decrement the currentSample `EEVEE_renderpasses_postprocess` again
by one to compensate.
Maniphest Tasks: T85261
Differential Revision: https://developer.blender.org/D10286
Diffstat (limited to 'tests/python/bl_mesh_validate.py')
0 files changed, 0 insertions, 0 deletions