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author | Sebastián Barschkis <sebbas@sebbas.org> | 2020-03-14 02:30:55 +0300 |
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committer | Sebastián Barschkis <sebbas@sebbas.org> | 2020-03-14 02:30:55 +0300 |
commit | 5260aaf3b1c87f5595dff411d9f6307f1eb6c44e (patch) | |
tree | 9e289aa627dc9ae9cb80ec05911893f3b264cd38 /tests/python/eevee_render_tests.py | |
parent | 7d56c425f8e64346eac6e78ed49d5c5ce2fe1025 (diff) |
Fix T73921: Eevee volume render test memory leak in Mantaflow
Fixed memory leak that showed up after the original issue (crash) had been fixed in 93ac4709ebe8. The fix ensures that light cache bakes free up GPU smoke textures and the smoke domain list correctly.
This commit also removes the workaround (f3a33a92987f) that disabled light cache bakes for fluid objects.
Diffstat (limited to 'tests/python/eevee_render_tests.py')
-rwxr-xr-x | tests/python/eevee_render_tests.py | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/tests/python/eevee_render_tests.py b/tests/python/eevee_render_tests.py index 0d9fd37b0d7..a7130136d0a 100755 --- a/tests/python/eevee_render_tests.py +++ b/tests/python/eevee_render_tests.py @@ -35,13 +35,6 @@ def setup(): # mat.use_screen_refraction = True mat.use_sss_translucency = True - # Workaround for crash with Mantaflow (T73921). - use_light_cache_bake = True - for ob in bpy.data.objects: - for mod in ob.modifiers: - if mod.type == 'FLUID': - use_light_cache_bake = False - cubemap = None grid = None # Does not work in edit mode @@ -86,8 +79,7 @@ def setup(): eevee.gi_visibility_resolution = '16' eevee.gi_irradiance_smoothing = 0 - if use_light_cache_bake: - bpy.ops.scene.light_cache_bake() + bpy.ops.scene.light_cache_bake() # When run from inside Blender, render and exit. |